
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.8Kreviews | 90% | — | $10.1M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love you erika
Se nota muchísimo la carencia de el sistema de curación y es muchísimo el farmeo de experiencia que tienes que hacer para cada Digimon. Ojalá hubieran hecho bien las mecánicas para poder disfrutar mucho más el juego. Me cago en metalgreymon
Viel zu wenig Speicherphasen. Endkampf nach über 1h ohne Pause und zahlreichen besigten Gegnern, werden alle Digimon ohne das man was machen kann getötet und man muss von vorne anfangen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1M | 18.5K | 95% | $19.99 | |
| $10M | 15K | 84% | $39.99 | |
| $10M | 21.8K | 89% | $17.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 | |
| $10.2M | 14K | 64% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.7K | 69 | 83% | $19.99 | |
| $713K | 3.4K | 76% | $9.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $0 | 378 | 57% | Free | |
| $31.7M | 71.3K | 97% | $19.99 | |
| $5.1M | 5.2K | 83% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goated
到第4章都沒啥問題 進入4章的地下站 直接閃退 是了5次 一樣結果 搞不懂是怎樣 玩那麼多遊戲從沒遇過玩到一半 就沒辦法再往後遊玩 有夠妙
Bem... Eu estava a anos longe de qualquer conteúdo da franquia Digimon, e embora fosse fã desde de moleque, foi uma surpresa espetacular esse jogo: os personagens são carismáticos, as mecânicas são fáceis de gravar, o level desing não é confuso e vc tem bastante recurso para dungeons e controle de grind, o que torna a busca por XP menos frustante (não espere um Dragon Quest, mas não pense que será como em pokémon que é bem fácil pra upar). No todo eu sentir que este jogo é praticamente um Persona 4 com dinossauros e anjas gostosas. Recomendo para aqueles que buscam uma introdução na série por ter uma história bem cativante e por ser um jogo bem leve e de mecânicas fáceis de aprender... Pontos negativos importantes: então, eu admito que para mim, alguém acostumado a séries de RPG clássicas como Persona e Pokémon, não sejam exatamente pontos negativos, mas a necessidade de grind é bem pesadinha e ter os digimons mais poderosos no começo do jogo será uma dor de cabeça. Sugiro aos principiantes a deixar a história correr normalmente até mais ou menos a metade para tentar evoluir sua equipe as formas mega. Ainda dentro do assunto evolução, fique de olho no atributo ABI e vá atrás de guias na net (como nos velhos tempos) pois as mega são bem chatinhas e se você não evoluir e involuir seu digimon não vai ter ABI o suficiente para as megas e jogress
I have played monster taming games since I was a child, and heard about this game a few years ago when the Pokemon drought was in full swing. I bounced off it the first time, as I found the difficulty too inconsistent and the story's pacing takes a long time to get going, especially in Cyber Sleuth. There is a LOT of dialogue in this game, an entire visual novel's worth or more, and a lot of it is filler. The characters don't leave a great first impression, and honestly neither do the combat mechanics. On that front, I will simply say that if you want to enjoy this game mechanically, I strongly recommend downloading the "General Rebalance Mod" on gamebanana to give yourself a more interesting gameplay experience. Otherwise, one type of Digimon team can solve all your woes, though building a team through most of the story is fun up until you get the game-breaking ones. Playing Time Stranger for about 12 hours has radically changed my perspective on CS/HM. It's true that I bounced off CS/HM the first time I played it, but there was something about it that kept drawing me back in. It's there in the good character moments I wasn't paying attention to the first time around, it's there in the twists that are hinted at but genuinely well-executed, and it's there in the plot that slowly boils until all hell breaks loose. It's there in Hacker's Memory, one of the better JRPG stories I've ever played, which outshines Cyber Sleuth and Time Stranger both by a massive margin. I think I'd say that in the end what separates CS/HM from TS is that it is a much more introspective experience. It asks you to reflect on what you believe about how people present themselves in a world that is increasingly online, and how even Digimon are an extension of that sense of identity. It shows us how online spaces can both empower and strip us down, and shows the best and worst of humanity. Some of the character writing still has very anime-y style and tropes, but it's not completely unaware of this and it doesn't detract from the game's better moments. In the end, Cyber Sleuth is still very much a slow burn that asks for some serious patience from its audience. But I think for many people, the payoff is worth the effort, especially if you're looking for something fairly relaxing to play in the gameplay department. It's pretty grindy on Hard mode, but the normal difficulty makes it easy to coast along with your favorites and just enjoy the story. For what it's worth, I think the Digimon mechanics are just a touch better in CS/HM compared to TS because learning abilities is tied to your Digimon and those abilities can't be swapped around like in TS, so if you want a Wind Digimon to learn an Earth move, it is often a lengthy process (but still possible) to get your Wind Digimon to the point they can evolve into an Earth type that learns those moves, which gives your monsters a much better sense of identity. Some late game balance issues sadly make some mons much better than others, hence the need for the balance mod, but for the most part your team building choices feel meaningful. Especially given the price difference, I'd say this game is much better value than TS, despite being nearly a decade older. It frequently goes on sale for 80, 90% off and you can buy it for less than a fast food meal. And when it is a better overall experience, that makes it a no-brainer in my book on which game to choose.
buenardo
Muito bom ficar criando cocô de platina pra dar pro seus digimon
This game ripped hard, but it would Rip way harder if it had a soundtrack instead of like. 8 songs I get that no music isn't accurate to what actual japanese streets feel like, that is a valid, but last I checked when you walk the streets of Tokyo there's no fixed camera, yk Very cool though, Digimon is awesome and I can't wait to play another Digimon game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.