
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice Game
If they ever fix the crashing ill be back
Great game. Can get lost for hours playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
way, way better than stellaris, doesnt lag late game either
good
Another bland Stellaris wannabe
think of this as a 'just good enough' thumbs up. The interface still spends its entire time fighting with you, the automation is still often 'why even have this mechanic in game, since automation is worse that just removing it', but it's come a long way since launch, and is actually *playable* now. Looking forward to seeing further improvements in the coming years.
Slow, steady development. Impressive simulation. Good game to play while multi-tasking . . . make sure you are using the "prepare and ..." options sparingly since they take FOREVER to "prepare." With invasion fleets, bring them in last after defenders are gone . . . troop transports are squishy. Be the first to research stuff that private needs (larger passenger/cargo/mining ships, etc.) and then you make tons of money selling ships to private. You almost have to micro colony ships when taking independent colonies . . . they will no longer want to join you by the time your ship finally gets there. It has gotten better since launch. The notifications are more easily customizable in the last patch. I play with the Star Wars them playing from addons . . . CTD before I get to the end game, usually. I keep following/supporting to see what the next update/patch will bring!
It's a shame because the game promised a lot. Also has a lot of potential. Part 1 was great. But Distant Worlds 2 is neither playable nor fun for me. And since other games run wonderfully, I just don't think that the problems come from the PC or me. Very poor performance in the game. Lots of, sometimes strong, lags. Plus lots of crashes in every game I tried. I tried different settings. Always the same drama. And the support...well. Something else is helpful. It's a shame that you can only get your money back on Steam within the strict guidelines. In any case, it will be a lesson for me. Clearly not a purchase recommendation
A game with a great deal of depth. Lots of variety and fun mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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