
Discover a high-stakes roguelike dice-builder where every roll is a risk, every risk is a thrill, and every thrill teeters between triumph and disaster. Set in charmingly chaotic Camelot, chance collides with strategy, mastery dances with madness, and one single roll can rewrite your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dicealot is a high-stakes roguelike dice-builder where every roll is a risk, every risk is a thrill, and every thrill teeters between triumph and disaster. Roll in search of devastating strikes, gamble in the hunt for nail-biting payoffs, and push your luck to its very limits as you battle to conquer your foes.
Set in the charmingly chaotic realm of Camelot, chance collides with strategy, mastery dances with madness, and one single roll can rewrite your fate. The twist? Keep rolling to stack bigger combos and score more points, but push too far, and you’ll lose everything you’ve gained that turn.
Every roll matters. Every choice could be your last. Do you dare to keep rolling when the Kingdom itself hangs in the balance?

You’ll begin each run with a simple set of dice, but between battles you’ll stop at shops to expand and refine your collection. Some dice tilt the odds in your favour, others amplify your scores, and a few can backfire entirely, unless you’ve saved enough re-rolls to turn the tide. It’s up to you to experiment and discover the perfect combinations to save King Arthur and smite his foes!
Wield one of 10 distinct weapons that fundamentally transform the way you play. Maybe you favour steady, smaller, but consistent hits, or perhaps you thrive on the thrill of chasing the biggest rolls? Every choice unlocks a unique playstyle and demands a new strategy, putting your fate in your own hands as you forge your path to victory.

A strange and sinister fate has befallen King Arthur, cursed by a spell that threatens all of Camelot. Now Queen Guinevere must rally the loyal Knights of the Round Table and lead them through a medieval kingdom that’s both charmingly unhinged and dangerously unpredictable.
Master the mayhem on your own terms in this roguelike, where Farkle-inspired combat meets deck-building depth. Every decision you make will shape your fate, and victory belongs to those bold enough to embrace the chaos and risk it all for the perfect combination.
High-risk, high-reward, high-stakes gameplay, where every decision matters
100+ unique dice to encounter for progressive dice-building
10 distinct weapons with their own unique abilities to tweak your playstyle
30+ wicked foes for you to take on within the chaotic Camelot realm
7 difficulty levels for endless replayability and to test your mettle
Push-your-luck Farkle-inspired combat will keep you on the edge of your seat
Face over 30 eclectic enemies, each with varied abilities and unique dice that will test your dice-building skills and strategy. From irate maidens to mystical creatures, your journey will be challenged at every turn. Will you persevere and save your King? Do you have the nerve to keep rolling when everything's on the line?
Push your luck! Master the Madness! Hold Your Nerve! Save the Kingdom!
Wishlist Dicealot now to be the first to roll into the kingdom.
Inspirations
Fans of Balatro, Monster Train, Slay the Spire, Inscryption, and Dicey Dungeons will feel right at home - with a dice-driven twist that’s all Dicealot’s own.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 254reviews | 80% | — | $103.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very, very disappointed at the RNG in this game, which has a lot of potential and otherwise is a good game to play. I've had dice change their faces after they've stopped rolling to my disadvantage and I just can't abide by that. It's pretty obvious that RNG is malleable in this game and that means it's an automatic no for me. If you're going to screw me with RNG, that's fine, Just don't make it look obvious.
You can't disable the dice animation so you have to spend a majority of your time just watching the same animation play over and over. No retry option when you fail a run. It takes at minimum three menus and four clicks to restart a run, which increases the higher the difficulty You can lose a run on your first roll with zero input, which would be fine if it wasn't for the huge menu tax and animations
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. If you are into any math at all it can become trivial though, for example I have less than an hour in the game and unlocked the "over 1000 gold achievement" because one of the fortune dice (banditry fortune dice) has an expected net return or value of 2.5 gold per roll. So as the number of rolls n approaches infinity your expected earned gold also approaches infinity so long as you start with a decent amount of gold to begin with and don't overflow the integer limit if there is one.
Didn't like Balatro but this game is fun
[h1][b] Early Access to the Hantavirus!? What else could possibly be the excuse here? I was having a lot of fun playing the tutorial, when all of a sudden the game stopped responding. Indeed, the exact same bug(s) mentioned in negative reviews published (6!) months ago. SIX!!!!!! Honestly, the kirking tutorial!? Shame on you![/b][/h1]
Its possible for the dice face showing to not match the "actual" resolving dice face. Screen shake is mild but exists, and can't be turned off. While fake interlacing can be turned off, the "CRT" effect of "curved screen edges" can't, nor can the general blurred interface. Framerate is unsteady. I tested on multiple screen configurations, and with G-Sync on and off. Its possible to make plays on the board even while you're in the options menu, allowing for unintended clicks. The tutorial is possible to get softlocked in, since it asks you to buy three things from shops without making sure you can afford the third with the 100g it gives you. And get ready to right click a ton until you memorize what the various quest dice do, or just whenever you suspect the game is lying to you about which side is face up... --- All this in just over an hour of play. If I wasn't in a drought of games to play, I'd likely refund, but since I am I'll likely deal with these and other issues to come. At least the core premise taught me about Farkle, and the risk-reward mechanics do seem like they have enough depth to stay interesting.
