
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我一直认为,增量游戏最重要的,就是阶梯式分布的游戏内容,以及和内容相匹配、恰到好处的成长曲线。但这款游戏恰恰缺少这些关键的优点。 不过对于一个流程极短的游戏来说,这一点确实不是很明显。但相对的,我也很难说服我自己,对一个内容如此稀少的游戏给出好评。 这个游戏成长最明显的,可能就是最开始能够一点一点升级钻头的时候,破坏的方块越来越多。反倒到了中后期,拥有越来越多技能,这种升级只能在速度上面进行微小的体现,而不能化作能够影响我游玩体验的要素,这是相当不合理的。这游戏的增量区间需要玩家手动的去调整不同难度评级的地图,这些地图之间的唯一区别就是需要破坏方块的困难程度,以及资源获取的倍率。这游戏的唯一玩法就是反复切换地图,然后尝试着一点点深入最底下。然后呢?然后就结束了。 挖矿,然后成长,然后挖更多的矿,然后再成长。这个逻辑本身是能够带来爽感的,但是这款游戏的节奏完全没有体现出这份乐趣。挂机不够挂机,手操不够手操,我很难找到一个合适的游玩姿态。这一点也和挖矿相关的技能设计有关系,尤其是中后期的技能。它们更像是换皮,只是用不同的排列方式清除地砖。但说实在的,就算我只有其中一个技能,我实际的清地砖过程也不会有什么变化。 缺点归缺点,结合游戏本身的游玩时长来看,上面这些问题并不会对游玩体验造成特别大的影响,至少不至于让我玩不下去。不过作为一款拿来售卖的游戏,我认为还是应当对它抱有相对高一点的期待。 作为增量挖矿作品,它具备基础的框架,但成长设计、技能多样性、内容体量都还有不小的短板。可以打发一小段碎片时间,但也仅仅如此
一時間くらい噛むとやっと味がするガム。 無心で穴を掘りたい人にオススメ。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚好过退款时间,游戏就没得玩了
The game peaks within the first half hour or so, but the gameplay stays repetitive from start to finish. Player input becomes almost irrelevant early on, turning the whole experience into a “start a run and wait” simulator. Clearing the game just means launching the same run about a hundred times—a passive loop that ends up feeling like a grind. There are also some under-tested elements, like achievements that can only be unlocked in the early game and performance drops when moving outside the intended play area.
Ts is pretty addictive. -Great trailer music, made me spend $4 -Explosions were tuff, kept me playing -took way too ♥♥♥♥♥♥♥ long to get star drill at the very end -short & sweet 4 hr fun 7/10
Good fun for a couple hours. Unfortunately you become TOO strong at the end and it becomes really difficult to complete some of the acheivements when you're falling down very quickly.
你那星星一定要那么设计吗,傻逼游戏
纯粹的数值体验,纯粹的超高密度指数级反馈,纯粹的无脑与放松!极致的设计,优雅!
재밌다 이런 짧은 호흡의 도파민 터지는 게임이 좋아
真的好玩!成长曲线、数值设置都刚刚好,关卡难度设计合理,每一次升级进入关卡带来的反馈都让人感觉很爽。4-5个小时的流程不长不短,同时也不会无脑割草,导致玩腻。推荐!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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