
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прошел без подсказок. Горд собой!
It’s been a while since I played a nice fun puzzle game, and I really feel that for me Dimhaven really delivered. Everything from the puzzle design to the level design and artsyle was all very very nice in my book. The puzzles (like they warn you beforehand) are pretty darn tricky to figure out, and it felt really nice when you solved them. At the same time I did not feel like I was stuck on the same puzzle for too long either. So for me it felt like a pretty good balance. And the only two times I actually was stuck I should actually just have read the first thing that the hint button says, to look over and read what you know. As for me I had just missed small details that made me not put things together right. One of em being: [spoiler] I for a sec thought the game wanted me to tab out and look up T9 input for letters, but it was right there in a newspaper all along in game so, just a miss by me. [/spoiler] I really liked that the game was very light on the handholdy side and you were mostly left to yourself to figure things out. But that may also lead to one of the things that kinda held back the game a little for me. And that is that you kinda always only had one thing to do all the time. So very little of multiple puzzles being available at the same time, and that maybe made the exploration and like fun discovery of the adventure a little held back. You might be presented with multiple things at the same time but it was very clear that you are not able to solve that now but it will make sense soon. You know, like a little bit of The Witness would be nice where you can work on some threads here and there, and ofc that is a very different puzzle game but still. That said, even if was in many ways a pretty linear game in a sense, the level design still felt very nice. It felt good looking around and together with the nice visuals it was a very pretty experience. I don’t think this style is everyone's cup of tea it seems, but I really really liked it. Storywise, I’m a bit split. The ending kinda came a bit abrupt and it felt like maybe it was rushed. I saw an old trailer of this and it seems like some things did not make it in (maybe future game or extra content). Yet you could see kinda like traces of things that never got explored, blocked off by fences or far away that looked like it was supposed to be part of the game. So a little sad to not see that stuff, but at the same time like around 8 hours felt like a pretty good length so. Lastly I just wanna say something about the photo mechanics. A very very nice feature and it was great to take pictures of things and do little notes on top of them to figure out puzzles. I kinda would have liked a feature to be able to hold a picture in each hand so you can transfer notes when combining things for a puzzle, but it’s not too hard to just keep it in your head. That said it felt a little janky at times, with you can sometimes have a picture in one hand when looking at things but not always for some reason. Like when inspecting a code wheel at one point I could not make notes on my picture at the same time and I kinda wish I could. Also for some reason with picture in hand and like looking at a keypad if you clicked the photo you inspect it closer and then when you go back you just put away the photo instead and stand there without it in hand. If you leave the keypad you then take it up again =S. Probably not intended to happen and probably a bug that should be fixed at some point. Not sure how much you should write about bugs in reviews, but hey. At some point I also had my notes on photos start panning right after each stroke so they started hiking away from where I wrote them. It just happened once so, no clue why. After a restart it was all fine again. So all in all a very nice puzzle adventure game with some very nice atmosphere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been anticipating this game for years, and I really enjoyed it! I am not a great puzzle solver, but I like the kinds of puzzles in games like this. Puzzles that are baked into the environment and that reward you for keeping notes and observing your surroundings carefully. You won't be running around with an inventory of random stuff trying square pegs in round holes. I think the devs were very careful about that. The game warns you at the outset that it is difficult, but you shouldn't let that deter you. The clues are all there. Sometimes I would overthink things and then realize the solution is much simpler than I thought it would be. I think the game seemed to actually get easier toward the end, but this might be because I got the hang of how the game works. The solutions were always satisfying though. I really enjoyed the varied scenery and the overall vibe. The voice acting and music are top notch too! If you are a fan of the dev's previous game Quern, then you will find some easter eggs! Ok, go play!
Amoureux de Myst et Sybéria vous apprécierez ce petit détour par ce sympathique Dimhaven : Défis assez complexes et ambiance nostalgique et mystérieuse un vrai plaisir même si la fin laisse un peu sur la faim.
If you ever want to be actively annoyed by somthing not made by a big publisher, play this - you'll want to smash your head straight against a wall thanks to Dimhaven's juvenile approach to puzzle design. It's ♥♥♥♥ with a golden heart.
Amazing game, puzzles were engaging and story kept me hook. Thank you Zadbox for another great game!
就是有点短
Ottimo a volte abbastanza complicato ma risolvibile.
Like many people mentioned, there are two different games. First few hours are exceptional, the rest of the game is just a bunch of busywork masked as puzzles.
Fun puzzle game - very nice art. Puzzles were pretty difficult at the end, but the hint system was generous
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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