
A psychological 2D puzzle platformer. You must switch between two versions of the past: dark & light, positive & negative, hope & despair. Every action is innately tied to this dualistic battle. Traverse a surreal landscape of memory to try and mend a fragile mind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 110reviews | 75% | — | $0 |
| $29.99 | 512ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game: Simple to control. Design: 2D pixel graphics. Story: A good story. Odd. Somewhat thought-provoking. Overall: It's a bit of a challenge to get it right, but rewarding when you do. Sadly, it was too taxing for my tablet, so I never finished it, but I hope to go back to it.
Un plataformas de esquivar trampas que parece guai pero... ya es la segunda vez que se queda colgado finalizando un nivel y me toca volver a empezar. Si vas a publicar un juego por lo menos soluciona estos errores tan basicos. Los logros no queda muy claro como se completan! Me a salido uno cuando se quedo colgado en un sitio muriendo todo el rato... !Para adivinar eso!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apesar de ter um certo cuidado narrativo em como o jogo foi feito, com bons pontos como por exemplo misturar a forma como os comandos são apresentados ao cenário ou alguns capítulos refletindo a mente do protagonista, ainda assim o jogo é abaixo do aceitável. Tem problemas no level design, em especial nos capítulos finais, comando que funcionam bem melhor em partes simples mas não são precisos o suficiente conforme o jogo avança e acima de tudo tem os bugs. Por duas vezes o jogo travou e dai tem que refazer todo o capítulo, a última foi no que parece ser a última escolha do jogo de para qual lado você quer ir, depois de passar pela bagunça que é a última parte. Abandonei ali no que parece ser menos de um minuto para fim do jogo pq não vou refazer de novo. Quem for jogar que esteja avisado dessa possibilidade.
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: World-swap precision platformer with indie finish. Slow and sluggish pacing. Pseudo-intellectualism, stiff animations, precision and insta-death oriented. This is sort of a slower, less punchy version of Gianna Sisters. Or the insta-death version of Silent Age. The gimmick has been attempted and failed by other indie devs as well. At least this one had the good sense to show an overlay of the platforms in the other world to help cut down on blind warps and cheap deaths. Still, the game is slow, and some of those margins are smaller to add tension, but all it adds is frustration. The occasional cutscene about the mental health is well done, but then you get empty floating levels in the middle of nowhere where vague allusions to the guy's life are made, like an empty bed, or a few lines of vague text. When I tried booting up the game again I could not seem to select the in-game savegame menu. I tried button mashing everything. I also could not summon menu in game for example. Just something does not feel really cohesive about this game. I would say to avoid it overall unless you have a lot of patience and very much enjoy platformers. Conclusion: The game is outcompeted by proper platformers. There are better narratives that explore depression as well, try playing Actual Sunlight perhaps. Disorder sits in an akward niche that I believe few players will find themselves in. The janky indie platformer niche.
This game uses a switching mechanic similar to Mighty Switch Force and Giana Sisters Twisted Dreams. The atmosphere is pretty creepy and the game overall is pretty good. There were some tough spots and a couple blind jumps, but there wasn't anything too obscure on the main path. There are dark sections, but unlike other games that try this, you don't need a brightness adjustment to address it. This game is one of the best I've played when it comes down to using darkness effectively without aggravating the player. The game itself is short and I have no idea why you would want to disable the D-pad at all, but overall, I'd recommend it.
