
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**游戏汉化**需通过创意工坊获取,在此特别感谢汉化作者的辛勤付出。 ~这是一款太空4X游戏,其深度的系统与丰富的内容提供了极具策略性的游玩体验。虽然游戏允许托管AI处理决策,让玩家专注于宏观战略布局,但想要真正掌握精髓仍需投入大量学习成本——与其研读100多页的手册,不如观看教学视频。在最初的10小时里,由于不熟悉AI管理系统,操作体验如同与系统"左右互搏";直到逐步调整好AI设置后,体验才逐渐流畅。 ~探索系统与《群星》类似:星图没有固定航道,跃迁范围完全取决于飞船超光速引擎性能与燃料储备。资源分为生产材料、燃料和奢侈品三大类,并采用写实的物流体系——所有资源均需通过民营货运船队实体运输,而非"虚空传送"。 ~经济体系构建精细:以人口红利为底层逻辑,通过殖民地税收调控与民营经济协同运作。民营经济主导货运、客运及采矿船队运营,玩家虽不能直接管控,但可通过政府订单刺激需求、兴建采矿枢纽、开发太空旅游或放宽移民准入等政策扩大其规模。只有足够庞大的民营经济,才能支撑帝国物流网络的高效运转。财政分配需平衡军费、殖民地发展与科研投入。 ~科技树庞大丰富,不仅可通过传统研究解锁,还支持"考古"获取——打捞古代飞船逆向工程,或发掘星球遗迹直接获得顶级科技与全局神器,大幅提升探索趣味性。 ~外交系统需先投入资金改善关系,再通过条约深化合作。高好感度可交易科技,而与海盗交换科技的风险相对较低(因其无发展需求)。 ~战斗系统在AI托管下运行流畅,但前提是自己设计舰船(建议跳过小型舰,直接从T7开始)并自己设置舰队模板,否则预设配置战力有限。
No idea, maybe this game is good. But it has the worst UI I have seen in decades of gaming. The tutorial window that vanishes after some milliseconds did not help.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve been experiencing persistent issues with my game crashing, and despite trying multiple troubleshooting methods, nothing seems to work. Initially, I tried restarting my computer and the game itself, thinking it might just be a temporary glitch. When that didn’t help, I updated my graphics drivers, ensuring that everything was up to date, as outdated drivers can often lead to compatibility issues. I also checked for any available patches or updates for the game, hoping that a recent fix would address the problem. I delved into the game’s settings, lowering the graphics quality and disabling any unnecessary background processes that could be consuming resources. I even verified the game files to ensure that nothing was corrupted or missing. Unfortunately, none of these steps resolved the crashing issue. After much frustration and repeated failed attempts, I’ve decided to uninstall the game for the time being.
The best empire simulator i've played. Also the most frustrating.
Grown on me very quickly compared to the original. More understandable, the GUI is compact and I am having no problems in making good use of the Automation tools. Also good to have a decent level of graphical detail too. Now after more playtime the best way to play is manual control and use those automation tools which suit your play style. This is a fantastic upgrade and I look forward to more content.
没官中默认先差评
First time venturing into a space opera 4x sort of game and it’s a very good introduction allowing you to automate so many mechanics so it’s not to daunting to start, once you’ve got the basics down pat you can change things back to a more micromanaged playthrough for a more in depth experience, only 40 hours in but I’m still hooked
First one was a masterpiece and this one with every update and DLC draws closer to achieving its true potential. Also, I really enjoy listening to the developer as he shows off and breaks down the new mechanics and bug fixes while simultaneously showing me how to play the game better.
Después de 120 horas jugando a DW2, debo decir que me ha decepcionado: no es lo que buscaba. Da igual que juegues automatizando la mayor parte de las cosas o poniendo todo en modo manual, hay muchas cosas que simplemente no puedes hacer. Principal: No puedes construir a tu antojo en los planetas. No puedes construir granjas, ni fábricas, ni laboratorios, ni centros comerciales, ni bancos... Eso te impide desarrollar los planetas en el sentido que quieras. Ciertas tecnologías te permiten construir mejoras en los planetas, pero muy costosas y normalmente sólo una por planeta o incluso a veces sólo una en todo tu imperio. Segundo: no puedes construir estaciones de investigación donde quieras, sólo en los planetas que tengan bonos especiales. No puedes tampoco construir puertos espaciales donde quieras, sólo en tus colonias. Tercero: da igual que inviertas un montón de tiempo y dinero en investigar, tus capacidades de colonizar otros mundos siempre son muy escasas. Escasean enormemente lo planetas con suficiente calidad como para ser colonizados, y los que hay suelen estar ocupados por colonias libres o por otros imperios. Eso no te deja más remedio que invadir a los demás, y en eso parece consistir todo el juego: invadir, ya que toda la economía y la investigación va a depender en la práctica del número de colonias que controles. En eso de guerrear e invadir, el juego es bueno: puedes adaptar tus naves y tus tropas a cada enemigo. Pero al final todo va a depender de la economía, que es también lo que te permite desarrollar una buena tecnología (eso y el espionaje), y por tanto del número de colonias que tengas, que no va a poder ser alto a no ser que invadas las demás... Todo esto, en conjunto, esa falta de flexibilidad en la construcción y en la colonización, no te deja en realidad construir nada. Todo lo más, expandirte (si puedes) a base de violencia, ya que la otra vía, la diplomática, tampoco te permite gran cosa. Además, me pasa algo extraño, y es que mi reputación en diplomacia siempre acaba bajando, y no hay modo de impedir eso por más que investigue (al menos, todavía no lo he conseguido). Seguiré jugando, ya que puede haber cosas que me he perdido (es un juego muy muy lento y cada partida son muchas horas), pero por lo pronto yo no diría que es un juego 4X, tan solo 2X o así (explorar y exterminar; lo demás simplemente no se puede hacer o está muy limitado). Estaba dudando entre recomendar o no el juego. Al final lo recomiendo, porque no deja de ser entretenido, aunque no es el tipo de juego que yo personalmente estaba buscando.
Best space sim out there!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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