
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Originally played this game on Apple Arcade and then completed the DLCs here on Steam. I thoroughly enjoyed this game! There are some great mods out there for this game too, which is where most of my hours here on Steam come from. Lore isn't really a major part of this game or anything, but the writing is quirky and charming. Reunion got the biggest chuckles out of me. (Reunion & Halloween have great gimmicks as well, with more puzzle-y elements I personally enjoy a lot!) The artwork grew on me overtime. I'm not usually one for roguelikes or deckbuilders, but this game manages to make it very appealing and accessible! It's not too difficult, with most episodes being completable on your first try (at least in my case). There were only a few episodes/achievements I really struggled on, and even then, no episode surpassed 10 losses. That being said, it's not like this game is a walk in the park-you still need to think and strategize, especially as you progress further. It's simply fun. NOTE: One of my friends told me how to "save scum" early on, so I frequently made use of that as I played this game. It didn't take any enjoyment out of it for me but playing this game without save-scumming is a small challenge itself. Of course, even if you reset a battle, if you did not make good decisions prior to the battle, you will likely still lose. So, it's not an insta-win button.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,就是玩的有点困。对于独立游戏来说,是合格的,但谈不上优秀,
Хорошая игра что бы подумать и обматирить свою удачу
不错的
крутая игруха,сап серому , затянуть может
Muito bom
I am impossibly divided on my thoughts on this game. I originally did not recommend the game, But as I close in on the last bit of 100%ing it, having finally gotten past the last major hurdle, I will recommend this game, BUT just be prepared for what you're getting into. The game, naturally, has an enormous focus on RNG and your ability to adapt and make a build around it. The game is segmented into many challenges per character. Most of them function well and are really excellent. It's a quality romp. HOWEVER. When it's bad, it's insufferable. As the number of 'builds' predicated on the number of equipment, can be such a small pool that the run becomes effectively solved until the last floor or 2, and so you just run until you get a winning hand. These few striking blemishes, make it hard to recommend, if you're dead-set on beating the game 100%. It has excellent ideas, and makes a really unique problem solving loop akin to a card game. Play it, enjoy it, but don't be dead-set on completing everything. It's not the best rouge-like out there, but it's a very unique and fun experience worth giving a shot. TLDR: Unique puzzle-esq. rouge-like but take the later challenges with a LARGE grain of salt.
アイデアやシステムは工夫されてる感じで高評価が多かったので購入したが、実際にやってみるとバランスが悪くて面白くなかった。サイコロの運要素が面白味のはずなのに相手の出目はほぼデキレで、6分の1の欲しい数字を当たり前のように出してくる。接戦で負けて、悔しいからもう一度やろうという感じにはならず、敵の出目にうんざりしながら体力を削られ、運が悪ければ負けてゲームオーバーって感じです。敵のデッキの調整が難しかったのかもしれないが、やはりサイコロの出目はランダムじゃないと・・・。
The game show part is annoying but the gameplay is a lot of fun. Each of the contestants offers a different playstyle and a different experience. And what the hell, the graphics are cute!
roll
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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