
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry stellaris, but it is more interesting, bye old friend..
The ultimate space 4X game.
Nicht perfekt, aber sehr schöne Alternative zu Stellaris.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GG
para quem gosta de fazer um gerenciamento de recursos é um otimo jogo
quite a bit of a learning curve, and despite the game throwing a ton of data at you there's not really all that much information. if you're wondering what I mean by that, it's like being given multiple stacks of detailed engineering spec sheets when all you wanted to know is whether the packaging fits in your car.
The Game does not work. There are tons of bugs. You cant call it bad design anymore. You can not tell the Colonization ship to colonize a world. You must flag a planet for colonization and hope that the one of the 4 ships manages to get out of the loop of loading and unloading population. I spent 4 hours waiting to colonize a world and googling how to solve the problem. It is complete mess and the Automation ♥♥♥♥♥ everything up.
einfach gehaltene weltraum strategie - simulation, in dem du ein weltraum imperium aufbauen musst.
good,cool automation
Nie działa na Geforce now, chyba że wykupisz wszystkie DLC...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.8M | 23.6K | 92% | $9.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $5.9M | 13.9K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 18 | 50% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 833 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |