
DiRT Rally 2.0 dares you to carve your way through a selection of iconic rally locations from across the globe, in the most powerful off-road vehicles ever made, knowing that the smallest mistake could end your stage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 14 → 4.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 48.5Kreviews | 89% | — | $18.4M |
| $29.99 | 38.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think DiRT Rally 2.0 is, if not the gold standard for rally sims (a lot of people will still insist on RBR and I understand why), it is at very least the silver standard. The game is primarily limited by it's content. The list of cars and stages is in my opinion it's most limiting aspect. With the somewhat underwhelming releases of EA WRC and AC Rally, it seems like for better or worse DiRT Rally 2.0 is here to stay a little longer. Honestly I had hoped that reviewing this game positively would be moot by this point. Not because the game itself is bad in any way, but because I hoped that there would be a clear successor by now that the sim community would move on to. That said I still enjoy 2.0. I think that until that clear successor emerges, this is your best choice for an accessible modern rally title.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Japanese**languages with full audio support
| $29.99 |
| 2.8Kratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
perfect auf jedenfall der goat of all rally games auch wenn campangne bisschen rené ist aber sonst nice. wennschon dann auch die goaty edition kaufen weil basegame hat original garnichts das find ich echt rené
I have also played Dirt Rally 2 for about 150 hours on Xbox when this originally came out in 2019 and I still love this game. STEAM DECK While officially unsupported, you can easily play this at 60 fps with a mix of medium/high (loud fan) or medium/low settings (quiet fan) for about 3 hours on the Steam deck. Overall, I just prefer to play it on the PC for the spectacle and immersion THE GOOD Visuals, audio design Immersion Car selection Plenty of race modes and customization Track degradation Decent support for custom racing setups and optional VR mode included Decent challenge on higher difficulties THE WEIRD Some details around physics with tires and tarmac are not quite there, but it's still enjoyable. Smarter people than me can explain the details. THE BAD Live-service elements required for any type of progression in the solo championships as well as all the repeatable events. However it does not require a standalone registration and is quite non-intrusive otherwise. The NPCs look pretty bad but they are not that important overall. SUMMARY It is a bit old by now but I can easily recommend getting the GOTY edition on sale, you can get a lot out of Dirt Rally 2 and I love racing the weekly and daily challenges from time to time.
连中文界面都没有
Мои отношения с DiRT Rally 2.0 можно описать клиническим случаем из учебника по психологии, потому что я прошел все классические стадии принятия неизбежного, прежде чем осознал величие этой игры. Стадия первая — отрицание: запуская её впервые, я думал «подумаешь, гравий, я в NFS дрифтил на бочках», и ровно через десять секунд я был вмят в дерево, а штурман голосом робота-зануды констатировал «поворот не пройден», но я же был на крузаке и всё такое. Стадия вторая — гнев, чистый незамутненный гнев, который выплёскивается на всё вокруг: какого лешего мой зад при малейшем нажатии на газ виляет как щенячий хвост, почему лёд в Монте-Карло тает быстрее, чем моя вера в человечество, и за что мне этот штраф за срезку трассы, когда я просто не вписался в поворот и пролетел поляну на брюхе; моя собака за этот вечер освоила новую лексику и начала сторониться меня. Стадия третья — торг с высшими силами: «Господи, дай мне доехать этот доп без аварий, и я больше никогда не буду срезать на внутреннем радиусе, я буду тормозить заранее, я даже перестану материть штурмана», но Господь в тот вечер был занят, потому что уже на следующем повороте меня развернуло вокруг оси с грацией бегемота на катке, и я схлопотал ещё плюс пять секунд за то, что вообще существую на этой трассе. Стадия четвёртая — депрессия: ты просто сидишь и тупо перебираешь настройки подвески в гараже, делаешь амортизаторы мягче — слишком жестко, жёстче — машина скачет как мячик, диффер блокирован — тебя разворачивает на старте, разблокирован — ты буксуешь на месте, и в этот момент ты ищешь смысл жизни на форумах симрейсеров, где тебе советуют «просто больше практиковаться», и хочется закричать от бессилия. Но потом наступает она — стадия пятая, принятие и просветление: в три часа ночи, с красными от недосыпа глазами и трясущимися руками, ты проходишь ночной доп в Польше под проливным дождём, в полной темноте, где единственный источник света — фары, которые с каждой лужей всё меньше похожи на фары и всё больше на два дохлых светлячка, и ты проходишь чисто, без единой царапины, и игра голосом инженера Фила (который на самом деле врёт, но сейчас это неважно) говорит «отличное время, так держать», и ты кричишь «Я БОГ РАЛЛИ» в пустоту квартиры, а жена уже третий час спит в другой комнате и видит сны о нормальном муже без игровой зависимости. В этом и есть суть DiRT Rally 2.0 — это не игра, это очень дорогой, очень злой и очень честный симулятор того, как ты постепенно сходишь с ума на грунтовых дорогах, и платишь за это деньги, и почему-то называешь это хобби.
Забудь про тормоза, газом работать надо. Выжал на полную и дорабатываешь. Чуть пережмешь — и в кювете вверх колёсами. Я скажу проще: если как следует дать влево, выйдет поворот вправо
still best sim rally game imo { overall } Loads of fun for hours and put ti down for year and pick it back up still the best lmao. not me the game
Felt like Colin McRae right up to the moment I (politely) introduced myself to a tree at 120mph 10/10 would get intimate with a tree again
Штурман чувствует мой вайб, он начинает тильтовать...((
I have played most of all the Rally games out there over the years and I always come back to this one, to me this is still the best. Graphically it is also way out front on my high end PC on Ultra settings. For now, still no other rally title can touch this in my opinion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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