
Paw Paw Paw was a peaceful and prosperous kingdom. Until one day, when the King had decided to enforce everyone to wear pants. We are the resistance. We are the Antipants.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.89−91% | 442reviews | 55% | — | $6.2K |
| $9.99 | 173ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pantolon giymeyinnnn,,, saçma ama eğlenceli bir yapım değişik ve kendine özgü buldum
为不穿裤子而战!
[h2]Плохо.[/h2] Из хорошего можно отметить сеттинг и саму историю, они достаточно свежи и необычны, в остальном не то чтобы ужасно, просто плохо. Если вы уж решились на покупку, то имейте в виду, что: - если вы играете с дека, или пк, не важно, при этом желаете играть с геймпада, но случайно нажали кнопку мыши, кнопку клавиатуры, то только перезаход исправит проблему с управлением. - окружение нарисовано таким образом, что, например, на уровне, где вы спускаетесь с горы вы не сразу поймете во что вы врежетесь, что надо перепрыгивать, какой хитпоинт у этого недоразумения. - упавшего на землю врага невозможно добить, зато враги толпой запинывают тебя лежащего. - онлайн коопа нет, с ним было бы лучше. Ну не получается у меня привозить друзей поиграть со мной за многие тысячи километров. - музыка будто бы взята из бесплатных стоков и она неплохая, но она жутко надоедает. - найм спутников никак не решает проблему, ибо спутник дохнет при первой возможности и толку от него ни какого. - комбо... это плохо В общем игра, даже за свои 62 цента по скидке, не вызывает положительных эмоций и скорее похожа на ранний доступ, чем на готовый продукт.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 52.2/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Turkish, Russian, Portuguese - Brazil, Spanish - Latin America, Czech +3 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfair combat (in single player). Enemies knock you down once and you are stun locked in the animation until death. Not only that, but the enemies have no tell for when they are about to attack. So you end up just rolling around and hitting them... but you can't stunlock them either, not really, so you just pray they die before you do. You can level up to increase your damage... by beating the same level over and over and over and over.... and over.... Grindy, jank mess of a game.
Słabsza wersja castle crashers totalnie bez polotu a większość osiągnięć nastawiona na chory grind jeżeli zamierzasz to kupić to odradzam ja kupiłem tylko dlatego że kolejna gierka do wymaksowania za 3 złote.
The story is fun, but the game isn't well-made at all. The only differences between the classes are some simple skill trees and weapon types. Each class is restricted to just one weapon type, which gets tedious. I wasn't satisfied with it as an RPG.
ein sehr gutes spiel. ich empfehle es. der preiß für dieses spiel ist im angebot für -91% der hammer, es ist einfach wie geschenkt.
有卡 有中文 有成就
Played solo and this game feels completely broken unless you have friends carrying the experience. The balancing is terrible: enemies stun lock you nonstop, attacks feel unfair, and even on "easy" difficulty the game is still frustratingly punishing for no reason. Combat quickly turns into mashing while getting chain hit instead of anything actually fun or learning-based. The controls and vertical positioning are awful too, so half the time you miss attacks because your character isn’t lined up properly. Starting on keyboard was another mistake because if you want to switch to controller later, the game forces you to restart from zero. The art style is cute and the music is fine, but the story is basically just “something about pants” and feels completely pointless. Overall this honestly feels like a co-op game that nobody bothered to balance or test for solo players.
