
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.8Kreviews | 90% | — | $10.1M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Digimon good
I started playing 'Digimon Story: Cyber Sleuth' after trying the demo of 'Digimon Story: Time Stranger'. After nearly 200 hours, I completed both 'Digimon Story: Cyber Sleuth' and 'Digimon Story: Cyber Sleuth – Hacker's Memory'. In my opinion both are games with interesting storylines that occasionally intersect, as well as a memorable cast of characters. Of course, the biggest highlights are the more than 300 Digimon (pure nostalgia for longtime fans). There is a bug in Chapter 4 of 'Cyber Sleuth' that causes constant crashes. Fortunately, there is a fix: disable “Threaded Optimization” in the Nvidia Control Panel. 'Cyber Sleuth' is a typical JRPG and very grindy but in a different way than 'Pokémon'. In 'Pokémon' only the Pokémon that fight in battles get XP, and if multiple Pokémon fight, the XP is shared between them. In 'Cyber Sleuth' every Digimon in your active team receives the full amount of XP, making leveling significantly faster. The more grindy aspect is Digivolution. Unlike 'Pokémon', where evolution usually only depends on reaching a certain level, Digimon evolution also depends on stats and personality types. A Digimon’s personality affects attributes such as HP, SP, Attack, Defense, Intelligence, and Speed, and certain Digimon require specific stat thresholds before they can evolve. The most annoying mechanics are CAM (Camaraderie) and ABI (Ability). CAM can mainly be increased through battles or expensive items, while ABI is mostly raised through Digivolving and De-Digivolving, or by using even more expensive items. There are methods to speed up the Digivolution process, but it still becomes quite grindy over time. Wild Digimon encounters work similarly to older Pokémon games: Digimon are invisible on the map, and encounters happen randomly. 'Digimon Story: Time Stranger' improves this system significantly by using visible overworld encounters similar to 'Pokémon Legends: Arceus'. In 'Cyber Sleuth' you always have to visit the DigiLab to edit your party or Digivolve your Digimon. In 'Time Stranger' these actions can be performed almost anywhere which much more convenient. All in all I can still recommend 'Cyber Sleuth' because I enjoyed the gameplay, the stories, and the characters – and because it’s Digimon. I’m definitely looking forward to playing the full version of 'Digimon Story: Time Stranger'.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puta que me pariu... 2 HORAS de introdução e eu ainda nem sequer comecei a jogar! Agora que broxei totalmente e desisti dessa desgraça, não posso mais pedir devolução...
eu tenho um agumon
拖时长的内容太多了,尤其是骇客满级纯搞笑来的
游戏本身还是很好玩的,不过这个闪退我是真没办法给好评,第四章地下通道必闪退,各种方法都试过了都不行,烦!!!
惊喜之作,虽然是数码宝贝的rpg,能看到喜欢的数码兽就值了,不过御宅梗很多,人设也非常宅系,处处体现着当时的流行文化和时尚,其实更接近以前的恶魔召唤师流程混恶魔幸存者画风的那种体验,算是意外之喜。
MUITO BOM POKEMON QUE VC TEM Q MUDAR TIME COM FREQUENCIA E LORE E BOAZINHA ATÉ CAPITULO 9 BEM SUAVE E TEM DIFICULDADE
Jogavel no linux com GE-Proton10-34
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.7K | 69 | 83% | $19.99 | |
| $713K | 3.4K | 76% | $9.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $0 | 0 | 57% | Free | |
| $31.7M | 71.3K | 97% | $19.99 | |
| $5.1M | 5.2K | 83% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 18.5K | 95% | $19.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10M | 21.8K | 89% | $17.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 | |
| $10.2M | 14K | 64% | $39.99 |