
Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 10 → 198.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo® IV is the ultimate action-RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the epic campaign solo or with friends, meeting memorable characters through a gripping story in a beautifully dark world, or explore an expansive end game: battle iconic bosses for powerful loot, fight back the encroaching onslaught of Hell in Helltides, master the Forge to create your ultimate weapons and progress powerful characters, with cross-play and cross-progression on all available platforms.

Discover the critically acclaimed franchise that defined the Action RPG genre. As the battle between the High Heavens and Burning Hells rages on, hatred devours Sanctuary as evil spreads and a new wave of cultists and worshippers arise to embrace Lilith’s coming. Only a brave few dare to face this threat and bring light to the all-consuming darkness.

Forge your own path through the corrupted lands of Sanctuary, an ever-growing, fully explorable world teeming with challenges, quests, enemies, and loot. Join your fellow adventurers, rescue and retake besieged towns, delve into nightmarish dungeons and uncover lost secrets as you fight back evil. The many zones of Sanctuary are yours to explore, and with rotating areas of extreme peril like World Bosses and Helltide, danger lurks at every turn.

Create and customize your character to face the encroaching darkness. Choose from one of five classes and build your hero with skills, abilities and cosmetics, creating a champion that is uniquely your own. Grow stronger as you progress through powerful Skill Trees and develop even more unique end game specializations with Paragon Boards.

Discover and experiment with a vast arsenal of powerful weapons, armor and more to fight back against the demons threatening Sanctuary. Explore unique combinations, create your own upgrades and collect a plethora of powerful tools to battle in immersive, action-packed combat against the deadliest of enemies.

The tales of Sanctuary continue to unfold. Create Seasonal Characters and join in fresh adventures - master new mechanics and take on the latest threats in each new Season. Complete harrowing feats of the Season Journey and earn new Battle Pass rewards. Plus, sharpen your swords and get in the spirit of the seasons when Limited-Time Events sweep through Sanctuary.

