
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]The good[/h1] Dimhaven is an intriguing puzzle game that easily competes with classics like Myst and Riven. Some of the puzzles are very hard, but I wouldn't have it any other way. If you get stuck, there is a hint system that allows you to get progressively bigger hints. The puzzles are highly varied and never felt boring. They went with an intentionally pixelated style but otherwise realistic 3D rendering. The design is beautiful with lots of attention to detail. Also great music, voice acting and story writing. The game ran smoothly for me with no stuttering. [h1]The bad[/h1] There are a couple of annoying teasers, like gates indicating that you need a key to get through, but there isn't actually a key, so you can never explore those areas. Maybe it was cut content. One particular puzzle [spoiler](the first one with the sun mask and the eye)[/spoiler] caused me some agony. They give you a list of three steps to follow, but the first one is supposed to be interpreted in a different way from the rest. Eventually I swallowed my stubbornness and turned to the hint system which quickly set me on the right track without revealing too much. In hindsight it was really quite easy. I just wish they had used the same syntax for all three steps. The game was a bit short. I wish there were more zones/chapters. I am definitely hungry for a sequel, prequel or dlc [spoiler](maybe a trip to the lighthouse or that huge structure with the partially collapsed bridge)[/spoiler].
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent puzzle & story. Couple of fiddly controls for some of the problems but that's a minor point. If you enjoyed Quern then definitely play this
Amazing
Uitdagend!
I have played this genre since Myst and this just might be the most enjoyable so far! Only one puzzle I would consider a "miss" since it breaks consistency and required outside information. (keypad into Zack's room). The rest of them were delightful and seemed to follow consistent game rules of using provided information found nearby. No guesswork or anything convoluted. The puzzles were just the right difficulty and very satisfying. I loved the camera and note taking mechanic! Having the character we play have a real voice was great too!
very fun and interesting puzzle game, i loved the artstyle, however the story feels a little inconclusive and it wasnt worth the sale i got it on much less the full price. still a very good game and with a free post game update (even if it was a 2 hour quick flashback) it would fill in the story gaps and be worth the price 8.5/10
Fun and complex puzzles, definitely worth a play
A wonderful little game with some very very tricky puzzles. So much fun roaming around though working things out. Story was interesting and the ending was good. Sure the graphics aren't spectacular but then this is again about the content and the puzzles.
Another, "Should be a Maybe" score. Decent fragment of a puzzle game. Buy it on sale. [b]The Good:[/b] - Neat art style - Some beautiful vistas - A bit of quirky humor - A nugget of some really interesting world building. [b]The Bad:[/b] - Some of the puzzles felt more like debugging an engineering project than a game. - Criminally underused systems (Photo Challenges, the kitchen party investigation) - Hastily closed off sections with no payoff (Gate at the top of the Gondola, several locked cabinets with no way to access them) [b]The Ugly:[/b] - Too short - ... Even with some borderline abusive backtracking to pad out the clock. - Odd mixture of storytelling styles. The opening section almost feels like a fun Lucasarts adventure that didn't take itself too seriously... quickly followed by a mystery thriller with an evil... but not..(?) antagonist. - Horrifically buggy drag interaction system. Made the game completely unplayable until enabling the "Limit drag interactions" setting. Overall the game feels like they glued Act 1 and the finale of the game together, and left out the meat of the journey. Made it impossible to build a rapport with the characters and the story enough to understand the world or care what happens to it. I'm still giving this a thumbs up, but I really feel kinda cheated out what could have been a grand 30ish hour adventure.
I can definitely recommend the game, but admittedly it falls very short of Quern and the other greats of the genre. There are so few games in this genre that it's kind of a no-brainer to pick this up, but I do hope the devs can take the valuable feedback in the other critical reviews here to heart and yeah, hopefully pop off with something truly spectacular in the future. The gameplay here is so buttery smooth and fluid, it just "feels" so good to play. The world feels palpable with tons of interactables and appropriate animations. Hits - Puzzles: Most of the puzzles are fun and somewhat challenging and a lot of these puzzles are actually intuitive, which is nice. Tools: You're given a lot of note-taking tools to help you along the way, it's really cool to be able to draw colored notes on photos that you take. Misses - Puzzles: Unfortunately, there is one particular immersion-breaking puzzle in a completely different style than the other puzzles, and it makes absolutely zero sense - the game literally locks you into it by surprise in the middle of exploring and you can't do anything but look up a guide on how to solve it (or you just brute force your way through it with a hundred guesses). I'd wager not a single person actually solved this puzzle legitimately, which is really sad. I'm also sure a good portion of players rage quit at this point as well because getting locked inside such a weird gimmick for no reason whatsoever makes zero sense (it's not a physical lock, the game devs trap you inside invisible walls and force you to perform weird interactions and solve a puzzle with zero context clues). Tools: Unfortunately, the "journal" just becomes obnoxious after a few hours, after capturing 15 pages of notes, it never seems to open anywhere near where you want it to. It usually opens at the beginning and you have to tediously flip through all the pages to get to your most recent notes, so it's just easier to use a real notebook in real life for most of the puzzles... despite some of them greatly benefitting from the in-game sketching tools. Story: Yeah, it's just terrible. It's cliche and plays on common themes. The characters are forgettable. The place is super interesting as you fly in during the opening and there are a few comedy elements, but once you leave the starter area, everything goes downhill. Nothing really feels fully fleshed out. There's only a very small amount of lore to discover, which allude to only a couple of interesting things, like villagers hallucinating and solar eclipses, but we never see anything like this happen or play out. There's a bunch of posters in the starter area and it has a ton of environmental detail which makes it feel real, but the rest of the game is borderline empty, and empty of the comedy elements too. It feels like the devs spent 75% of their time and effort on the beginning area and 25% on the rest of the game, and unfortunately the starter area is 15-20% of the time you spend in the game. All in all, I enjoyed it due to the interesting, intuitive, and somewhat challenging puzzles. There's around 10 hrs of content. It's short, sweet, but unfortunately pretty forgettable. I really hope they patch out the few moments that made me want to rage quit (for real), so that future players don't have that experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.1K | 1.5K | 93% | $19.99 | |
| $140.3K | 1.2K | 80% | $9.99 | |
| $109K | 313 | 97% | $24.99 | |
| $71.3K | 245 | 93% | $7.64 | |
| $11.6K | 99 | 89% | $8.99 | |
| $6.6K | 39 | 95% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.5K | 3.2K | 84% | $4.49 | |
| $500.4K | 843 | 67% | $24.99 | |
| $500.7K | 3.4K | 93% | $3.49 | |
| $500.4K | 2.4K | 86% | $9.99 | |
| $500.2K | 2.6K | 63% | $9.99 | |
| $500.2K | 2.6K | 85% | $6.39 |