
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.6Kreviews | 92% | — | $1.4M |
| $11.25−25% | 21ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a fun rouge like that plays well with a dice roll concept.
I remember playing this demo on some webpage during my highschool freshmen year. this game has developed greatly since then and im having so much fun playing this... even if my RNG is actual dog water.
Хорошая игра, советую. Играл в её ещё со времён беты - origins.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean, Simplified Chinese
| $11.99−20% |
| — |
| — |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 238 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
重度依赖sl,什么节点都可以sl,除了奖励挑战和局内强化修正!!!
The mechanics are fine for what they are: slotting dice into a board is a neat idea. I really like the relic/artifact design, there's a ton of design space and they at least touched on all of it. However: * Each run takes way too long. my first two runs were nearly 2 hours long, my third was nearly 3 hours long. Efforts to speed up the game have not helped: battles are just fundamentally too comparatively rewarding to pass up * The base mechanics don't play enough with the physicality of the game board, and jokers can only make up some of the difference. * Some specific enemies will apply tiles or have unique dice, but on the whole the only mechanic you'll consistently interact with that really cares about the dice being slotted into spaces on a board is the boost die. * it has the classic Spirelike problem of demanding you go in with a single build and then executing on said build, rather than adapting your build as the game progresses. * This problem is exacerbated by the dice mechanics being rather shallow, leaving builds on the whole slotting into ideas like "attack" and "block" * By game's end you're skipping like 90% of the battle rewards for more coin. Which, by the way, is a problem Slay the Spire already solved by making post-battle coin rewards not dependent on skipping the card reward Buy it while it's on sale and get a run in with all four characters.
what is this, some kind of Die in the Dungeon?
Overall a great rogue-like, this game has a ton of fun strategies to try out and also offers a nice and increasing challenge throughout its runtime. I'd like to see more characters being added to have more strategies available (maybe someone gold based?) and also some way to make shops more valuable, like adding a re-roll or replacement to the items offered, to give some more control over your build.
Très bon jeux.
Very cool dice roguelike. Higher difficulties are quite fun to play at with the exception of last (dif 8). Probably the most fun is around dif 6 or 7. The characters are a bit unballenced with Nora having unlimited energy with a bit of thinking and deck managment.
This game is cute and has potentially very interesting mechanics! I wish I could get deeper in to them, but the fact that the game only ever refers to a single die as a "dice" and mentions dice near constantly, it is pretty much unplayable. I was hoping this would be fixed in the months since I last played, but maybe one day the developers will get a proper proof reader.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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