
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Diorama Break is coming soon and can be wishlisted here . The special tactics JRPG that lets You talk directly to the Hero. Marshal your wits and fight your way through turn-based battles and awkward conversations alike. Choose your words and actions with care. Or don't. See what happens... At the onset, you (yes, you 🫵) will be connected to a hero with his own plans, hopes, and fears, in a world that has raised him for this role. Question him, advise him, and guide him on his way. Your treatment of him will shape how events unfold. This demo features the entirety of the game's first chapter; with 2-4 hours of gameplay. Explore a vibrant world Branching dialogue with interjections An unorthodox tactical battle system Turns are split into 6 substeps, actions have varying substep durations and areas of effect. Slower actions might hit harder, while faster actions can be easier to land. Both Player and Enemy units queue multiple actions ahead of time, then execute them concurrently. Time your actions and movements carefully to hit your opponents before they hit you. Inspired by fighting game concepts such as footsies, frame data, and attack interruption. Other Features A varied soundtrack (with genre inspirations including jazz fusion, electronic, and folk music) which reacts dynamically to gameplay. A narrative with layers. Built on top of a custom 2D game engine.
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The special tactics JRPG that lets You talk directly to the Hero.
Marshal your wits and fight your way through turn-based battles and awkward conversations alike. Choose your words and actions with care. Or don't. See what happens...
At the onset, you (yes, you 🫵) will be connected to a hero with his own plans, hopes, and fears, in a world that has raised him for this role. Question him, advise him, and guide him on his way. Your treatment of him will shape how events unfold.
This demo features the entirety of the game's first chapter; with 2-4 hours of gameplay.

Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | 0% | — | |
| — | 11 | 64% | $4.79 | |
| — | 65 | 68% | $19.99 | |
| — | 8 | 76% | $7.49 | |
| — | 8 | 88% | Free | |
| — | 31 | 82% | $9.99 |