
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.4M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Digimon Story: Cyber Sleuth – Complete Edition ist ein einziger Frusthaufen, der sich als Spiel tarnt. Ganz ehrlich: Du spielst hier nicht wirklich. Du wirst durch die ganze Scheiße durchgeschleift, ohne echte Wahl oder Freiheit. Das Spiel gibt dir nur vor, was du tun sollst – Story abarbeiten, Kämpfe folgen, Digimon trainieren nach dem vorgegebenen System. Alles andere? Fehlanzeige. Du klickst dich durch Dialoge, machst die Kämpfe, die dir vorgeschrieben werden, und denkst dir: „Cool, jetzt kann ich endlich selbst was machen“ – aber nein. Das System hält dich an der Leine, du bist nicht Spieler, du bist Marionette. Und dann dieser komplette Witz mit der Welt: Da stehen teilweise echt hübsch designte Mädchen rum – und was darfst du machen? Nix. Kamera? Tot. Du läufst auf Schienen, immer geradeaus, kannst dich nicht umsehen. Alles für die Tonne, die ganze optische Arbeit verpufft, weil du nie wirklich in der Welt frei bist. Die Kämpfe selbst? Kann man machen, ja, aber sie retten nichts. Du drückst Knöpfe, während das Spiel vorgibt, wie alles läuft. Strategie? Keine Chance. Alles läuft nach Drehbuch. Grind, Story, Grind, Story – alles für’n Arsch, weil du nie selbst spielst. Wie kann man 2023 ernsthaft so einen Scheiß veröffentlichen? Das ist kein Spiel, das ist ein verdammtes Frustsystem mit hübschen Digimon-Skins. Null Eigenständigkeit, null echte Kontrolle, nur Klick-Marathon und Zeitverschwendung. Unterm Strich fühlst du dich nicht wie ein Digimon-Trainer – du fühlst dich wie ein verdammter Statist in einem schlecht programmierten Ablauf. Verdammt nochmal, wer hat sich sowas ausgedacht?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um bom jogo para quem quer conhecer a franquia Digimon. Mas tenho algumas pequenas criticas. - Primeira: Os personagens humanos não são o foco do jogo no quesito personalidade. Os que eu realmente gostei foram Arata, Yuuko e Kyoko. Os que menos gostei foram Nokia e Fei. - Segunda: O sistema de farm do jogo é cansativo, mas de certa forma compensador quando consegue seu Digimon na forma final. - Mas são coisas mais pessoais minhas. O jogo realmente é bom, e vale a pena jogar ele até o fim.
tem mais bug e glitch q texto, e tem muito texto
又臭又长又肝,支线也没啥意思,养个宝宝还贼复杂~~~非情怀党不推荐入坑
È il primo gioco che provo della serie digimon e non è che mi abbia convinto appieno. La storia è decente così come i personaggi. (Kyoko su tutti) Combattimento a turni abbastanza piatto. Tanti Digimon tutti diversi ma in definitiva tutti uguali... Vogliamo parlare delle zone da visitare? Poche, da perlustrare in pochi minuti e con interazione praticamente nulla... Però oh, te le fanno visitare centinaia di volte che sembra un mondo aperto (scherzo). I dungeon? Siamo in una sorta di metaverso quindi diamo sfogo alla fantasia! Ah no, piattume anche qui con contorno di musiche che si contano sulle dita di una mano e non sono neanche sto granché. Insomma, questo capitolo per me è da 5.
一堆bug,手柄老是连不上,无论什么方法都不行,到地铁那往哪走都会闪退卡在那了。转动不了视角很容易有视野盲区。游戏也比较肝,不刷一会等级都过不了主线,觉得算是日本游戏的通病之一了,在以前信息传播不行的时代,都没什么攻略,大家都会慢慢探索游戏时间也非常多,就让厂商把游戏做的非常肝,恨不得一款游戏让你玩一年
Gioco stranamente intrattenente, nonostante la moltitudine di difetti. Pregi: - Trama talmente assurda e nonsense da fare il giro e diventare gradevole; - Design fuori di testa dei digimon; - Sistema di evoluzione agevole, è possibile ottenere tutti i digimon anche senza averne mai incontrati alcuni; - Sistema di farming veramente rapido, grazie all'utilizzo di appositi strumenti (e digimon); - Sistema di gestione delle stat perfetto: è possibile scegliere la natura dei digimon e gestire l'aumento/diminuzione delle stat; - Alcune missioni secondarie interessanti, soprattutto quelle che riguardano il folklore giapponese. Difetti: - Combat System completamente sbilanciato: c'è troppa disparità tra attacchi DEF/INT penetranti e non, inoltre ci sono alcuni digimon che sono completamente rotti; - Scelta folle di rendere i boss immuni agli status, cosa che riduce le bossfight ad una semplice morra cinese; - Input lockout nei menu e nei dialoghi: seppur minimo (0,5 sec circa) rende il gioco meno fluido; - Scrittura non sempre al top dei dialoghi; - Bassa difficoltà anche ad hardcore, in 100 ore non ricordo di aver mai perso un fight; - Dopo alcune ore inizia a presentarsi un senso di ripetitività che rovina un po' l'esperienza di gioco. Voto: 6,5/10
기본적으로 디지몬을 키우는데 노가다가 심한데 심지어 본편이랑 dlc 같은 디지몬을 공유하는게 아니라서 본편 다 키워도 dlc때 또 다시 디지몬을 노가다해서 키워야함 노가다를 안해도 괜찮을지 모르겠지만 하겠다면 많이 각오해야 할거임 재미있게 했지만 dlc에서 디지몬 다시 키워야한다는것에서 너무 지루해서 안하게됨
不可多得的数码宝贝游戏,也不是说有多好,只是打完网络侦探的阶段性总结,抽个时间去打骇追,希望骇客追忆体验好一点 剧情一般,非常俗套,不过digimon本身就是子供向ip也不奢求什么了,进化自由度高是区别于宝可梦的优点,但是想要刷到想要的进化路线就费老鼻子劲了,大多数主角团的搭档进化路线都要耗费不短的养成时间,其他方面,战斗策略性还可以,地图重复性有点高了,尤其是电脑空间。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $48.7K | 69 | 83% | $19.99 | |
| $713K | 3.4K | 76% | $9.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $0 | 0 | 57% | Free | |
| $31.7M | 87.5K | 97% | $19.99 | |
| $5.1M | 5.2K | 83% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 25K | 91% | $24.99 | |
| $12.4M | 17.1K | 63% | $39.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.3M | 36.5K | 94% | $19.99 | |
| $12.4M | 13.6K | 96% | $24.99 | |
| $12.3M | 24.4K | 95% | $24.99 |