
Direct is a fast paced score-attack game. Play to unlock cosmetic ship upgrades and increasingly more difficult game modes. Approximately a 2 hour experience to complete, but still fun and easy to jump back into during a coffee break to beat your high scores. Addictive, infuriating fun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
520
This "game" looks and sounds like it could have been made by a teenager as a computer class school project. Here's the lowdown: Pros: The price is reasonable. (It's only saving grace) Cons: Too many useless achievements in this game. I don't think it is necessary to have an achievement for every five points you get in each of the difficulties up to 500 points. That's 100 achievements x 5 difficulties = 500 achievements when there should only be a total of maybe 20 per difficulty (one for every 25 or maybe even 50 points). The first thing you should do when you boot up this game is turn off the music. It is absolutely terrible and headache-inducing after a short period of time. The very loud dinging sound every second or so doesn't help much either. The game becomes absolutely unplayable after a certain point in every single difficulty level until you grind 3,000 points and buy the Slow Mode feature, after which point the game becomes absolutely downright boring and meaningless. By the way, in order to get every achievement, you'll also have to grind another 9,000 points to buy every single ship in the game, and then play as every single ship in the game. Some of the ships available exemplify why I think this was made by a teenager in high school computer class. Overall, this game is a complete waste of time and should be avoided at all costs unless you're into getting achievements. (Even though I say this, I'm still going to get every achievement since I've already gotten some).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vakit öldürmelik.
Perfect for if you want to go blind.
Direct is yet another low effort minimalist "endless runner" game where you move left or right to avoid obstacles. Resolution is fixed, graphics are almost non-existent. You only have two buttons to control gameplay, left and right arrow. At least the controls work. Gameplay is excruciatingly boring. I think if you sit down and develop a game that doesn't even come close to the complexity of tic-tac-toe, Pong, or Guitar Hero, and then think that's perfectly okay to publish on Steam, then it's time to shut your PC down, disassemble it carefully, open the window and throw it out. No more computers for you.
Unsurprisingly, this is a very basic and bad game. Until you buy "slow mode" getting too far in most of the stages is not even possible. And then slow mode is tooooo slow to the point of being completely boring, That's it, the entire game. But I mean. Sometimes you just want a cheap achievement farm for that dopamine rush.
Sweet and short. Its 5 modes go from easy to insane, difficulty in each increases by the speed multiplier over time which helps with replayability. There are a few ships to choose from and a slow mode which helps get the rest of the achievements. It would've been great to have leaderboards and high scores separated by slow and regular mode on the main menu. Well worth the price however.
Game crashes after a minute or so, despite me having 32 GB RAM and way above recommended requirements. 720p windowed at static colors. But in general, it doesn't seem that interesting.
easyyy
Short fun, colorful graphics and sounds ok.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.7M | 3.2K | 88% | $14.99 |