
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $5.1M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played part 1 like a year ago, then suddenly had the urge to play it again & haven't put it down since. i'm spending all my free time on survive now
Finally a digimon game that I actually like. I missed this kind of feel since the playstation 1 era.
很糟糕的一款游戏,将近一个小时的游戏流程,期间还不能保存,我就是玩了一个小时的流程等不到保存界面,赶时间要退出,结果退出之后之前玩的都白玩了,我真的很无语,游戏剧情节奏还很拖沓,都很水,战斗也很无聊,真是一款毁童年的作品。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una adición interesante y diferente a la franquicia de Digimon, tomando distancia de los Digimon World, pudiendo presentar la historia tanto con el formato de novela visual como así también de pelea táctica. La trama empieza algo lenta y puede desesperar el ritmo de las charlas y los diálogos, e incluso de a ratos puede resultar como mucho texto, pero luego todo va marchando sobre ruedas, sin haber relleno en la historia y sobre todo generando inmersión incluso con su música. El sistema de pelea también es interesante, siendo una suerte de ajedrez donde cada decisión y combinación es importante. También está genial que usen elementos RPG para desarrollar la dificultad a lo largo del juego (objetos a equipar, subir de nivel, atributos/stats a incrementar, etc.). Por otra parte, es un juego bastante... oscuro y serio. Tocan temas directamente asociados a problemas psicológicos que involucran emociones desagradables y situaciones aversivas que marcan el cómo alguien responde ante determinados sucesos, y eso lo hace interesantísimo a la hora de pensar qué responder o decidir en ciertos momentos de la historia. Empieza algo lento, repito, pero todo lo otro está muy bien. Sugiero no esperar que sea un Digimon World porque es un juego totalmente diferente, siendo más bien una trama compleja e inmersiva basada en la importancia de las posibles interacciones y decisiones a tomarse.
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重點:以打折的價格來說還能接受。原價就不推薦,品質不符合。是有非常多進步空間的遊戲。 這次是以"數碼寶貝"套皮在"視覺小說"裡並由含有"戰棋"玩法的遊戲。所以喜歡與否要看你注重在哪一點。 1. 以數碼寶貝來說主角群的每次進化都非常震撼,由下往上看的視角可以很好的體現怪獸的巨大感。特別提當你進化到海天使獸時,由於它本身題型就很小所以下方是不會有搭檔出現。這倒是個會心一笑的設定。捕捉系統也非常新奇,這次是採用問答的方式來計分,若超過3分則可以提出加入邀請。問題的答案也根據數碼寶貝本身的性格決定,例如病毒就喜歡你自大或誇獎他。天使就喜歡你善良,某些喜歡你好戰,或者鼻涕獸這種無法溝通的怪咖。若是第一次遊玩可以很輕易的找到和自己性格相符的搭檔,若早就接觸數碼寶貝的人則會有一種"哈,這確實是他會說的話"的情況。而我這種全圖鑒玩家當然是見鬼說鬼話。 2. 裝備玩法有很大的缺陷。首先是技能太少,取而代之的是裝備技能,而取得的途徑是會錯過的,對於強度或收藏玩家來說是非常不友好的設計。同時戰鬥平衡非常差。多數數碼寶貝的被動都非常不符合邏輯,印象深刻的就是奧米茄獸的被動是光和火屬性技能傷害量提升2級。但他只有普攻的火屬性,固有技能加魯魯加農炮是水屬性啊。也就表示你若不裝備技能,被動等同於不存在,而強力的技能是有錯過的風險。若錯過了就必須重新走一趟結局。而其他的裝備則是完全用不上的防具。一堆增加抗性的裝備我用都沒用過,就是來充數的。有用的也只有雙擊技能了。以後期來說一定是雙擊+一個技能。這樣就完全沒有防具的必要。好聽叫簡單好上手,難聽叫簡陋浪費容量。而且強力的技能通常是特殊攻擊,導致物理攻擊顯得沒那麼有用。 3. 自動戰鬥及ai有明顯的缺陷,若敵方ai判定無法做出有效攻擊。就會選擇待在原地防守,直到你走進他的攻擊範圍。若己方若裝備了加速填充改這個技能。啟動後則會進入躲貓貓模式越走越遠而不是靠近敵人,直接找個角落蹲下來浪費時間。 4. 強化道具的使用非常糟糕,每次只能使用一個,你有7項能力,道具有大小之分,所以一共14種強化道具。到後期爬塔會有非常多,到時你使用時會按到手指痛。非常不人性的設計。 5. 視覺小說劇情還不錯,一如往常的心裡有缺陷的小孩到數碼寶貝世界探險,崩潰的崩潰,黑化的黑化。劇情寫的非常好。第一週目(道義線)玩的時候確實很震撼,尤其是看到奧米加獸的時候,到二周目(真實線)也非常有新鮮感,至於三周目則就開始疲勞了,因為真實線的轉折點是在良是否存活,在前期(第3章)很快就能體驗到新劇情,而一般線並不是你在轉折點存檔下次再回來選另外一條線就可以了,而是看你平時的選擇並進行計分(道義,激情,調和),並在第8章結算,也就是你需要重複前面一樣的劇情,並選擇相應積分的對話(道義,激情,調和)直到第8章結算才會有新的故事。而且遊戲裡對話只有加速鍵沒有跳過,為了體驗到全部結局真的是非常辛苦且費時間。也因為這樣,除了拯救良和是否回家之外,大部分對話都只是計分的工具,對劇情的走向甚至是毫無影響。你甚至可以救了良進入真實線後開始對他人尖酸刻薄,大家依然會感謝你。因為你的對話對結局毫無影響。 6. 那既然全部結局都是由分數累計決定,那對話這方面應該沒問題吧?我感覺是莫名其妙。多數選擇的下一句都是你想象不到的。例如他問我某個問題,我的選擇是“我不知道",結果跳出來的是,“我不知道,但xxx一定是非常在乎你的”。然後突然就加好感度了。或者是選了一個普通的答案,結果主角的嘴巴自己接了一堆刻薄的答案,莫名其妙被罵了一頓。這種對話就好像是我點了防守,但角色口渴了,所以就打開水壺開始喝水了一樣莫名其妙。 但沒辦法我就是喜歡數碼寶貝,以品質來說是及格的,所有數碼寶貝的動作和外觀都非常棒。戰鬥及畫面呈現都不錯,這是他們又一次的新嘗試本來就會有進步空間,若是有第二代慢慢進步一定會更好玩。但我們都知道他們不會這麼做,每種玩法都是一次性,只要他們碰壁就會馬上跑,完全不打算改進。這作品更像是讓喜歡視覺小說或戰棋的玩家認識數碼寶貝,而不是為了數碼寶貝粉絲做的、
Good story and game play so far and I am excited to see where it goes!
El juego que cambio mi vida
Esto es peor que la droga ♥, ayuda
This Is The Results Of A Digimon Game Mixing Elements Of Horror, Life is Strange, And Danganronpa 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.6K | 73% | $14.99 | |
| $10.8M | 6.5K | 86% | $59.99 | |
| — | 0 | — | — | |
| $8.9M | 5.7K | 90% | $29.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 3.5K | 59% | $59.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.2M | 7.5K | 86% | $17.99 |