
Dino Trauma introduces you to a secret laboratory somewhere in eastern Europe where gore and dinosaurs aren't unusual things. Retro FPS inspired by the '90s legends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun, old-school FPS game where dinosaurs are the main focus. The levels are very big and complex with different branching paths, puzzles, and some backtracking. I enjoy the mobile lab "hub" between levels and there is a points system allowing you to upgrade your character. The lore behind the game is just deep enough to keep you engaged and for an Early Access title it's surprisingly well put-together. The creature design is pretty standard fare for dinosaurs but there is a nice variety. The puzzles and progression range from intermediate to difficult and honestly I had to look up a few of them up. The readability of some progression paths in missions isn't super clear, even if you scour areas for collectibles and hints. The game runs fine and the graphics are a stylized PS1 style. Dino Trauma is a nice mix of Quake, Dino Crisis, and Singularity. I got this at launch and wasn't super impressed, but the game has come a long way through regular updates, and I definitely recommend it even at its full price. Solid 7.5-8/10 on a bad day, hopeful for an expanded story and more polish!
Buen juego, eso si aun faltan misiones del episodio 2 y el episodio 3 completo, pero los niveles del 1 y parte del 2 aun siguen con un buen de horaa de gameplay, sin duda tiene potencial, si me gustaria que fuera mas facil el ayudarte cuando te pierdes y no sabes que hacer ya que hay veces que por el aprtado grafico confundas palancas o compuertas subterraneas y las pases por omitido y te cueste saber que hacer para desbloquear el area. de ahi en fuera tiene pocas armas pero son buenas, tiene un toque de jugabilidad survival horro con dinosaurios, puzles como resident evil, graficamente parecido a juegos de la psx como dinocrisis y toques boomer shooter cuando hay zonas grandes con dinosaurios GRandisimos a derrotar. buen juego lo recomiendo ampliamente! 👌
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Ukrainian, French, Spanish - Spain, Italian, German, Korean, Hungarian, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its very fun
Que du bonheur de retrouver ce côté retro, simple dans son gameplay et en même temps qui demande pas mal d'observations et de la recherche pour trouver les secrets des niveaux. Les graphismes sont top avec ce style ps1 que j'adore. Très bien pour de petites sessions sans prise de tête après une journée de taf. Le jeu est déjà très complet à l'heure actuelle. Hâte de voir la suite... Bravo aux devs.
Good Game.
Dino Trauma is an indie first-person shooter developed and published by Phobia Interactive that wears its influences proudly and unapologetically. From the first moments, it makes clear that this is a love letter to the era of gritty, fast-paced shooters where atmosphere, level design, and raw action mattered more than cinematic spectacle. Set within a doomed research facility overrun by prehistoric predators, the game blends old-school FPS sensibilities with a pulpy sci-fi horror premise that feels immediately familiar yet refreshingly earnest. The premise is simple but effective: a covert operation has gone catastrophically wrong, dinosaurs are loose, and you are sent in to contain the situation and uncover what happened. Storytelling takes a backseat to momentum, conveyed mostly through environmental clues, scattered documents, and the gradual escalation of danger as you move deeper into the facility. This restraint works in the game’s favor, keeping the focus squarely on exploration and combat while still providing enough context to make the setting feel cohesive and intentionally designed rather than arbitrary. Gameplay is rooted in classic shooter design, emphasizing movement, positioning, and resource management. Levels are structured as interconnected spaces filled with keycards, switches, secrets, and ambushes, encouraging players to stay alert and constantly scan their surroundings. Combat encounters are brisk and unforgiving, often throwing multiple enemy types at once and forcing quick decision-making. Dinosaurs are not simply cannon fodder; smaller, faster creatures pressure the player relentlessly, while larger threats demand heavier weaponry and careful spacing. The result is a steady rhythm of tension and release that feels true to the genre’s roots. The weapon arsenal reinforces this old-school identity. Guns are straightforward, powerful, and satisfying to use, with each serving a clear purpose in combat. There’s a deliberate lack of modern gimmicks or overly complex mechanics, which keeps the experience focused and readable even during chaotic encounters. Ammunition and health are finite, making exploration and smart engagement choices important. This balance between aggression and caution gives the game a mild survival-horror edge without ever slowing it down into something methodical or sluggish. One element that sets Dino Trauma apart from pure throwbacks is its light progression system. Experience points earned from combat and objectives can be spent on upgrades that enhance survivability and combat effectiveness. While not especially deep, this system provides a sense of forward momentum and customization that encourages replaying levels and experimenting with different approaches. A central hub area ties this progression together, offering a place to review collectibles and manage upgrades, adding structure to what might otherwise feel like a purely linear shooter. Visually, the game leans hard into a deliberately retro aesthetic. Environments are built with chunky geometry, rough textures, and moody lighting that evoke early 3D shooters rather than modern realism. This choice won’t appeal to everyone, but it fits the game’s tone remarkably well, reinforcing the feeling of being trapped in a hostile, decaying facility. Sound design complements this approach, with sharp weapon effects, echoing corridors, and the constant presence of distant roars and footsteps creating a persistent sense of unease. As an early access title, Dino Trauma does show some rough edges. Content is currently limited to an initial chapter, and repetition can set in once players begin revisiting levels for upgrades or secrets. Difficulty spikes can feel uneven, and certain encounters lean more on overwhelming numbers than nuanced challenge. However, these shortcomings are balanced by a clear sense of direction and ambition. The foundations are solid, and the existing content demonstrates a strong understanding of what makes this style of shooter compelling. Overall, Dino Trauma succeeds by knowing exactly what it wants to be and committing fully to that vision. It doesn’t chase trends or attempt to modernize its genre beyond recognition; instead, it refines a familiar formula with dinosaurs, tight level design, and relentless pacing. For fans of retro FPS games and survival-tinged action, it offers a satisfying, nostalgic experience that feels both respectful of its influences and confident in its own identity. With further development and expanded content, it has the potential to stand out as a memorable entry in the growing resurgence of old-school shooters. Rating: 8/10
The friggin artstyle of this game and general darkness always scares the absolute hell out of me. Absolutely great little boomer-shooter styled game where you shoot terrifying dinosaurs. Only wish the weapon roster were a bit more fun, they feel very samey.
fun for the whole family
помните dino crisis , берите и заряжайтесь настальгией
Dislike the points system
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Players by region
Where this game's players are, estimated from review languages.
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