
Online co-op horror for 1–6 players. Board a cursed flying ship, raid haunted graveyards for loot, and survive monsters that hear every sound. Beware of UFO abductions, grab boosters from vending machines, gamble in the onboard casino, and embrace pure chaos with friends in voice chat.
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About
Online co-op horror for 1–6 players with voice chat and terrifying monsters. Board a cursed flying ship and raid graveyards using shovels, crowbars, and improvised weapons.
Coffins and crypts hide loot: some give powerful boosts (speed, super-jump, and more), some bring curses… You must also remember about monsters that might burst out of the ground.
Most monsters hear everything: from shovels to voice chat. Scream once, and they’ll come for you. Feeling unlucky? A UFO could beam you straight into space!
Vending machines dish out boosters and handy items, while the ship’s casino - blackjack, roulette and thimbles - lets you multiply your loot… or lose it all!
Invite up to 5 friends on Steam and dive into the chaos together. Solo? Go ahead - but nobody will hear you scream.
• 1–6 players in online co-op
• Proximity voice chat with special voice effects
• Monsters that hunt by sound - and UFO abductions
• Boosters and cursed items straight from the graves
• Full shipboard casino and bar
• Pure chaos, friend betrayal, and nonstop mayhem
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我都抱大腿,讚讚
Esta todo bugeado. No pudimos ni cargar una partida.
Jogo absurdamente bom, recomendo para jogar com os amigos, a roleta do barco é mt boa KKKKKKKKKKKKKKKK
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Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Russian, Japanese, Portuguese - Brazil
Hours played at review time, across 269 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ударная игра, много чем есть заняться, надеюсь разраб не забросит проект и добавит ещё больше активностей и рандома) Потенциал тут огромный
Dig, Dig, Die is a cooperative horror game developed and published by Alice Games that takes the familiar idea of multiplayer graveyard exploration and turns it into a deliberately unpredictable mixture of supernatural danger, treasure hunting, physics-driven comedy, and questionable decision-making. Designed for one to six players, the game puts its crew aboard a cursed flying ship before sending them into sinister graveyards in search of anything valuable enough to justify disturbing the dead. Its horror is not presented with complete seriousness. Instead, frightening encounters regularly collide with absurd situations, making the experience as much about laughing at a disastrous expedition as successfully escaping from one. The basic objective revolves around digging through graves and exploring crypts for valuables. Shovels and crowbars are important tools, but uncovering a coffin is never guaranteed to produce something desirable. A grave might contain useful treasure or an enhancement capable of improving abilities such as movement and jumping, yet another excavation could reveal a cursed object or awaken something hostile. This uncertainty gives the central digging mechanic genuine purpose. Every new discovery represents another gamble, encouraging players to continue searching even when leaving with their existing haul would clearly be the safer decision. Noise makes these expeditions considerably more dangerous. Certain monsters can respond to sounds created by players, including communication through voice chat. This makes proximity voice communication more than a convenient multiplayer feature because careless conversation can become a gameplay liability. Players need to exchange information, warn friends, and coordinate their actions while simultaneously considering whether shouting will reveal their position. It is an effective concept for cooperative horror because panic naturally makes people louder at exactly the moment when silence becomes most valuable. Voice effects further emphasize the game's humorous personality and should create plenty of amusing situations between friends. Dig, Dig, Die is also willing to become completely ridiculous when necessary. Players can encounter UFO-related events and potentially find themselves abducted into space, introducing an unexpected science-fiction element into an already bizarre supernatural setting. Such events demonstrate that the game prioritizes emergent multiplayer stories over maintaining a consistently oppressive horror atmosphere. Monsters, haunted graves, pirates, cursed objects, flying ships, physics interactions, and extraterrestrial interference all coexist within the same adventure. The mixture is intentionally excessive, but that excess gives the game more personality than it would have as another straightforward haunted-location survival experience. The flying ship serves as an important break between dangerous expeditions. Rather than functioning solely as transportation, it becomes a hub where players can make use of what they have collected. Vending machines provide equipment and boosters that can improve future attempts, creating a practical reason to accumulate