
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无聊透顶
挺好,挺好。 不知道为啥,最近这种切割掉挂机的短流程增量游戏这么多,这类游戏就两个地方比较值得说到,数值设计和玩法素材 数值设计:这个模板,策略深度基本做不出来的,科技树看起来四通八达的,其实还是个偏线性的养成,技能永远是下一个比上一个更贵,效果没必要细究,反正是哪里亮了点哪里,除了几个解锁后看起来比较nb的,永远点最便宜的,不存在几种强化技能里选一个重点培养,就算设计上存在,也没体验出来。所以数值上的设计主要体现在难度曲线,科技树搭配跨关卡的难度和收益,这点我觉得整体体验是不错的。还有一个亮点是:新的关卡可以获得更高倍率的低等级矿石,但是可能无法获得高等级矿石。高等级矿石要去前面关卡刷。 素材也挺好的,挖地小子增量版。操作量也不是很高,比较安逸。 除此之外,建议加个统计功能,想做最后一个挖石头的成就不知道还差多少。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
问题多得不想说,列举几个最突出的。 1.资源配置。看似挖的方块很多挖得很爽实际上前中期挖完回家一看啥玩意升级不了,资源给得抠搜得要死,甚至有些关键增量挖十趟都点不起来。 2.增量数值。严重怀疑是不是数值给错了,体力在天赋树从700直接跳到20000,挖掘速度和伤害甚至连普通石头挖着都费劲,全程靠技能(甚至前期只有炸药好用),前期就可以把钻头往下一放开始挂机,神人作品你这到底是增量游戏还是挂机放置? 3.重复度和美术。同为挖矿增量我就把你跟隔壁哥布林比,毕竟是下矿美术我也就不多说了,但是你游每个密度地图都一样,又没爽感重复度又高又不好看,是让玩家两眼一闭咬牙吃下你这玩意吗? 4.最恶心的一点是这游戏是忘了安装个跳跃键吗?化石在旁边炸药炸得太快下去了直接拿不了,沟槽的作者真是吃泔水了 有点是便宜,这个价格的体量其实也还行了,但是除此之外体验完全不如隔壁哥布林,只能说谨慎入手。
very fun
数值设计合理,基本全程都在爽,一开始操作可能稍稍有些不习惯,但是给的正反馈相当足。游戏时间不长但是很沉浸。
Ts is pretty addictive. -Great trailer music, made me spend $4 -Explosions were tuff, kept me playing -took way too ♥♥♥♥♥♥♥ long to get star drill at the very end -short & sweet 4 hr fun 7/10
整体是很合格的解压爽游,整体玩下来数值很丝滑基本没什么卡关点。大后期密度10 的时候满屏掉落、一路清屏,解压感直接拉满。 有一点不好的后面解锁的很多看起来很好的东西压根不知道是干啥的尤其是上下左右最终的 4 个,完全没感觉,感觉不如一开始解锁的炸弹和地震,最有用的应该是爆爆石吧,后面特效太多了,完全不知道是哪个道具在干啥。 但缺点也挺明显的: 一是后期难度失衡,成型之后一路平推毫无压力,过于简单反而少了点乐趣。感觉可以加一些道具携带限制,或者多做点构筑深度,现在通关完有点意犹未尽。 二是高阶道具的设计有点迷惑,后面解锁的一堆道具都没清晰说明,尤其是上下左右四个终极技能,解锁完完全没感觉到有啥用,存在感还不如初期的炸弹地震。再加上后期特效满天飞,根本分不清哪个道具在输出,主打一个 乱杀但不知道谁在 C。 三是内容体量偏少,本来以为正式版会有更多地图和技能,结果地图就一张,技能也只有一页,后期就是单纯堆密度提难度,玩久了重复感很强。 还有就是新手指引做得一般,星之力到底是啥,哈哈,虽然后面大概理解了,但刚上手确实懵。流程也偏短,我满打满算 6 小时就通关了,中间还挂机了一小时刷石头,实际上挂 5 分钟就够用了。 总的来说作为一款休闲小游戏质量很不错,打发时间非常合适,瑕不掩瑜,给个好评,期待后续能更新更多内容。
3个多小时的爽游,唯一问题就是玩完后不会再想玩了 一次性消费
纯碎的爽的游戏,不会因为数值不够卡关受苦,点个技能数值翻几倍几十倍。玩完有全成就了,对我这种没时间刷成就的绝对是好事
艺术就是爆炸
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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