
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个增量小游戏,还行吧,可游玩时间有点短三个多小时通关了
goooood
没有任何提示,纯靠试,而且图标连个文字说明都没有,谁知道哪个是哪个阿
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144.4K | 325 | 74% | $29.99 | |
| $144.4K | 334 | 68% | $24.99 | |
| $144.3K | 805 | 99% | $9.99 | |
| $144.3K | 312 | 88% | $11.99 | |
| $144.3K | 1.1K | 97% | $10.99 | |
| $144.3K | 608 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.8K | 177 | 66% | $11.99 | |
| $309 | 9 | 67% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.5K | 238 | 80% | $9.99 | |
| $35.6K | 311 | 82% | $1.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아......도파민 터질때쯤 엔딩인 게임...가격이 아쉽다 더 싸면 아쉬운데로 시간때울만함.
玩了三个小时,那个紫色的矿石从来没见过,就硬卡流程,真的恶心体验当赛博蜗牛打工赚钱,抛开这个游戏还行
시간 때우기 좋음
短小,玩着还行,内容很少
有几个点太影响游玩体验了,第一个是错过化石或者宝箱就没办法获取了,后期有技能才有可能获取,还有就是经常卡东西,需要一直刷刷刷,没有新的体验,有种上班的感觉
엔딩 후에 평가 변경 함. 2시간 내외쯤에 고통받는 타이밍 오는데, 그것만 넘기면 방치플에 인크리멘탈 느낌 오긴 함. 무튼 엔딩 보고나서도 여전한 생각은 성장곡선, 자원과 노드의 설계가 이상하다는 것임. 도대체 루비랑 에메랄드, 다이아몬드는 딱히 쓰이지도 않는데 왜 초반부터 노드 오픈되어서 불필요한 고민거리 만드는지 모르겠음. 최하급인 돌은 후반까지 쓰이면서, 은은 존나빨리 유기되고, 금은 중반까지 계속 모잘라서 고통받게 만드는 주범임. 초중반 설계 좀 다듬는다면 그냥저냥 할만은 하겠지만 추천은 못하겠음. 별개로, 블록 300,000개 깨는 업적때문에 엔딩 후 30분 정도 더 플레이함.
不夠爽,甚至是憋屈
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.