
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game 8\10
:)
Fascinating style, atmosphere, not so challenging puzzles, but its okay. Wanna some more puzzles in this universe.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been checking out other peoples reviews and not sure why everyone is hating on the graphics, not very game needs to be 'realistic' and I really like the 3D Pixel Art vibes. I'm not the best at puzzle games so I was left stumped on a few of them but I only had to find the solution to one of the puzzles after I fully gave up, still have no idea how to get to the solution I was given even with my notes. Overall, I really enjoyed the game, but was a bit disappointed with how restrictive the playable area is, not being able to revisit old areas, which I feel is to stop players from looking for clues where there isn't any but there are other ways of showing that without using invisible walls or guards. I was interested in the photo challenge but not sure if I could complete it due to not being able to return to the Beach area. Lots of others have compared this to Quern and as someone who has played Quern, though I never completed it, I think this game had more interesting and cohesive puzzles as well as the fact that Quern felt more like a game than Dimhaven does, being a lived-in world, with other people's presence being visible, my favourite area for this being the beach section. You weren't completing puzzles for the sake of it being a puzzle and that's what got me to the end. I wanted to explore and figure out the mystery behind the Raven's Nest and Dimhaven in a way I feel Quern fails to do.
Schönes spiel machte spass
Tres bon jeu avec un tres bon niveau de difficulté
unique and challenging.
Solid game, and a good successor to Quern. The story is straightforward but immersive, the environment and art style are beautiful, and most of the puzzles are enjoyable (it felt like an accomplishment to figure them out without hints). That being said, a few of the puzzles felt a bit tedious or were nearly impossible to get without a hint or two. I particularly disliked the kitchen puzzle/mystery - it felt very out of place and was mechanically very different from the other puzzles. Those were not enough to detract from my enjoyment of the game, and it's definitely one of the more enjoyable puzzle games I've played recently. Definitely worth playing if you enjoy games like Quern and Obduction.
Pretty fun game if you're a puzzler. Well worth the money.
[b]Recommended (With Caveats)[/b] I played the demo a while back and fell in love with it. I picked up the full game tonight, and while I think it’s ultimately worth the $25 price tag, it feels a bit off compared to the strong initial impression. Almost like the direction shifted mid-development to something less compelling. [b]The Good[/b] [u]Puzzle Design[/u]: The puzzles are incredibly challenging and well-crafted, even if some mechanisms (like fuse panels) feel a bit contrived for their real-world environment. [u]Art Style[/u]: The low-poly/low-res aesthetic looks great overall, though it occasionally makes information gathering and pixel-hunting a bit tedious. [b]The Not-so-good[/b] [u]Performance & Polish[/u]: Running on a high-end rig, I hit consistent hard stuttering once reaching the exterior mansion walkways. Dialogue audio levels are also inconsistent. It doesn’t feel broken, but it definitely feels like it needs another optimization pass and some extra polish. [u]Narrative[/u]: As a fan of Quern, the writing here was my biggest disappointment. The core hook of searching for your lost uncle is solid, but the lore attached to it feels slapped together and over-the-top by the final act. [b]Final Verdict[/b] It’s a decent experience that regrettably feels a bit rushed toward the end, but still entirely worth playing. I strongly recommend trying the demo first. It will give you a clearer idea of how the game plays in general.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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