Fun game, but once you defeat the first boss, everything afterward feels easy. The game also does not explain itself well, has too much yapping, and features a confusing and intimidating UI menu, which may leave players feeling overwhelmed.
Dicealot is a clever and surprisingly tense roguelike that builds its entire identity around the humble act of rolling dice, transforming what is traditionally a luck-driven pastime into a game of constant strategic calculation and nerve. Developed by goodviewgames and published by Yogscast Games, the title draws inspiration from classic push-your-luck dice games and fuses them with roguelike progression, combat encounters, and long-term build planning. The result is a game that feels simple on the surface yet steadily reveals depth through repetition, risk management, and careful decision-making. At the core of the experience is a combat system where every turn revolves around rolling a set of dice to generate damage. Each roll presents immediate choices: certain dice faces score points that can be converted directly into attacks, while others tempt you to keep rolling in pursuit of larger combinations. The tension comes from the ever-present risk of rolling a hand with no scoring dice, instantly losing everything you’ve accumulated for that turn. This push-your-luck structure creates a rhythm of anticipation and anxiety that defines the entire game, making even routine encounters feel dramatic. Success rarely comes from blind luck alone, but from knowing when to stop, when to gamble, and when to accept a smaller but guaranteed outcome. What elevates Dicealot beyond a simple dice game is how it layers progression and customization on top of this foundation. As players move through a run, they gain access to shops and rewards that allow them to modify their dice pool. New dice can replace standard ones, introducing altered faces, special effects, or enhanced scoring potential. Quest dice add another strategic layer, providing passive bonuses or conditional effects that shape how combat unfolds. These choices gradually transform the dice-rolling process from pure chance into a tailored system where probability can be nudged in your favor through smart planning. The roguelike structure gives the game its sense of momentum and replayability. Runs are divided into acts, each culminating in a boss fight that serves as a test of how well your dice build and risk management skills have developed. Between battles, players choose branching paths that offer different rewards or challenges, adding an element of route planning to the experience. While the overall structure remains consistent from run to run, the variability introduced by dice upgrades and shop offerings ensures that strategies evolve naturally, encouraging experimentation rather than rigid optimization. Difficulty in Dicealot scales in a way that reinforces learning rather than brute force. Early encounters ease players into the mechanics, but later battles demand sharper judgment and a deeper understanding of probabilities. Boss fights in particular punish reckless play, forcing players to balance aggression with restraint. A powerful build can collapse instantly if luck turns sour, but even bad rolls can sometimes be mitigated through thoughtful preparation and the right passive effects. This balance between control and chaos is central to the game’s appeal, rewarding players who learn to adapt rather than dominate outright. Visually, the game embraces a clean and readable presentation with a whimsical medieval theme. The Arthurian-inspired framing gives personality to what could otherwise be a purely abstract numbers game, casting the dice battles as trials of valor and fortune. Animations are simple but effective, and visual clarity ensures that players always understand the outcome of their rolls and the impact of their decisions. Sound effects and music subtly reinforce the tension of each roll, especially during moments when a risky gamble could either end a fight instantly or wipe out a hard-earned turn. Over longer sessions, repetition can become noticeable, particularly for players who prefer highly varied encounters or narrative-driven progression. The structure of acts and battles does not change dramatically, and enjoyment hinges heavily on whether the core dice mechanic remains engaging. For those who thrive on probability puzzles and incremental optimization, this repetition feels purposeful and meditative. For others, the reliance on chance—even when mitigated—may eventually feel limiting. However, the game’s relatively compact runs make it easy to step away and return later without fatigue. Overall, Dicealot succeeds by embracing simplicity and refining it into something consistently tense and engaging. It demonstrates how a single well-designed mechanic, supported by thoughtful progression systems, can carry an entire roguelike experience. By forcing players to constantly weigh risk against reward, it creates memorable moments of triumph and disaster in equal measure. For fans of roguelikes, probability-driven strategy, and games that test both patience and nerve, Dicealot offers a distinctive and rewarding journey where every roll truly matters. Rating: 8/10
pretty fun, and very charming
Excellent rogue-like avec un très beau style graphique et un gameplay simple tout en restant challengeant.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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