
Investigate a sprawling, maze-like castle where engaging tactical battles hide long-buried family secrets. A unique blend of mystery, turn-based combat, and exploration.
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About
Amelia expected her evening to be perfectly ordinary. What she did not expect was for her best friend to hack her car and bring her against her will to the Haven, the ancient castle her family used to holiday in when she was a child.
Far for being a sentimental visit, this improbable return to the place of her childhood finds Amelia forced to take part in a game she knows nothing about: not the how, not the who, and certainly not the why... And this game just might uncover secrets her family would have rather left hidden.

The Haven is yours to roam freely and in any order you want. Search through its handcrafted rooms, find secret passages and open forbidden doors. Uncover the castle's history and that of Amelia's family on this larger-than-life, intricate playing board.
Your observation skills and a keen sense of curiosity will be the keys to truly know the Haven and uncover every last of its secrets.

Create your own strategies, organise your team, position your fighters wisely and anticipate enemy patterns in exciting tactical battles where every choice matters.
Each enemy has a unique behaviour, and learning them is the key to mastering this unique battle system at the crossroad between puzzle games and RPGs.
Defeat is not the end: explore other paths, gather your strength and establish new strategies with a myriad unique fighters and skills.

Delve into a piece of speculative fiction that questions technology, ethics, and the weight of unspoken family trauma. Investigate both the present and childhood memories to find out the truth between Amelia's kidnapping, and the true reasons behind the mysterious game she finds herself playing.