There’s even more Diablo® IV to explore as you reach higher levels and more fearsome World Tiers. Face the greatest challenge yet as you take on the most powerful demons in The Pit, steel yourself against Uber Bosses to reap uber unique rewards, fight back overflowing armies of Hell as Helltides emerge across Sanctuary, battle larger-than-life World Bosses, and master the Forge to create the mightiest weapons fit for a hero.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 76.5Kreviews | 65% | #13 | $16.2M |
| $29.99−40% | 14.4Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, I haven’t played it enough yet to say whether the game itself is good or bad. But there’s one thing I can already say: ♥♥♥♥ Blizzard. When Diablo 4 came out, I read tons of reviews and comments, and it was almost ridiculous how many things people loved about Diablo 3 had simply been removed. Why spend so many years making a sequel while basically thinking, “The fans are wrong. We know better”? And then comes the most Blizzard thing imaginable: remove a bunch of features people liked, slowly add them back later, and expect praise for it. No. You don’t get applause for fixing problems you created yourselves. The sad part is that I’m actually a huge Diablo fan. I loved Diablo 3. Was it the best Diablo game ever made? Maybe not. But once they fixed it, it was damn fun, and at the end of the day, that’s what matters most to me. I miss the old Blizzard. The Blizzard where it felt like the first question was, “How do we make an amazing game?” Now it feels more like the question is, “How do we make a game that earns us as much money as possible?” Blizzard used to be one of the biggest and most respected names in PC gaming. To me, they’re not anymore. And that’s why I have a hard time recommending that people blindly buy Blizzard games. Because every time we accept this and buy anyway, we’re basically telling them that their strategy works. And then they have no reason to change.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #3, worst JP #55 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diablo IV is the perfect game if you want to turn your brain off completely, look at flashing colours and destroy all of hells diabolical creatures. It is a masterpiece of wasting your life-time on Earth. Naturally, I’ve played it for hours…10/10
The first 2 seconds of opening the game pissed me off, they want you to login to battle nutts, I'm thinking this game was like 59 to 69 dollars for years it must have some value to it right? BG 3 has a lot of value to it, but hell no i'm not going to pay money to play on a server with a bunch script kiddies. Did that for 10 years in Aion and GW all of them I ain't doing that ♥♥♥♥ again lol. The biggest refund turd flusher was when i saw the currency purchase, instant ptsd, it told me this game was another pay to win bs casino. No Tanks ♥♥♥♥♥♥♥♥♥, i'll find another rpg, there has to be another decent rpg that i haven't played i'll find it.
хочешь узнать фулл сюжет? - плати за длс хочешь собрать билд из видоса? - плати за длс хочешь фулл контент? - плати за длс хочешь платину? - плати за длс хочешь эндгейм? - плати за длс хочешь поддержать зажравшихся ebanatov у которых длс стоит на распродаже в 3 раза больше чем сама игра? - плати за длс хочешь длс? - хyй тебе ты русский AHYENNO BLIZZARD !!!!!!! КАК ВСЕГДА ВСЕ ОБОСРАНО
Это п.и.з.д.е.ц, ДЛС ДОРОЖЕ ОСНОВНОЙ ИГРЫ, БЛИЗЫ СОВСЕМ УЖЕ ОТ ЖАДНОСТИ Е.Б.Н.У.Л.И.С.Ь!!!
This is decent for a college project or something indie. With so many good options in the arpg space come 2026, why would anyone choose this game? Last Epoch, Path of Exile 2, Titan Quest 2 ... hell, even Diablo 2 Resurrected is likely going to be a more fun experience for playing with friends than this game. At least you get to select your difficulty and dont have any choices on which skills to build.
Бизнес модель Blizzard страшнее всех владык Преисподней вместе взятых. Все ресурсы компании расходуются на поиск возможности забрать деньги игроков. Самой игрой никто не занимается.
I have played every season of Diablo IV since launch. I am also an older gamer, which probably colors how I look at the game. I am not trying to race anyone, impress anyone, or turn every season into a second job. I want a good ARPG power fantasy, a reason to log in, a character that gets stronger in satisfying ways, and enough stuff to do that I can pick my own level of seriousness. For me, Diablo IV has become one of the better games in a surprisingly thin ARPG landscape. I play Path of Exile 2 (913 hours) , Last Epoch (1,800 hours), Grim Dawn (612 hours) and Diablo IV (654 hours) . Don't judge those times, I am retired and enjoy ARPGs! They all do different things well, but Diablo IV has its own lane. It is more approachable, more polished moment to moment, and much easier for me to just sit down, relax, kill demons, make numbers go up, and enjoy the fantasy of becoming absurdly powerful. The game is much better now than it was at launch. The endgame has been fleshed out a lot. There are more systems layered on top of each other, more reasons to move around the world, more ways to work on a character, and more activities that feel like they feed into the larger loop instead of just being isolated chores. It still has that “log in, pick a thing, smash monsters, improve gear” rhythm, but now there are enough things to pick from that it feels more complete. I also really like the open world. A lot of ARPGs are basically menus that teleport you into monster hallways. Diablo IV has towns, zones, strongholds, events, world bosses, Helltides, quest chains, dungeons, little side stories, and all the environmental flavor that makes Sanctuary feel like an actual place. The campaigns are high quality, the production values are excellent, and there are a surprising number of quests if you slow down enough to notice them. That last part matters. Questing is best enjoyed with a very low-level character on Normal or Hard. Once your build is online and you are blowing up entire screens, the beautiful dungeons, terrain, monsters, and little details all become a stream of diluted pixels. That is fun too, obviously. That is the ARPG promise. But the game actually has a lot of atmosphere if you are not deleting the screen before your brain can process what you are looking at. I enjoy both sides of the game. I like having permanent characters I can keep improving over time, but I also enjoy the disposable seasonal journey. That sounds negative, but I mean it positively. A season gives me an excuse to make a new character, play with the new systems, unlock cosmetics, check off the journey, and then move on when I am done. It does not always have to be a forever character. Sometimes it is just a fun seasonal project. The cosmetics are also better than they get credit for. Yes, the cash shop is expensive. No argument there. But the seasonal Reliquary value is actually pretty good. If you count the platinum you get back from the Reliquary itself, it works out to roughly $7.50 a season for a pile of unlockable armor, weapons, mounts, pets, portals, and other cosmetics. Compared to the cash shop prices, that feels like the sane way to collect cool stuff. I like transmogs in general, and Diablo IV has a lot of great armor and weapon looks. Crafting and gearing have also improved. It is still not perfect, and I am sure spreadsheet goblins can find ways to make anything complicated, but it is much easier to understand than it used to be. It has enough depth that improving a character feels meaningful, but it is not so opaque that I feel like I need to take a graduate course before replacing a pair of gloves. For the most part, I can understand what I am chasing, make progress toward it, and feel the character get stronger. The community is another plus. Diablo IV has a good streaming and guide community, and that matters for this kind of game. You can play casually, but if you want to go deeper, there are people testing builds, explaining mechanics, pushing content, and doing the math. I like being able to bounce between “I am just chilling and killing monsters” and “okay, why exactly does this build work?” Diablo IV is not a perfect ARPG, but I think it is very clearly a good one. It is chill, it looks great, it sounds great, the combat feels good, the power fantasy works, the endgame is much stronger than it used to be, and the seasonal structure gives me a reason to keep coming back without demanding that I live there. For me, that is enough. More than enough, apparently, given the hours.
You can't play the main game without buying the DLC Lord of Hatred. [list] [*] you get locked out of 1/3 of abilities without the DLC [*] you get locked out of 90% seasonal achievements and rewards without the DLC [*] you get locked out of any difficulty beyond the most basic, because you need the DLC content to raise the difficulty [*] as result you can't even see seasonal abilities, because they are locked behind a quest, that is locked behind the DLC [/list] But the game and the DLC are sold separately, you can totally buy and play only the base game.
i think the price is not worth it even on sales still very expensive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $16.1M | 18.7K | 82% | $39.99 |
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