
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good point and click puzzle adventure. A few puzzles were a bit too complicated, but most were very rewarding. The story is compelling and the environment is beautiful.
Super
What a great game! At the start it tells players that this is a difficult puzzle game with little to no hand holding and that is so true! The puzzles in this game were difficult and really made you think, but that's what made it so satisfying once it finally clicked! And the story line that it follows is the perfect level of eerie mystery to keep players wanting to push on further. 10/10 game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good, if a bit short game, with actually challenging puzzles. You milage my wary however when it comes to the graphics style. It's pixelated on purpose, which gives it quite an interesting look, but still - not everyone will like it. I myself enjoyed it.
Delightful narrative puzzle game. I love that it was not too hand-holdy. I liked the style - steam punk with alternate earth 1980's mixed in.
Very good game, challenging puzzles but the hint system is enough to get you through it if you get stuck.
An enjoyable puzzle game! I'm not exactly a veteran of the genre, but had a good time. The puzzles were challenging but not impossible - I never had to look anything up, and by keeping a scratch pad and nearby and using the game's built in photo/notations features I was able to figure everything out. I imagine there might be a secret or two I missed, but I still had fun. I think the writing was maybe a little stilted, and I didn't find the story terribly interesting, which is a shame. The other puzzle games I've played are some of the Ace Attorney games as well as Ghost Trick, both of which can be very silly at times, but still wind up stirring your passions with really heartfelt moments. Those are both very different types of puzzle games than this is, but still I kept waiting to connect to the characters here and feel something about them, but it never really happened. That said, the story frustrations didn't detract from my enjoyment of the puzzles and the environments. The game has an interesting visual style, a sort of quasi-pixel-textured 3D thing that to my eyes was really pleasing to look at, and a lot of detailed environments that it was a pleasure to explore. Minor gripes aside, I'm really glad I played this game, and would recommend other people play it also. I'll be keeping eye out for what the devs do next!
Great game. Actually hard from time to time. I play a lot of puzzle games and often find them to easy but this game was perfect in its balance between hard and easy puzzles. You have to think hard for some of the puzzles and for some it is obvious what the solution is.
This is how a puzzle game should be! Great puzzles and storytelling. The only thing I’m missing is more of it. xD
Dimhaven is, at its core, a puzzle game. The world and plot are intriguing enough to keep you moving forward looking for the answers to the heart of the story, but while "story rich" as a category is technically correct, very little of the engaging parts of this game rely on understanding the story, characters, and world in a meaningful way. However, if you want a game that has a variety of types of puzzles, each more difficult to solve than the last, then this is an excellent game. 8/10 puzzle game. --- Spoilers Ahead --- Walking/running around to different interact-able objects is done well, and the journal/photo/sketching mechanic is a mystery/puzzle-lovers DREAM COME TRUE. Bravo to the journal system. The music is quite enjoyable, and while the voice acting is a bit "eh" at times, overall I very much enjoyed that the game was voice acted. But there's a constant disconnect between the puzzles that are presented and the world/environment around you. Act 1 is VERY strong on all fronts. You have a clear objective, and all of the puzzles fit very nicely into the logic of working towards that objective. It very much feels like you are navigating through an abandoned but well-established system. It's oozing with "this was a lived-in space, but something happened to make the people here abandon it. The mysteries and questions posited in Act 1 are juicy. Unfortunately, Act 2 follows Act 1. Act 2 seems to disconnect from the setup in Act 1. You meet a single person in "Kishvar", which is very hard to tell if it is still an operating town/village that is hanging on by a thread, or a village that is self-sustaining and doing fine while the citizens ignore some larger problem (missing people posters everywhere, mysterious happenings). It was really jarring seeing an actual 3D model of another person after going all of Act 1 without seeing another soul and with the writing on the wall being "this island is abandoned". The puzzles are okay - I have a bone to pick with the notation clues for Generator B - but it's a small escalation in difficulty from the puzzles in Act 1 which was well-placed. Act 3 was honestly quite enjoyable. Investigating Zack's Mansion which felt very lived-in was a great change from Act 2. The puzzles were decent (I know there's the card game puzzle that throws everyone for a loop, but I thoroughly enjoyed that deductive puzzle). I struggled a lot on the last puzzle of Act 3, but only because of the bug where when you write on a photo all of the writing starts squishing together. There's a lot of notes to make for the last puzzle, and having to start over twice was a PAIN. I had to use the hints to solve it because it got so frustrating. Act 4.... definitely existed. By this time I could tell that the puzzles (which I thought hit peak balance between challenging and interesting in Act 3) were only going to get more obtuse as I kept going. Every other puzzle flipped-flopped between "enjoyable/interesting idea" and "obtuse for the sake of being obtuse". Several times during Act 4 I thought I had for-sure solved a puzzle, only to have the "correct" answer be something VERY similar, but with a minor tweak or technicality that is poorly implemented. The last puzzle of the game suffers horribly from this. I loved the idea of matching a the symbols and frequencies, but it was a horrendous experience testing out a million combinations of "is this pixel-perfect frequency the right answer or not". I must have tried 20 or 30 different frequency combinations for the 2nd pattern that were all VERY close to the symbol I needed, only to find that the 3rd number for it wasn't in the 1.3-2.3 range but instead 8.3. The symbol looks extremely close on the other side of the spectrum, and because the symbol was so close I didn't even think to try a different magnitude for any of the numbers. Overall, this is an enjoyable game and I would recommend it. The hint system is, in my opinion, VERY good. Having a tiered hint system for each puzzle was very helpful to make sure I was on the right track with what I was supposed to be doing (which wasn't often, as the game typically gate-keeps you from backtracking which is both a boon and a bane). I was extremely confused at multiple points in the game where it felt like I left each Act with unvisited areas... I'm not sure if the "interact-able locks without keys" were just red-herrings to make the gameplay area bigger than it actually was, but at worst I was doubling back way more often than necessary to interact with things that served no purpose. A little conflicted with that, cause it makes the world seem bigger, but also like I was robbed of stuff to explore. I will be recommending this to people who enjoy puzzles, but unfortunately I won't be recommending it to people looking for a mystery to uncover unless they really want a difficult puzzle game to wade through between nuggets of mystery. I still enjoyed my time in Dimhaven (and will be checking out other Zadbox games as a result). Thank you for making this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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