A puzzle-platformer with just a touch more elegance and flair than average. The music is really the high point here - the seamless transitions between ethereal, floating melodies and grating, distorted noise is really well done. Level design is fairly average and you probably won't find yourself scratching your head often. Story is a bit heavy-handed, but the writing is competent and the execution is nice. Worth a play. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
Disorder is a small competitive action game that focuses on fast matches, direct combat and trying to outplay the other side. The experience is built around quick decision-making rather than a huge single-player campaign, so I spend most of my time learning the mechanics, improving my reactions and figuring out how to approach different opponents. The combat is the main attraction for me. Matches can become intense quickly, and I have to pay attention to positioning, timing and the behaviour of the other players. When I manage to predict an opponent and turn a difficult situation in my favour, the game can provide a satisfying sense of improvement. The straightforward structure also makes it easy to get into. I do not need to spend hours learning a complicated story before I can start playing, and the focus remains on the actual matches. That makes it suitable for short sessions where I want something competitive without committing to a long campaign. I also like that success depends on learning rather than simply having better equipment. Improving my understanding of the maps, mechanics and enemy behaviour can make a noticeable difference. That gives me a reason to keep practising even when I lose, because I can usually identify something I could have done better. The biggest weakness is that the core experience can become repetitive. If there are not enough maps, modes or gameplay variations, matches can eventually start feeling similar. A competitive game needs enough variety to keep me adapting rather than simply repeating the same strategies. The community can also have a major effect on the experience. A healthy player base makes competitive games much more enjoyable, while a smaller or less active community can lead to long waits and repeated encounters with the same players. That can make the game feel less lively over time. The presentation is functional and keeps the focus on the action. I would have liked a stronger visual identity to make the game more memorable, but clear environments and readable effects are more important in a competitive game than excessive visual detail. Overall, Disorder is a straightforward competitive action game that can be enjoyable when I am in the mood for quick matches and mechanical improvement. I like the direct combat, accessible structure and emphasis on learning, while the limited variety and dependence on an active community hold it back. It is a decent choice for short competitive sessions, especially when there are enough players around to keep matches active. Rating: 7.3/10
"Disorder" is an attempt at cashing in on mental illness as the developer, a PhD and expert in the field of menta... oh wait, the developer knows nothing about mental illness but tries to fix it anyway with a crappy 2D retro pixel platformer. And, much like the developer is pretending to be an expert in the field of mental illness, they're also trying to pretend to be a game developer. This 2D retro pixel platformer is exceedingly unpolished, even amongst other garbage 2D retro pixel platformers... it's awful to play, looks bad, and no, it won't cure any mental illnesses. What do you do in the game? Despite the shoddy psychologist wannabe veneer, this is just a garbage 2D retro pixel platformer, with a ploddingly bad high school dropout tier written plot, and a lame dual-world gimmick that's been done better by a dozen or more different 2D retro pixel platformers, all of them better that this formerly paid product. You can't make this up... this was made with Adobe Flash/AIR... no wonder it plays like hot garbage. Who in their right mind thinks it's okay to publish Adobe Flash games on Steam as paid products?? This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. It's free... now, but it wasn't before. The developer was charging $4 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
this game just had me do some really difficult platforming, then at the end of a level went to a screen that may have glitched? not sure, but everything was white, and the only thing that would get any feedback was shifting between light and dark, then the screen would glitch and there'd be some sound briefly, no idea if it was letting me control the character during this, if it was intentional, or a glitch, it froze on me once, waited maybe 5 mins for it to keep playing, decided to restart, but because of that it erased my data so that lost me an hour of my life that will i'll never get back the journal entries are easy to miss, because some of them only come up after going to the journal and then cycling back and forth between light and dark to see if there's any more exposition probably gonna try to finish it, because i seem to be pretty close to the end, and fwiw any time it's had me replay sections, they were a lot easier after having beaten them already edit: yeah, that was a glitch, and then it threw presumably two more glitches(?) at me with the next level, where it no longer let me pause, and it also stopped changing how the world would act if i shifted in order to get around projectiles that were at first going diagonally and vertically suddenly only went diagonally after a few deaths, and even though i think that puzzle was made with shifting in mind, i got past it AND THEN, it gave me another thing right by a checkpoint, not a puzzle, but just a stream that'd send me up or down, except it was stuck on the down position so it was impossible to progress, through no fault of my own. this might be the worst game i've played in a long time edit 2: those previous two glitches mentioned were actual glitches it froze again at what appears to be the second to last level, with the white background no one's probably ever going to read this, given how old and obscure it is, but i loathe this game with every fiber of my being right now it is pure unmitigated S H I T for how little it respects the time of people playing it
Memories unravel Fragments fight to find the truth Light survives the storm
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75 | 5 | 100% | $0.69 | |
| $0 | 228 | 80% | Free | |
| $0 | 140 | 86% | Free | |
| $46.7M | 147.4K | 97% | $19.99 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $2.1M | 5K | 86% | $19.99 |