Paw Paw Paw is a lighthearted yet surprisingly challenging side-scrolling beat ’em up developed by Simpleton and published by GrabTheGames. It takes the classic formula of old-school brawlers and infuses it with a humorous and absurd narrative about rebellion, freedom, and pants. Set in a kingdom populated entirely by anthropomorphic animals, the story begins when the king, under the influence of a mysterious object that falls from the sky, decrees that every citizen must start wearing pants. This bizarre law sparks outrage across the land, giving rise to a resistance movement known as the “Antipants” rebels. You play as one of these warriors, determined to bring down the monarchy and restore the right to live trouser-free. It’s a ridiculous premise that immediately sets the tone for the rest of the game—silly, self-aware, and full of charm—but beneath the humor lies a well-crafted brawler that delivers both satisfying combat and a steady sense of progression. The game’s structure is inspired by the golden age of 2D beat ’em ups, where you advance through levels, take down waves of enemies, and face off against larger-than-life bosses. What sets Paw Paw Paw apart from its retro inspirations is the inclusion of RPG-style customization and progression systems. Players can choose from several distinct character classes, each offering a different combat style—one-handed weapon users with shields for defense, nimble dual-wielders for speed, heavy hitters with two-handed weapons, and ranged fighters who rely on precision. As you progress, you earn experience points that can be spent on stat upgrades and new abilities, gradually transforming your chosen warrior from a clumsy rebel into a powerful hero. You can also collect or purchase equipment to fine-tune your build, adding layers of strategy to what might otherwise have been a simple button-mashing affair. These mechanics help create a satisfying gameplay loop where each victory feels meaningful, and every failure encourages you to improve your loadout or adjust your tactics. Combat in Paw Paw Paw is simple to grasp but has enough nuance to remain engaging over the course of its campaign. Each level throws different combinations of enemies at you—spear soldiers, archers, berserkers, and more—each requiring slightly different approaches. The controls are tight and responsive, making combos and dodges feel natural, and the game rewards aggression while punishing carelessness. Some stages also introduce environmental hazards or unique objectives that break up the flow of constant fighting. You might be tasked with escorting a bomb into an enemy camp, defending a point from waves of attackers, or sliding through a chaotic downhill chase. These moments give the campaign a welcome sense of variety and prevent monotony from setting in. Boss fights serve as the game’s biggest tests of endurance and skill, featuring multi-phase encounters that force you to learn attack patterns and exploit openings. They can be frustrating at times, especially when difficulty spikes appear suddenly, but overcoming them always feels satisfying. Outside of combat, Paw Paw Paw includes a lightweight management layer that gives you breathing room between battles. After completing stages, you can visit outposts that act as safe zones, allowing you to upgrade weapons, recruit companions, rest, and prepare for the next mission. This hub-like structure provides a rhythm of rest and intensity that keeps the pacing steady. The game can be played solo, but its co-op mode is where it truly shines. Teaming up with friends transforms the experience into chaotic fun, where coordination and shared laughter replace the frustration of difficult encounters. Co-op introduces a “shared death” element—if one player goes down, everyone pays the price—which raises the stakes and creates moments of tension and hilarity in equal measure. Visually, the game is bright, colorful, and full of personality. The cartoon-inspired art style complements the absurdity of its world, while the fluid animations make combat feel lively. The anthropomorphic characters are expressive and memorable, each designed with a mix of cuteness and ferocity that fits perfectly with the game’s comedic tone. Despite the cheerful aesthetic, the combat can be unexpectedly gory, with defeated enemies losing limbs or heads in exaggerated bursts of cartoon violence. This contrast between playful design and over-the-top brutality adds to the game’s charm, ensuring it never takes itself too seriously. The environments are equally diverse, ranging from lush forests and mountain passes to castle interiors and snow-covered fields. Accompanied by an upbeat, percussion-driven soundtrack, each stage feels vibrant and energetic, even during moments of chaos. That said, Paw Paw Paw isn’t without its flaws. The difficulty balance can be inconsistent, with some levels feeling smooth and fair while others are punishingly hard, especially when playing solo. Certain classes—particularly ranged ones—feel underpowered compared to melee fighters, which can make combat less rewarding depending on your playstyle. The game also suffers from occasional glitches, such as characters clipping into the environment or becoming stuck during revival animations. These technical hiccups can break immersion, especially during long fights. Additionally, the grind for experience points and gear can feel repetitive, especially late in the campaign when upgrades become more expensive and enemies more durable. However, these issues are more annoyances than dealbreakers, and they rarely overshadow the core enjoyment of the gameplay. In the end, Paw Paw Paw is a charming, energetic, and surprisingly deep beat ’em up that combines humor, style, and solid mechanics into a cohesive package. It’s a game that never forgets to have fun, and its silly premise serves as a refreshing contrast to its occasionally brutal challenge. Whether you’re drawn in by the colorful art, the satisfying combat, or the absurd rebellion against pants-wearing tyranny, it delivers an experience that feels both nostalgic and unique. It may stumble in places, but its heart and creativity shine through in every stage. For fans of classic arcade brawlers or anyone looking for a lighthearted action game to enjoy alone or with friends, Paw Paw Paw offers a delightful blend of chaos and charm that’s hard to resist. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
Related
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