This entirely hand-drawn world comes alive to a soundtrack that blends epic orchestra and synth music, creating a unique atmosphere where ancient history meets futuristic technology.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a surprise... I really didn’t expect to get so hooked on this kind of game. This game’s story is fascinating and, to me, genuinely believable. The subject matter feels very detailed, carefully thought out, and it really makes you ask yourself a lot of questions. The fights are very satisfying once you get the hang of the system and its rules. The different playable characters truly feel distinct, and each one has their own unique playstyle. I think the game looks beautiful, and the music is great (and not nearly as repetitive as I expected). I also loved the care and attention put into the sound design, and the atmosphere in certain dialogue scenes. It genuinely helps pull you into the headspace of the character you’re playing. That’s what this game really nails, in my opinion: the atmosphere and the story. Yes, you could argue it could use a few QoL improvements, but I was so invested in the story and the overall vibe that I just wanted to learn more and keep playing, pushing past those very, very minor inconveniences (which, in the end, aren’t that bothersome). I could go on for longer, but it’s also nice to leave some discovery to others. I can only recommend that anyone who’s still undecided give it a try and stick with it. [spoiler] You’re not done being surprised until the very end! [/spoiler] Easily one of the best games I’ve played this year.
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Languages: French, English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a fantastic game. The graphics and music are lovely and the central sci fi mystery is very compelling. The battles are pretty great too. They start out more as puzzles but as you slowly start peeling away the layers of the castle and finding secret passages and keys and upgrades it becomes more of a tactical strategy game with puzzle elements. I've never played anything quite like this and the storyline is dope. Has difficulty selections for anyone having trouble.
Awesome game ! Story and dialogues are well written, the castle is interesting to explore, puzzles/combat are so clever. Thanks team for such a great video game, that deserve much more attention from players.
Best game released by a studio based in France in the year 2025. No one else should even try competing against it.
Another wonderful entry in the extremely specific subgenre of "Survive A Game In A Giant Complex While Uncovering The Underlying Mystery Behind It". The plot is great and unravelling the puzzle-fights feels good. My only complaint is that the trial and error of a hard fight can be tedious if it's a long walk from the nearest healing station.
[English version: see below] Amelia landet gegen ihren Willen auf der familieneigenen Burg und muss zwei in den Gewölben versteckte Amulette finden. Dabei löst sie kleinere Rätsel, sammelt Schlüssel und schaltet nach und nach neue Bereiche der Burg frei – fast wie in einem Escape Room. Besonders spannend sind die Kämpfe in einer Art virtueller Realität. Amelia tritt zusammen mit künstlichen Intelligenzen gegen Gegner an, die taktisches Denken erfordern: Man muss die Fähigkeiten der KI-Partner geschickt kombinieren und sich auf unterschiedliche Gegnerstrategien einstellen. Jeder Sieg öffnet neue Türen, ein Misserfolg bedeutet, es erneut zu versuchen. Hat man beide Medaillons gefunden, rückt die größere Frage in den Fokus: Was steckt eigentlich hinter dem Spiel – und welche Rolle spielen Amelias Mutter und ihre beste Freundin dabei? Dieser Aspekt verleiht der Story zusätzliche Spannung und Mystik. Leider verliert das Gameplay gegen Ende etwas an Fahrt: Statt Rätseln, Erkundung oder Kämpfen gibt es überwiegend lange Dialoge und Info-Dumps. Trotzdem überzeugt das Spiel insgesamt: Die Grundidee ist spannend, das KI-Thema interessant umgesetzt, die Erkundung motivierend und die Kämpfe fordernd. Wer mit einem eher schwachen Ende und etwas langen Laufwegen leben kann, sollte dem Spiel definitiv eine Chance geben. 4 von 5 Punkten Review-Video (deutsch/german): https://youtu.be/D9uAcjzxifU [English version] Amelia finds herself against her will on her family’s castle and must locate two hidden amulets in the dungeons. Along the way, she solves smaller puzzles, collects keys, and gradually unlocks new areas of the castle – almost like an escape room. The battles in a kind of virtual reality are particularly engaging. Amelia teams up with artificial intelligences to face opponents that require tactical thinking: you need to combine the abilities of your AI partners and adapt to different enemy strategies. Every victory opens new doors, while failure means trying again. Once both amulets are found, the bigger question comes into focus: What exactly is behind this game – and what role do Amelia’s mother and best friend play in it? This adds an extra layer of mystery and tension to the story. Unfortunately, the gameplay slows down toward the end: instead of puzzles, exploration, or battles, there are mostly long dialogues and info dumps. Still, the game overall is impressive: the core idea is compelling, the AI theme is well executed, exploration is motivating, and the battles are challenging. Anyone who can accept a somewhat weak ending and occasionally long walking distances should definitely give this game a chance. 4 out of 5 points
Barring some minor pacing and QoL issues, this is a phenominal game. Can't say much about the story without spoiling anything, but it's well written and escalates in a believably organic way as you start finding answers to the mysteries presented to you. The puzzle design is amazing, and fairly open. I had multiple paths to explore for the majority of the game, and you're very much rewarded for exploring everywhere. Combat leans more towards the puzzle side of things, but you get given enough options that I never felt like any encounter had one expected or optimal solution. It's well worth your time if you're a fan of narrative puzzle games, and has the option to trivialise the combat should that not be your thing.
Avant toute chose, je n'ai pas encore terminé le jeu donc c'est après une bonne session de jeu que je donne mon avis...qui est plutot mitigé. Si les musiques et l'ambiance sont réussis, il y a des points noirs que je ne peux pas passer outre. J'aurais voulu mettre une note comme plutot neutre que positive ou negative car y a du tres tres bons comme du pas du tout bon même du très mauvais dans le jeu. L'écriture est pas....top. C'est rempli d'anglicisme/tournure de phrases vraiment pas belles et par moment l'héroine nous fait soupirer tellement elle est à coté de la plaque ou dit des trucs évidents. Par moment j'ai eu l'impression que le jeu me prenais pour une bille. Cela manque de relecture et de réécriture. De plus, question accessibilité, l'écriture inclusive pour moi qui suis dyslexique, je ne comprend pas. C'est absurde de mettre ennemi.e. ou combattant.e. dans les menus ou tous le long. C'est vraiment pas joli joli. Le système de combat est original même si c'est un coup à prendre. J'adore les tacticals et c'est un vent de fraicheur. Malheureusement, c'est souvent du "die and retry" car on ne connait pas les ennemis et leurs capacités particulières du style "attaque un allié le plus loin" ou "attaque celui qui est le plus proche". Je trouve aussi très redondant par moment de devoir refaire certains ennemis juste parce qu'on s'est "reposé" même si c'est un classique dans certains jeux. Sauf que là, certaines portes sont inaccessibles si on ne rebat pas les ennemis. (pour le moment je ne suis pas très loin dans le jeu et je sais que les Elites ne reapparaissent pas). Des bonnes idées mais vite gachées par une écriture très en dessous et bien trop verbeuses dans les dialogues. Et c'est peut être ma manette 8bits qui fait ça mais des que je touche mon clavier, le jeu pète un cable et ne reconnait plus ma manette et reste bloqué sur le clavier et je me fais spam à l'écran de notif comme quoi une touche du clavier est activé ou la manette. C'est insupportable. Je pencherai plutot pour un souci de compatibilité.
I was very surprised by the quality of this game. The mechanics are really fresh especially for a turn based tactical game. The story is very interesting, the sound is great. The new retry 'debug' is indeed welcome. I can only urge people to give it a chance as it deserves a lot more recognition that it actually has.
Une excellente histoire et une superbe DA coupler a une dimension strategique reposant sur vos combattants, vos competences et vos point de vie. Le tout fonctionne a merveille et je vous invite grandement a tester la démo. Une tres bonne pioche.
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