
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 131.2Kreviews | 93% | — | $76.2M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Єдина гра за проходженням якої маю ностальгію.
[h2] 9/10 [/h2] Если слышали про игру и планировали как-нибудь когда-нибудь поиграть — настоятельно рекомендую [i] прочитать [/i] её. Это та игра, после прохождения которой у тебя будет куча мыслей, а также непреодолимое желание прорекламировать её всем знакомым — что произошло в 19-м году во всём интернете после её выхода, а также со мной после прохождения сейчас, пишущим первый подобный обзор для себя в стиме. Конкретно для меня это очень значимый и показательный фактор: могу ли я посоветовать произведение всем. Имею в виду вообще всем, не только людям с конкретными предпочтениями/вкусами. Элизиум высмеет всех. Игра по большей части представляет собой интерактивную книгу в жанре детектива с элементами ДНД в своём оригинальном сеттинге. Системы боя в игре нет. За то есть система прокачек навыков и мыслей, что сильно влияют на прохождение. Почти весь геймплей происходит в окошке диалогов — не ждите большого экшена, в этой игре он редкий. Редкий, да меткий: что аж до мурашек. История, рассказанная по ходу игры, имеет все основные сюжетные элементы, от экспозиции до развязки, разбитые по игровым дням (по крайней мере, так было в моём прохождении). Так что до «экшоновой» кульминации придётся очень долго читать. Чего только стоят разговоры с Джойс, на которые я суммарно потратил наверное часов 5 с вкачанной «энциклопедией». У игры своеобразный ритм, да что там — не только ритм: юмор, философия, стиль. И тем не менее я не могу её не рекомендовать. Отзыв получился и обо всём, и ни о чём, но я считаю так правильнее. Это произведение прекрасно тем, что ты ничего о нём не знаешь. Сюжет да и многое в игре выстроено как раз на этом. Почему же так, вы поймёте за первые десять минут игры — уж поверьте.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #89 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overrated, misleading, and a failure of a detective story. Don't be fooled by the high ratings. This game will heavily disappoint you. Illusion of Choice: The game pretends to give you freedom, but the ending and the culprit are strictly locked. No matter what choices you make or how you build your character over 30+ hours, the ultimate outcome remains identical. Your decisions only affect minor flavor dialogue along the way. Terrible Mystery Writing: As a detective story, it breaks the cardinal rules of the genre. The murderer is slapped onto the scene at the very last minute—someone you’ve never met or had a chance to investigate prior. All your hard work gathering clues ends up feeling completely meaningless. Weak Motivation & Inconsistent Tone: The game builds up a deep world of political ideology and history, only to reveal the culprit’s motive is just hallucination from a giant bug and delusion. The tone constantly clashes between taking itself too seriously with philosophical jargon and being absurdly gawk with talking neckties and cryptids. No Real Gameplay: There is no combat or active gameplay—just wall after wall of sarcastic, overly verbose text that tries hard to sound deep, but feels hollow by the end. If you value meaningful narrative choices, logical plot development, and engaging gameplay, skip this one. It's not a masterpiece; it's just pretentious.
GOAT game, must play
impale all people who have more than 25 reál in their pocket
大结局结束的猝不及防。虽然在老队友回顾哈里的从前时已经隐约感觉到要结束了,但仍然以为结束之前能把竹节虫的消息带回去,让神秘动物学家开心一下,顺带一提,竹节虫出现的时候眼泪"唰"的一下就出来了,基本上一边泪流一边点击数遍,设计师真的懂,预留了一句“火焰在心里燃烧”的台词。 金,我的好搭档,没能和你走到最后,不过也算有一个好结局,希望新的小搭档不要再猛呛我了。 后劲太大了,最后的最后,HARDCORE,明天去听Seapower演唱会
新颖好玩无代餐,美术和音乐都很夯,兼具深度和开放性,美中不足的只有部分翻译问题,相当惊艳的游戏
ахахахахаха збирати бутилкі ахахахахах я бомж
А ведь реально диско
Симулятор похмелья
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $74.8M | 157.4K | 98% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $11.3M | 17K | 88% | $29.99 | |
| $2.9M | 2.9K | 84% | $39.99 |