
Diary of Lucie is action-roguelite game made with RPG Maker. In addition to simply avoiding the enemy's barrage, strategically use the enemy's bullet to make the battle situation advantageous!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BGM 고트 맛집이다. 게임도 재미있다.
Fun game, but some details are less clear than they need to be, such as specifics for what different stats do. Most likely a translation issue, as occasionally you'll see parts that are either worded strangely or which are not translated at all. That problem is rare enough that it doesn't interfere with an english speakers ability to understand the story, and honestly - kind of fits in a weird way IMO considering the occasional meta aspect to the game
재미있네요. 난이도도 적당하고
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
드디어 깻다... 재밌네요 막스테이지에서 렉이 너무걸리고 멈추고 껏다켜야할떄 심장떨려요
Diary of Lucie is a pleasant rogue-like I enjoyed quite a bit. While it has some issues, it is overall a pretty fun game. Especially for something that’s been made by a single developer in RPG Maker, which makes it only more impressive. Pros: - fun battle system with a unique dodging mechanic, allowing to use bullet hell to one’s advantage, - responsive controls, - interesting story and characters, - nice sound effects and music - fourth wall breaking done in style. Cons: - getting VERY few resources for upgrades per run (Credits), the more you play, the less you get, - few tutorials and some aren’t very clear f.e. activating earned Titles can’t be done on a gamepad, but requires using a mouse, changing a lamp’s color in the hub changes the difficulty which impacts resources gained, - the UI is at the bottom of the screen and often hides enemies from the player’s eyes, especially when the player is entering a location from the north, - runs are pretty long, a bit over 1 hour from start to finish, and quitting mid-run resets it (at least you keep the resources gained until that point), - can see story cutscenes only once (common issue in rogue-likes), - only one save slot, - some controls can be changed, but some can’t, including attack and dodge buttons (but controls are easy to get used to), - translation errors, untranslated Korean lines and some inadequate text formatting in some places (minor issue). Diary of Lucie could use some quality of life changes, the most important one being gaining more Credits. In my opinion it would decrease the amount of time played, but improve the overall experience. But even as it is now, I can recommend Diary of Lucie to anyone who likes a good action rogue-like.
게임 재미 있어요 ^_^... 근데 좀 열 받(게) 함
알만툴로 이 정도 힘을? 게임은 되게 심플하고 재밌다. 지금은 좀 비싼거 같고 할인할 때 사면 매우 좋을 듯
재밌어요
[h1]RPG 메이커로 만든 로그라이크[/h1] 우선 RPG 메이커로 이정도나 만들 수 있다는 것에 매우 놀랐다. 도트그래픽도 RPG메이커답게 꽤나 옛 향수를 자극하는 느낌이었고 문열리는 소리, 발소리, UI효과음들도 전부 예전 쯔꾸르 게임하면서 들어본 듯한 사운드였다. 한국 인디게임답게 한국식 인터넷 커뮤드립도 꽤 많았기에 중간중간 피식하며 게임할 수 있었다. RPG 메이커로 만든 것 치고 퀄리티도 상당히 높았고 게임성도 우수했다. 다만 몇가지 아쉬운 점이 있다. 일단 몹들이 맵 테마가 바뀌어도 다 비슷하게 생겼다는 것이다. 또한 무기의 갯수는 많으나 종류는 3개 뿐인지라 하다보면 빨리 질리는 느낌도 있었다. 로그라이크는 계속 죽고 처음부터 시작하는 플레이를 하면서 성장하는 게임이다보니 이러한 단점은 더 크게 부각되었다. 또한 생각보다 운적인 요소가 심하게 작용하는 것도 아쉬웠다. 그래도 알만툴로 이정도의 게임성을 만든 것은 진짜 대단하다고 생각한다. 다만 할인할 때 사는 것을 추천한다.
Diary of Lucie is a game following Lucie in what appears to a dream world. Story: It revolves around Lucie, the temple, and what transpired with god many years before. Lucie slowly regains her memories over time, and as it comes along, more suspicion is drawn to the temple. It appears that Lucie is someone special in this sense. Her goal being to climb the temple, but not because of its restrictions, the temple's goal which she does not seem to care about. Though, to meet a friend at the top. It is quite an interesting story, and connects quite well. Gameplay: It revolves around a semi-rouge system. Where if you die, you restart from the beginning. However, you unlock more powers up to help you along the way. The game has weapon durability, so this has to be kept an eye on. It also combines bullet hell in a clever way that works with melee. After every 3 floors, there are bosses. To cut it short, power up a lot before challenging the bosses. There are various types of magic, skills, enhancers, and weapons. Each depending on the situation can be valuable. However, the major flaw in the game is how you are required to beat it all in one go. This is a terrible design choice, and the game isn't well built to handle this. I had to edit the save file just to beat the game. It requires far too many precise inputs for far too long, it is not feasible. Things to Expect: Since it is a Bullet Hell, expect to be required to make precise dodges. There are different difficulties, the game recommends green, but I believe it has to be beaten on normal to complete it. Overall: It is a fun game, but it does take some time. I should also mention, it does have some slight translation issues, and you'll need to configure the right analog stick if you use a controller. I'd recommend giving the game a shot. Though, I'd recommend to just edit the save to get through it. It is a good game, but is held back by its poor balance.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
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