
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般般, 符合我对日本游戏的印象,
파닥몬이 귀여워요
Progressed only in Cyber Sleuth so far, and the game comes off as extremely poorly designed - Mediocre story, every character talks like a child and that comes off as really annoying to me - Annoying memory limit system that keeps me from actually building a team early game, this to mean just means the developers didn't know how to balance the difficulty / progression and chose to just hard locking you. Apparently it's also possible to miss memory upgrades unless you explore everything. - Main Menu audio is on full blast with no option to change it, the audio setting in game only applies when you play your save - Small areas with contrived paths that did not need to twist and turn the way they do - Different areas could've been combined into a single larger area qol complaints - you need to buy a consumable item to fast travel out of the digi-world - logging out doesn't heal your mons, you have to use the digilab - the game doesn't auto save, I have accidentally exited to the main menu without saving. How? The auto battle button and exit to main menu without saving button are the same button. Turn off brain to auto grind, accidentally auto quit. I plan to beat the story mode at least and jump into Hacker's Memory, I heard that it gets better there. Not worth the full price, only buy this if it's on a big discount. Also Digimons look cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.4M | 25K | 91% | $24.99 | |
| $12.4M | 17.1K | 63% | $39.99 | |
| $12.3M | 36.4K | 94% | $19.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $12.3M | 24.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2K | 69 | 83% | $19.99 | |
| $712.4K | 3.4K | 76% | $9.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $0 | 0 | 57% | Free | |
| $31.7M | 87.4K | 97% | $19.99 | |
| $700.2K | 5.2K | 83% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏,第十四章的时候给老子干卡退了,已经被困在那里什么都干不了了
Итак, прошел основную игру. Что могу сказать? Как человек, который играл в дигимонов исключительно на первой плойке, остался крайне доволен геймплеем в целом. Однозначно рекомендую для ознакомления. Дальше субъективщина: -Пошаговая система боя (для меня однозначно плюс) -Много Дигимонов и абилок для них, но имеются ограничения по количеству на дигимона, после превышения лимита, нужно будет какую то способность удалить. -Модели Дигимонов сделаны хорошо, чего правда не скажешь про остальную визуальную составляющую в игре (модели людей и окружающий мир) -Фармиться и открывать новых Дигимонов хоть под конец и задолбало, но в целом было интересно. -Сюжет...субъективно не зашло. Сам по себе может и не плох, но и не шедевр, но вот подача унылая и с середины игры уже просто прокликивал диалоги. -Музыка неплоха, но ее мало и под конец она уже как заезжанная пластинка. По факту я просто кайфанул от собирательства, фарма и пошаговой боевой системы, в остальном игра раздражает. -За сюжетом следить было неинтересно; -Отвратительнейшая сюжетная имбалансная херня. Условно: когда твой Дигимон 99 уровня в последней форме еле дамажит дигимона новичка или чемпиона. Японцы любят эту херню и меня она просто дико бесит. Прикрутим ка статы этому сюжетному персонажу. ТЬФУ нах. Чтобы было понятнее, еще в бородатую Digimon World 2 все было честно, статы боссов соответствовали дигимону их уровня прокачки. Если заморочиться и прокачаться перед боссов ты мог его нагнуть как ни в чем не бывало. Здесь такое не прокатит. Ты будешь успешно нагинать врагов в нейтральных схватках, но в сюжетных и колизее будешь страдать. Подобная сюжетная броня на удивление в самом финале только спадает, там реально ощущаешь мощь своих Дигимонов. -Бегать по миру абсолютно неинтересно. Тупое растягивание геймлпея. По первой типо ладно, по сюжету или по побочке сбегать в первый раз, найти на локациях сундучки или сокровища ок. Но потом ты еще много много раз будешь туда сюда бегать. Мир не цепляет и он скучный. Как по мне лучше бы я по старинке просто бегал по лабиринту-подземелью, чем этот город. Как я и сказал, в первый раз чисто изучить локацию еще ок, но по сто раз бегать туда сюда это отвратно, и это при том, что в некоторых побочках, а порой и основном сюжете бывают моменты когда тебя автоматом кидает куда надо и возвращает обратно в "хаб". Если бы во второй половине игры так бы и работало, то ок, но нет, шуруй ножками бегай. Просто так...по городу, где нет случайных схваток и прочего. Просто так побегай пожалуйста. НЕНАВИЖУ ТАКОЕ. В цифровом формате первую половину игру тоже надо будет по сто раз бегать туда сюда, что тоже мало удовольствия приносит. -Нет возможности пропускать заставки и диалоги...Особенно финальный монолог, тоже любовь у японцев к подобному. Ни паузы, ни пропуска, нет, вот тебе город на фоне и монолог с субтитрами. Не успел прочитать? пофиг! Успел и хочешь перейти к следующему предложению? Пофиг! сиди, смотри, читай. И самое главное это титры. Благо они тут не очень длинные, но тоже без возможности пропуска. Короче дигимонная часть игры меня удовлетворила, а вот все остальное унылое и расстянутое Г. Почитав, что хакерс мемори по сути та же игра, не стал дальше играть. Может когда нибудь если вновь соскучусь по дигимонам попробую пройти именно дополнение, но честно говоря, основную игру я врядли захочу перепройти.
