
In the land of Vikings a monstrous portal has opened. The Great Old One is plotting to take over the world. Chaos spreads far and wide... and the party's just getting started! Novice Valkyries along with their new mysterious friend set out to save the world. What could possibly go wrong?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−80% | 99reviews | 71% | — | $4.5K |
| $11.99 | 110ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun güzel booyy
Sound: 5 Graphics: 6 Story: 6 Gameplay: 5 Commands: 4 Fun: 5 Time to load / lag: 9 Bugs / Problems: 9 Final score: 5
Для меня она скучноватая.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Traditional Chinese, Italian, Japanese*languages with full audio support
| $14.99 |
| 97ratings |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
die for wolomin
有官中无脑赞了,估计游戏不差。fanatical包入的本体约3元,目前就这,看以后追评。
Türkçe dil desteği olan kafa dağıtmak için indirimde alınabilecek güzel bir oyun.
Bom demais!!!
教程到桶那边出了一串乱麻 不知道重复按啥。好呵呵
The gameplay, scenery, and environments are far too repetitive. Too boring, It doesn't make you want to progress in the game.
Die for Valhalla! is an action RPG beat ’em up that takes familiar mechanics from the genre and injects them with a clever twist rooted in Norse mythology. Developed and published by Monster Couch, the game puts you in the role of a Valkyrie, not as a mighty warrior, but as a spirit who possesses fallen heroes to fight in her stead. This concept of inhabiting warriors is the heart of the gameplay and adds an extra layer of strategy to what would otherwise be a traditional side-scrolling brawler. Instead of playing as one fixed character, you are constantly shifting between different classes, each with their own abilities, and adapting to whatever the battlefield throws at you. It creates a rhythm where experimentation and improvisation become just as important as button-mashing. The possession system alone makes the game stand out from other beat ’em ups. Every fallen Viking you take control of plays differently, whether it’s a brute with heavy swings, a swift rogue, or a ranged fighter with projectiles. The Valkyrie herself is fragile and unable to take much damage, so relying on her alone is never a good option. Deciding which warrior to control and when to abandon a body to switch into another becomes a constant balancing act, especially during tougher encounters. The mechanic isn’t just a gimmick—it fundamentally shapes how you approach combat, forcing you to think beyond simple combos. It also gives battles a dynamic quality, as the flow of a fight changes dramatically depending on what kind of warrior you can claim. Progression is another highlight. The game offers a skill system with dozens of abilities that can be unlocked to tailor the Valkyrie to your playstyle. Runes and perks add further customization, making each run feel a little different depending on the choices you make. There are also two distinct gameplay paths: one more forgiving and focused on brawler-style action, and another with roguelike elements where permadeath and harsher penalties raise the stakes considerably. This dual approach works well, as it allows players who want a lighter experience to still enjoy the game, while also catering to those looking for a greater challenge and replayability. The presentation fits the theme while keeping things lighthearted. The art style is colorful and cartoonish, with plenty of personality in the character designs and environments. From Viking villages to strange swamps and deserts, the variety in the backgrounds helps offset the repetitiveness that creeps in as the game progresses. Enemies range from grotesque monsters to mythological-inspired beasts, and though the designs are fun to look at, you’ll encounter a lot of repetition in their patterns as the hours go on. The music and sound effects do their job without standing out too much, with combat hits feeling solid enough to give a sense of weight, even if the soundtrack itself doesn’t linger after you stop playing. Where the game starts to stumble is in its longevity. As enjoyable as the core mechanics are, repetition becomes hard to ignore. Levels often reuse the same structural templates, and enemies start blending together after a while. While the possession system helps mix things up, it doesn’t fully mask the fact that the game leans heavily on wave after wave of enemies rather than introducing new and inventive challenges. Bosses, while visually imposing, sometimes lack depth in their mechanics, relying more on spectacle than strategy. This can leave the later stages feeling like endurance tests instead of exciting battles. Performance issues also crop up, particularly in fights with large numbers of enemies or summoned allies. Frame drops and occasional visual clutter can make it hard to track what’s happening, which is especially frustrating in a game where switching characters and timing dodges or parries matters. It’s not game-breaking, but it does detract from the flow of combat and can turn chaotic moments into messy ones. Still, when things are running smoothly, the action is frantic and satisfying, especially in cooperative play. Co-op is where Die for Valhalla! shines brightest. Up to four players can join in locally, and the chaotic nature of the gameplay makes for plenty of hilarious, unpredictable moments. Playing solo highlights the repetition more starkly, but with friends, the shared laughter and unpredictability go a long way in smoothing over the game’s rougher edges. It’s easy to see that the design prioritizes social play, and in that context, it succeeds at delivering a fun and memorable experience. In the end, Die for Valhalla! is a creative spin on a familiar genre. Its possession mechanic, progression systems, and blend of brawler and roguelike elements give it a unique identity, even if its repetition and occasional technical hiccups hold it back from greatness. For players who enjoy beat ’em ups and want something with a quirky twist, or for groups looking for a co-op game full of chaotic battles, it’s a worthwhile choice. It may not reinvent the genre entirely, but it brings enough personality and originality to stand out, making it a solid recommendation for fans of Norse-themed action and lighthearted mythological mayhem. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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