
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
모 스트리머 보고 구매했다가 귀엽고 재밌는 게임 시스템에 빠져서 엔딩까지 쭉 달렸던 게임. 덱빌딩 로그라이트 장르가 처음이라면 추천한다. 그다지 어렵지 않고, 분위기가 밝아서 남녀노소 추천할만하다. 소리가 너무 귀엽다
My most favorite indie title. Energetic music, engaging challenge runs, and mobile support makes this game so good. I've completed the game & collection on my phone and will still complete some runs once in a while.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You figure out what is going on a bit too quick, there isn't that much depth or actual variety with the builds, once you have your "winning strategy" it's just what you do all the time. Equipment slots too few to really experiment or create crazy strategies, and that really hurts the game. In other roguelike games that don't have that much build variety, there is at least the enjoyment of the moment to moment combat to keep you entertained. By being based around dice this game does not have that (at least for me) you roll, see what you get, and then do the optimal thing, almost no real decision making. Making a slog of a game. Not "bad" but definitely not as good as others will have you believe.
Хорошая игра что бы подумать и обматирить свою удачу
不错的
Entretenido que tengan tanta variedad entre partidas, te fuerza a adaptarte en cada nivel :) lo cual ayuda a evitar lo monótono.
крутая игруха,сап серому , затянуть может
Where to even begin with this roguelike/roguelite hybrid of a game... Honestly, its quite a fun game that presents unique challenges although some of the mechanics for characters involve some interesting strategies that are tricky to fully grasp at first. Definitely brings something different in terms of gameplay that does make it stand out a little more in this niche.
도전과제 깨는 재미가 있음. 덱 빌딩만 잘하면 아슬아슬하게 깰 수 있으니 하는 재미가 있음. 다만 계속 반복되는 느낌이 들긴 함
I am impossibly divided on my thoughts on this game. I originally did not recommend the game, But as I close in on the last bit of 100%ing it, having finally gotten past the last major hurdle, I will recommend this game, BUT just be prepared for what you're getting into. The game, naturally, has an enormous focus on RNG and your ability to adapt and make a build around it. The game is segmented into many challenges per character. Most of them function well and are really excellent. It's a quality romp. HOWEVER. When it's bad, it's insufferable. As the number of 'builds' predicated on the number of equipment, can be such a small pool that the run becomes effectively solved until the last floor or 2, and so you just run until you get a winning hand. These few striking blemishes, make it hard to recommend, if you're dead-set on beating the game 100%. It has excellent ideas, and makes a really unique problem solving loop akin to a card game. Play it, enjoy it, but don't be dead-set on completing everything. It's not the best rouge-like out there, but it's a very unique and fun experience worth giving a shot. TLDR: Unique puzzle-esq. rouge-like but take the later challenges with a LARGE grain of salt.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.9M | 218.6K | 97% | $24.99 | |
| $15.3K | 231 | 66% | $3.59 | |
| $13K | 43 | 93% | $9.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $965.8K | 2.9K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 4.4K | 70% | $34.99 |