[h1]Intro[/h1] Digimon Story Cyber Sleuth Complete Edition is two games in one package, including Cyber Sleuth, and the sequel Hacker’s Memory that happens concurrently with Cyber Sleuth, with many same characters making appearances. Cyber Sleuth took me 72 hours to finish, including some level grinding, and though Hacker’s Memory is technically two chapters shorter, I ended up spending more time because I did more level farming. Taken together, the whole package can easily take over a hundred hours to finish, which considering the cheap price at discount, you could say there’s lots of game for the money. [h1]Structure and Raising[/h1] Both as monster collecting RPGs featuring turn-base combat, Cyber Sleuth (and Hacker’s Memory) have noticeable differences from the more popular Pokémon series. For starters, rather than traveling places to places in Pokémon, Cyber Sleuth (and Hacker’s Memory) is entirely story driven, taking places within multiple scenes and dungeons with very based map design. Secondly, raising a Pokémon is a very straightforward process that mostly just requires reaching level threshold. Raising a Digimon is more complicated because given enough steps, one Digimon can evolve into any Digimon. Therefore, planning an evolution route is quite essential. As you have to meet various requirements to evolve, some evolution routes are easier than others, and you may also go out of the route to pick up useful skills that a Digimon doesn’t acquire naturally. Not to mention there are some cumbersome steps you have to do to meet certain evolution requirements and optimize your Digimon stats, like devolution and evolution repeatedly many times. [h1]Combat[/h1] Lastly, the turn-based combat is vastly different. Since you always send three Digimon into combat and many encounters have special mechanics in play, combat is more in-depth and requires more strategic thinking. You have to build a team that supplement each other’s type, attribute, and role, harvest synergy from different passives, special moves and skills, and make strategy according to situations. There’s also online PvP matchmaking for additional challenges, but unfortunately, I couldn't make it work. Anyway, if you already like Pokémon games but think they are too simple, this game may scratch your itch, offering a more involved raising and combat experience. [h3](That’s enough reading if you are just looking for buying advice.)[/h3] I think combat is very fun and engaging, and many encounters serve as callbacks to some classic episodes of the anime. And as someone who grew up watching the Digimon anime, it is pretty cool to fight alongside some of my favorite Digimon. However, in the late game and post-game, enemies have very high physical and magical defenses, therefore normal attacks deal dismal damage. What’s worse, enemies are usually immune to debuffs and status effects, while also having special moves and mechanics that make battles increasingly difficult the longer they last. As a result, the game heavily favors Digimon with penetrating attacks (ignore defense), turning a combat system with diverse strategy into more of a DPS check. In a game that puts emphasis on team building and strategy variety, this feels like somewhat defeating the purpose of having such a combat design in the first place. [h1]Other Small Things[/h1] Being the most successful Digimon game before Time Stranger, this game offers a lot beyond combat and Digimon raising. A big part of appeal is the Digimon themselves - their designs are cool, creative, colorful, and sometimes downright crazy. The music is low-key wonderful, although the Digilab theme can get quite tiring hearing it so many times. And the story (both Cyber Sleuth and Hacker’s Memory) is highly entertaining. It is mostly kid-friendly, as you would expect from Digimon franchise, but from time to time, the game suddenly drops some unexpectedly "not-family-friendly" lines out of nowhere, making me almost spit out my drink, but admittedly, this also makes some very funny moments. [h1]Story[/h1] The story clearly isn’t meant to be taken seriously - you beat a dude in a Digimon battle, and somehow that is enough to make him decide to stop doing bad things. That kind of cheesy storytelling is part of the charm, but the plot surrounding [spoiler]Arata’s betrayal and return[/spoiler] in Cyber Sleuth is exceptionally unconvincing and poorly justified. More importantly, this whole plot is just utterly pointless, only wasting the appearance of [spoiler]Gallantmon, who just shows up, does nothing, and disappears.