
Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build, upgrade, and expand an underground criminal operation beneath the city. Produce drugs, weapons, counterfeit money, and other illegal activities. Hire workers, grow your gang, optimize production, operate secret cartel airstrip and expand into city-wide distribution. Take control of districts and build your empire from the shadows in single-player or co-op.
Produce multiple drugs, counterfeit different currencies, and manufacture various weapons. Complete customer orders or sell them directly for maximum profit.
Send small and medium orders to the surface via elevator, and use front company vehicles for larger shipments.
Dispatch massive orders from your secret cartel airstrip to distant parts of the city and across the country.
Handle distribution yourself or hire street dealers to move products across the city.
Hire workers to grow plants, produce chemical drugs, and manufacture weapons, then hire street dealers to handle drug sales across the city.
Expand and upgrade your underground base over time, unlock side production rooms, and open an underground garage to support a large-scale distribution fleet.
Play solo or team up with up to 4 friends in co-op to build and grow your criminal empire together.
Genres
Engagement
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра еще очень сыра и проблемно и кратко не рекомендую к покупке. Теперь по порядку на основе начала игры. Игровой цикл не очевиден и пока упирается в дибильные моменты. Отвратительное управление, такого дерьма я еще не встречал есть куча кнопок что то взять и что то положить, бросить добавить переложить и в каждом контексте это другая клавиша, я почти пол часа пытался понять как взять в руки предмет и как его положить, а потом понял что с предметами в каробках это работает иначе. И с коробками тоже по другому, причем с каробками взаимодействие меняется в зависимости открыта она или нет. Эта игра настолько плоха что начинает бесить еще на этапе управления в обучении. Потом что делать с кучей коробок что заваливают нас с начала игры, на каждый тип предметов своя каробка, а куда ее девать ХЗ. ♥♥♥♥♥, я прошел только обучение а половина комнаты завалена коробками. Такая же херня с пакетами. Пока не починят глобально управление советую сюда не лезть, испортите себе настроение
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $823K | 2.2K | 65% | $12.99 | |
| $822.6K | 2.1K | 76% | $14.99 | |
| $823.4K | 1.2K | 86% | $17.99 | |
| $822.3K | 1.8K | 96% | $8.39 | |
| $823.9K | 655 | 91% | $39.99 | |
| $824.6K | 651 | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.6M | 316.5K | 98% | $19.99 | |
| $65.5K | 145 | 87% | $14.39 | |
| — | 0 | — | — | |
| $191.8K | 187 | 47% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +18 more
Hours played at review time, across 672 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Good Good
The weed growing is a bit rough but over all I think this is a wonderful game. Very fun and grindy! I compare it a lot to Schedule 1 mixed with GTA. It's got a lot more thinks than schedule 1 does. Controls do definitely take a bit of getting used to, but once you do, it's great.
cool
Das das Spiel ist mega, gerade mit Freunden macht es richtig Spaß zu Spielen, Man hat eine Anzahl an Mitarbeitern die man einstellen kann und arbeitet zuweisen, mir persönlich fehlt ein Mitarbeiter die einen die Bestellung mit abarbeit da man wenn man alleine spielt kann es schon mal ein bisschen stressig werden, ich hoffe das sowas in der Art noch kommt
This game is really fun to play alone or with people. I like how there are many things to do. The tutorial is informative enough to figure out what to do and plays along for each item set you're on. I like the relaxing ease of gameplay. If you have a problem the developer is quick to answer/help fix the issue.
Playing this from jail rn
Polecam giereczke 👍
UI and controlls suck. Ain't for me
I'm hoping the Devs see this because I have a few ideas and concepts I hope the Devs could consider adding in the future. First things first I think this game is good and I recommend it as a game for you and friends or just yourself to play casually time to time. I've played this game for 41 hours as of this review and I would say 20 of those hours have been multiplayer co-op with my friend and the other 21 hours would be my playing a single player save and to me both were enjoyable. Second of all I have some concepts which I think would be cool for the Devs to add in future updates. ( I'm going to mention things I think would be cool and add more variety to automation and the future of the game, and I'm sorry if some of these things are already planned to be released in the future but as of now they aren't currently in the game ) Firstly I think the Devs should add better machines for the different money making methods. one example of this could be larger, and quicker printing machines for the weapons allowing you to print multiple weapons in the same machine at once. Along with this I think the Devs should add attachment printing along side the multiple gun printing machines, allowing you to attach certain attachments to guns to Fulfil more expensive and intricate orders. another thing they could add going along machines could be better crafting stations like a more advanced weed packing machine allowing for you to hold more weed in the carrying tray, hold more packets to allow you to pack more weed at a time, an example of this could be a upgraded weed packing machine allowing for you to hold 28 weed in the carrying tray, 24 empty packets to pack on the side and a finished packed weed tray that stores 24 packets of weed. ( these numbers are purely me doubling the current carrying amounts but these numbers could be changed in anyway even if it isn't a huge increase like 12 - 16 on one station. ) another idea I think would be cool is adding edible crafting alongside weed to help with the fact that you can mass produce weed very quickly and half the time at a lower stage in the game it is harder to distribute it all without good dealers and businesses etc. another idea I have is that they could add A bit more customization to the rooms and your Dirty business such as white boards that can be hung on walls so that you are able to write down important information such as how much stock you must order of each item so you can make a full batch of 28 weed pots and also allows for people to organise a lot better. I also think Devs could add different shelfs because currently we have regular storage racks alongside with the worker product and storage racks but they are all the same size and sometimes you can only fit 2 along a wall and you sometimes wish you had a smaller sized rack to fit in the corner that is still 4 tall but just 1 wide instead allowing for a full wall of shelfs instead of messy gaps in storage I think this would be a great addition since it will allow for players to use the space they are provided a lot better I also think you should be able to adjust the colour of your shelfs which can make for nicer looking rooms and could allow for players to organise easier such as yellow for seeds and brown for soil etc. another small detail I think would be cool is in the game there are these graphic graffiti paintings on walls between rooms and I think the addition of spray paint could be a small cool change allowing for players to spray-paint their own graffiti to customize their facility while waiting for money to print, weed to grow etc. one final change I think would be cool is to customize the employee area so you can move around the furniture, buy new furniture and maybe add a functional arcade machine with a little minigame and maybe allow for players to assign workers to specific chairs so when nobody's working you can see all your janitors, botanists sitting in their own individual spaces instead of here there and everywhere. I would also just like to say I'm no game developer and I have no experience this is my first time writing a review like this and its because I genuinely enjoy this game and want to see how it preforms in the future I also understand the Devs do not need to include any of these things and some of them may be stupid and or already planned to enter the game in the future and I also understand this game is only in early access and there is much more to come I just thought I would spread a few of my ideas for hopes of seeing them added in the future. to end this all off I would like to say me and my friend say this game is a Huge W and do recommend it although the key binds are a bit tricky and strange to understand when starting off you adjust to it and it doesn't become much of a problem later in the game or well not for us at least and to just remember the game is in early access and it will become much more polished in the future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.