
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just put in a bad review, but because of one of the comments that saved my butt for keeping a bad review. I'm able to play this game for stream and to enjoy this! Thank you so much for an idea to work!
不可多得的数码宝贝游戏,也不是说有多好,只是打完网络侦探的阶段性总结,抽个时间去打骇追,希望骇客追忆体验好一点 剧情一般,非常俗套,不过digimon本身就是子供向ip也不奢求什么了,进化自由度高是区别于宝可梦的优点,但是想要刷到想要的进化路线就费老鼻子劲了,大多数主角团的搭档进化路线都要耗费不短的养成时间,其他方面,战斗策略性还可以,地图重复性有点高了,尤其是电脑空间。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.4M | 25K | 91% | $24.99 | |
| $12.4M | 17.1K | 63% | $39.99 | |
| $12.3M | 36.4K | 94% | $19.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $12.3M | 24.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2K | 69 | 83% | $19.99 | |
| $712.4K | 3.4K | 76% | $9.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $0 | 378 | 57% | Free | |
| $31.7M | 87.5K | 97% | $19.99 | |
| $700.8K | 5.2K | 83% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Estou com 34 horas no momento e ainda estou zerando o primeiro jogo (Cyber Sleuth), foi o meu primeiro jogo de digimon e sinceramente gostei bastante, achei o sistema de leveling + evolução muito bom, você tem várias formas de farm, e a história é um pouco mais "adulta" do que eu pensava. Porém o jogo é muito arrastado, tem muita missão boba no meio da campanha, muito dialogo sem sentido, tipo tem uma mina la que do nada quer criar um grupo hacker para combater o "mal" kkkkk, tipo wtf, nada ver demais. Enfim eu to achando um jogo bem legal mas a história é bem arrastada (você fica querendo que acaba logo pq o final é muito lento), se eles tivessem feito uma história menor mas com um ritmo mais rapido acho que ficaria bem melhor, mas enfim por enquanto só essa parte me chateou, o resto do jogo é mt bom. Quando eu zerar vou para o segundo, espero que ele seja melhor.
hella fum digimon rpg
ótimo game
One day I might publish a proper review. For now: I've known nothing about digimon before I launched the game. Day 1 of my playthrough I've succesfully converted from pokemon to digimon. I'm a different person now. Digimon forever.
If you like to collect pets (digimons), this is the game for you. Though it's kinda grindy you'll enjoy every hour
不知道有多少人和我一样是时空异客出来后才跑回来玩网侦骇客的(;一_一)游戏很早就买了,但碰了个开头就一直拖着没玩下去。等时空异客在NS2上放了体验版又马上跑去尝鲜,对只玩过NDS月光的我来说新奇感还是不小的。后面又听人说最好先玩网侦骇客再玩时空异客,如果先玩时客再返回去玩前作会非常不适应,所以又捡起网侦从头开始玩了。 数码兽的游戏我只会玩物语系列(世界系列的死亡设定不太能接受),不过网侦之前我玩过的只有入坑作数码兽物语月光,这里主要说说和月光的对比感受。首先,掌机和主机之间的差别肯定不小,最令我高兴的是我终于可以看到伙伴数码兽在战斗中的样子了 (当初玩月光的时候不爽好久了) 其他方面的主要变动有:删除特性;加入种族克制(种族在月光里几乎没有存在感);属性方面亦有调整但也不难记住(木水火隔壁萌御三家,雷风土仙剑三~六五灵仙术去掉水火,光暗互克);性格能影响战斗了(相当于月光的类型吧);战斗中加入了不消耗MP的普通攻击(救赎,再也没有MP耗完后数码兽无法攻击的尴尬了)。 游戏的战斗UI是现在很多回合制RPG都在用的左下角圆形操作栏,右边是按场上角色分的行动块,这个UI基本上被沿用到了续作时空异客。行动块在月光里面就有了,但月光行动块的移动非常有跃动感,尤其是我方当前可行动角色的角色块会从上屏落到下屏的设计让我记到现在,希望以后的物语游戏能重新出现让人眼前一亮的UI设计。 本作的数码实验室是月光驯兽师宿舍+暗月城商店结合体,御神乐就是拥有高权限的树袋熊兽hhhh但这里面有个我不太能接受的地方:数码兽!居然!只能在实验室里进化和退化(ー_ー)!!月光里树袋熊兽确实说过野外很危险,数码兽要尽量在实验室这种安全的地方进行退化,可是主角小夜和晃是可以让带出去的数码兽进化和退化的,难道你这个在现代网络跑的网侦会比去到网络之海这种危险野外的月光还危险吗?……你说亚美和拓海肯定没有联盟的驯兽师专业?呃_(:з」∠)_想想也是落差挺大的,前作明明是正规的驯兽师,到这里就变成名声不好的黑客了。 因为没玩多久剧情方面不好评价,不过本作的人物设计我非常喜欢,甚至觉得比续作还好。但重要剧情里主角没配音这点让我很难受。我是不吃无口无脸好代入这套说法的,就算是gal里面也有个全程配音某些剧情还露脸的男主卫宫士郎呢。如果是野炊林这种搭配演出方式塑造成少言的剑士我也不会说什么,但网侦这种强行当哑巴只会让人看着憋得慌。
Digidaw
Ayuda, llevo 400 horas sin ver la luz del sol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.