[/spoiler] Fortunately, the rest of Cyber Sleuth’s story is fairly solid, andHacker’s Memory has an even better story. Both stories feel quite slow around chapters 8 and 9, but thankfully, they both pick up the pace afterward and become much more exciting. [h1]Graphics[/h1] Originally released in 2015 and 2017, the complete edition was ported to PC in 2019. Therefore, the graphics look dated, and some areas look particularly rough on my 2K monitor, but it is perfect for Steam Deck, since the small screen makes some of those visual shortcomings far less noticeable, but you have to set the game to run on fullscreen on other device in advance so that it can work perfectly on Steam Deck. [h1]Menu and UI[/h1] Unfortunately, the cumbersome UI and menu design is beyond saving. The game constantly makes you move between separate menus that is logically connected and should be put in the same layer, for example, going to one menu to move Digimon, then back out and enter the same looking menu to evolve or devolve. This kind of repetition design appears on multiple frequently used menus, and it is frustrating because with so much back-and-forth, it is surprisingly easy to make mistakes and lose track of what you were trying to accomplish in the first place. There are a lot of things to keep track of - devolution/evolution routes, skill acquisition, stat distribution, and so on, these all vary from one Digimon to another, and the poorly visualized menu makes it quite overwhelming at times - the Digilab management menu displays long lists of Digimon names across multiple identical-looking pages. I often found my brain went completely blank looking at the menu, lost among long lists of names as I tried to find the individual Digimon I wanted to manage, while struggling to remember what had planned for it. I eventually had to write down the plans and steps just to keep track of everything. [h1]The Grinding and Complexity[/h1] Lastly, there is the problem of grinding. ABI determines a Digimon’s max level and bonus stats and can only be increased through repeated devolution and evolution, both of which reset level to 1. This means a lot of EXP grinding is required, and unless you get the three Platinum Numemon and nine tactician USBs setup, which I doubt you can get until late game, level farming can be quite a chore. Some Digimon cannot meet the stat requirements for their next evolution stage through normal leveling, while others require extensive grinding to reach a very high level for enough stats. This is where the bonus stats come into play, but making use of them is complicated. Ideally, you set the Digimon’s personality to match the stats you want, and equip Digifarm with the corresponding gear. Then, you place the Digimon in Digifarm with a leader whose personality corresponds to desired stats, and wait for stats to accumulate over real time. You may also need to get restraint chips to remove stats you don’t need, since the amount of bonus stats you can allocate is finite. All in all, raising a Digimon is lengthy, grindy, complicated process that takes brainpower (to plan). I can see this being a major turn-off for some people and I doubt everyone can find this not boring or time-wasting. Personally, Even as a Digimon fan, I don't like the grinding and the complexity, but overall I quite enjoyed the game.
Se crashea en el Chapter 6, al entrar a la estación de metro. Hasta ahora había sido un juego mediocre, lento, pero le di una oportunidad. He intentado de todo, pero sigue crasheandose en el mismo lugar. Que lástima. EDIT: Logré solucionarlo, pero fue un tedio. EDIT 2: Llegué a la conclusión de que este juego es una mala copia de Persona; tiene todo lo que esperarías de un juego de Persona pero sin los personajes e historia memorables. Tiene el elemento visual novel pero sin la profundidad que esperarías de un juego con tantas líneas de diálogo. Que increíble cómo tanto diálogo puede terminar en nada. No es un mal juego, pero no lo recomiendo a alguien que: a) No le guste la saga de Digimon b) No haya jugado nunca un juego similar y este sea su primer acercamiento (Mejor jugar Persona 3 Reaload)
All the "wah wah, muh steam cards going away!!" makes this game a 10/10, and good for the devs, glad to hear it, a crying gamer is the only good gamer, keep it up.
I decided to try this game after the trading cards fiasco and it's absolute dogsh!t. It's like a trash mobile game. Don't even bother for the trading cards. It's a shame that we'll never get a AAA quality Digimon game
Segundo mejor juego de Digimon para pc, luego de Time Stranger.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.