
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great amount of love went into this and still is .
Think of this as a decent game thumbs up. the game is insanely complex, it is quite fun once you learn the basics and get past the less than great ui.
This is a fantastic 4X game for anyone who likes deep and complex strategy gaming
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not the type of person that min and maxes things all the time. Which might be why I enjoy games such as distant worlds 2 and Hoi4. This is the type of game that I get an itch to play for weeks at a time before putting it down for a few months and coming back feeling like I learn a little more every time I play. The automation may not be the best (going back to what I said about Hoi4) as many people complain it does wonky things, and there has been a few times in game I get slightly annoyed to find a ship slowly going through space without fuel. Overall though, the AI is good enough for me to let it run most things while I just jump in and out of areas that draw my interest. An example of this is the spy mechanic, overall I just leave most of the spies on auto to let them do what ever they feel like. I only jump in when one empire decides to get hostile enough that I can have a hand full of spies that I jump in and out to have my spies focus on objectives that I would like done. There has even been one time I was just too tied to really play the game, but I felt like wanting to watch a game play out. This is were the full automation was fun just how the game played out.
This game is Bascially Stellaris with automaion. However, after some time you feel like you are just sitting back and approving everything. Just like it would be in real life. You dont get as much control as you get in stellaris. Also you can't really play a single speices empire. You are forced to expand and take over other planets that have other speices on it. Again, not bad. You can control how much you micromanage.
Fantastic 4X game that is a universe simulator with independent private economy, resource management, etc... the most alive 4X game I have every played.
It's an excellent 4x game. A must for all who want to play out a truly grand space opera.
+1 As a fan of the first entry into the series, this for me is simply a great squeal that expands on the last. With ongoing improvements and DLC, alongside deep and complex systems with the option to automate almost any aspect of gameplay.
AI Management sucks never auto terraforming or building admin facility.
First DW was was perfectly fine for me (3d shinies good, but they are secondary or even tertiary for such games) with one exception, it reached it`s software\harware limits and here we have DW2 with multi core and huge amount of ram support, DW2 is probably the only one in class and just have not competitors with such deep economy and warfare altogether (Stellaris? hell no, not even close) so if you intrested in 4x stratagies this one definetly worth a try
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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