wealth. The progression structure therefore encourages players to survive long enough to turn dangerous discoveries into advantages. However, sensible preparation is only one option because the ship also contains activities capable of destroying the crew's carefully earned fortune. A casino allows players to participate in blackjack, roulette, and thimbles, extending the game's obsession with risk beyond the graveyard itself. A successful expedition can provide enough wealth for meaningful improvements, but players can instead gamble their earnings in pursuit of an even greater reward. This is one of the more distinctive aspects of the concept because reaching safety does not necessarily end the tension surrounding valuable loot. Greed remains dangerous even after the monsters have been left behind. The mechanic also creates opportunities for humorous arguments when one crew member decides that risking the group's hard-earned resources is somehow a brilliant plan. Cooperative play appears to be where the game's systems can reach their full potential. With support for up to six participants, larger groups can create considerable chaos as everyone digs, explores, talks, escapes from enemies, handles valuables, and decides how far to push an expedition. Smaller groups should offer a more controlled experience, while playing alone naturally removes much of the social comedy. The design seems especially appropriate for groups that enjoy improvisation and can accept failure as part of the entertainment. Players who insist on maximizing efficiency may become frustrated by random complications, whereas those willing to embrace unexpected disasters are more likely to appreciate what Alice Games is attempting. The combination of survival, exploration, stealth, action, physics, procedural elements, roguelike ideas, and permanent consequences gives the game room for repeated expeditions to develop differently. Its long-term appeal will depend heavily on the variety of graveyards, enemies, loot, curses, random events, and meaningful upgrades available. Cooperative horror games can lose some of their impact after players understand every possible threat, so unpredictability will be particularly important here. The underlying concept nevertheless has considerable replay potential because several systems can interfere with one another. A routine excavation can quickly become a chase, a profitable run can be ruined by a curse, and an apparently successful return to the ship can still end with someone losing everything through gambling. The presentation supports the game's strange balance between danger and comedy without demanding especially extreme computer hardware. Its relatively modest storage footprint and accessible system requirements should make it easier for groups to install and play without requiring enormous amounts of disk space. Multiple interface languages also broaden its accessibility. Alice Games additionally discloses the use of generative AI during development for initial music, concept artwork, and temporary translations, while explaining that these materials were subsequently edited and finalized by humans. This disclosure provides useful context regarding how some production assets originated. What makes Dig, Dig, Die interesting is not any single mechanic but the way its systems encourage players to create their own problems. Digging deeper might produce better treasure, but it might also unleash a monster. Talking can help the team coordinate, but noise can attract danger. Valuable discoveries can improve future expeditions, yet cursed items introduce additional uncertainty. Returning safely with money should represent success, but the casino provides an immediate opportunity to throw that success away. Even the people who are supposed to be helping can contribute to the disaster through panic, greed, betrayal, or simple incompetence. As a result, Dig, Dig, Die seems most appealing as a multiplayer horror playground rather than a meticulously scripted horror adventure. Alice Games has built its premise around the idea that unexpected situations are often more memorable than predetermined scares. Its cursed graveyards provide the danger, treasure provides motivation, sound-sensitive enemies create tension, and the flying ship gives players a place to prepare or make terrible financial decisions before trying again. UFO abductions and other absurd touches ensure that the game never takes its own horror too seriously. Provided its procedural encounters and content variety can sustain repeated sessions, the combination has strong potential for groups seeking cooperative horror where laughter and panic are equally important. Rating: 7/10
jeux très amusant , entre amis ces que du bonheur et du rire
Fun , map aleatoire , les ennemies sont pas trop dure une fois qu on les connais ... hate de voir les maj
cool
Incredibly fun co-op game about crazy pirates in search of adventures who constantly get into some kind of chaos.
ну игра не врёт сначала копаешь копаешь и копаешь а потом тебя друг убивает да ещё я сын маминой подруги оказывается
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