
A dystopian management game where you act as an energy dispatcher in a collapsing regime. Allocate power, make tough decisions, and balance stability, government pressure, and citizen survival in a dark retro-futuristic world.
Modeled estimate, not a reported figure. How we estimate →
About
You decide who gets electricity — and who doesn’t.
Directive 220 is a dark, atmospheric management game where you take the role of an energy dispatcher in a collapsing authoritarian regime. Every decision carries a cost. Hospitals, factories, the military, and civilians all demand power — but you will never have enough to satisfy everyone.
For fans of Papers, Please and political management games.
Each work shift, you must:
• Allocate limited power across competing sectors
• Respond to urgent incidents and incoming calls
• Balance grid stability, government pressure, and citizen survival
• Make irreversible decisions under constant time pressure
Every choice solves one problem — and creates another.
Prioritize critical infrastructure or follow political orders.
Keep the system stable — or protect the people.
You cannot save everyone.
Balance three key forces:
• Grid stability
• Government trust
• Citizen satisfaction
Push too far in any direction, and the system begins to crack.
• Real-time decision-making under pressure
• Dynamic events and reactive phone calls
• Multiple outcomes based on your choices
• Retro-inspired UI and dystopian atmosphere
• Narrative-driven progression with daily consequences
Mistakes are remembered.
Patterns are noticed.
As pressure builds, your role becomes more dangerous — and more political.
How long can you keep the lights on?
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Languages: English, Czech, German, Spanish - Spain, Portuguese - Brazil
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7M | 80.5K | 97% | $9.99 | |
| $20.5K | 76 | 87% | $6.99 | |
| $10.6K | 35 | 14% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.6M | 8.6K | 86% | $12.99 |