
Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 10 → 198.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo® IV is the ultimate action-RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the epic campaign solo or with friends, meeting memorable characters through a gripping story in a beautifully dark world, or explore an expansive end game: battle iconic bosses for powerful loot, fight back the encroaching onslaught of Hell in Helltides, master the Forge to create your ultimate weapons and progress powerful characters, with cross-play and cross-progression on all available platforms.

Discover the critically acclaimed franchise that defined the Action RPG genre. As the battle between the High Heavens and Burning Hells rages on, hatred devours Sanctuary as evil spreads and a new wave of cultists and worshippers arise to embrace Lilith’s coming. Only a brave few dare to face this threat and bring light to the all-consuming darkness.

Forge your own path through the corrupted lands of Sanctuary, an ever-growing, fully explorable world teeming with challenges, quests, enemies, and loot. Join your fellow adventurers, rescue and retake besieged towns, delve into nightmarish dungeons and uncover lost secrets as you fight back evil. The many zones of Sanctuary are yours to explore, and with rotating areas of extreme peril like World Bosses and Helltide, danger lurks at every turn.

Create and customize your character to face the encroaching darkness. Choose from one of five classes and build your hero with skills, abilities and cosmetics, creating a champion that is uniquely your own. Grow stronger as you progress through powerful Skill Trees and develop even more unique end game specializations with Paragon Boards.

Discover and experiment with a vast arsenal of powerful weapons, armor and more to fight back against the demons threatening Sanctuary. Explore unique combinations, create your own upgrades and collect a plethora of powerful tools to battle in immersive, action-packed combat against the deadliest of enemies.

The tales of Sanctuary continue to unfold. Create Seasonal Characters and join in fresh adventures - master new mechanics and take on the latest threats in each new Season. Complete harrowing feats of the Season Journey and earn new Battle Pass rewards. Plus, sharpen your swords and get in the spirit of the seasons when Limited-Time Events sweep through Sanctuary.

There’s even more Diablo® IV to explore as you reach higher levels and more fearsome World Tiers. Face the greatest challenge yet as you take on the most powerful demons in The Pit, steel yourself against Uber Bosses to reap uber unique rewards, fight back overflowing armies of Hell as Helltides emerge across Sanctuary, battle larger-than-life World Bosses, and master the Forge to create the mightiest weapons fit for a hero.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 77.3Kreviews | 65% | #16 | $17.4M |
| $29.99−40% | 14.4Kratings | 75% | #28 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
all the diablo games are fun just wish I could play all characters without buying more expansion packs
[h1]一颗包装的像费列罗的屎[/h1] 暗黑4刚开服的时候买的,前两个赛季玩了一阵,后来就没怎么碰。S14听说改了不少,又回来玩了不到一个月。 好的坏的都说一下吧。 先说好的,暗黑4的美术是真的没得黑。 这次回来我最开心的居然不是刷装备,是过DLC剧情。对话我基本都认真看了,过场也没跳,场景、CG、怪物设计、地图氛围这些东西还是很有暴雪味。你单纯把它当个暗黑世界观的动作RPG玩,其实体验真的不差。 开放世界这个想法我也不觉得有问题。 世界Boss、路上碰到其他玩家、组队刷东西、各种地图事件,本来就是想把暗黑往一种“有点MMO味道的ARPG”方向做。想法是好的。 而且可以跳过剧情也挺舒服,不用每个赛季再跑一遍主线。 [b]问题是,你一旦开始认真玩Endgame,这游戏就开始原形毕露了。[/b] 我真不知道怎么形容那个感觉。 就是嚼蜡。 前面升级的时候挺爽,换装备也有提升,技能也一直在变,Build慢慢起来,你会觉得这赛季好像还可以。 等到中后期装备差不多成型以后,你会突然发现: [quote] 刷钥匙 → 打Boss → 掉一堆东西 → 找底子 → 嬗变 → 没提升 → 再刷 [/quote] 然后就没了。 真的没了。 当然有人会说刷宝游戏不就是重复刷吗? 废话,POE也刷,暗黑2也刷。 问题是[b]你刷完以后还有没有东西可以研究。[/b] 暗黑4最要命的就是你很快就能看到头。 装备系统看起来东西不少,但真正能min-max的地方少得可怜。大多数时候就是找一个更好的底子,再把数字往上抬一点。 Build成型之后也没什么特别大的延伸空间。 你不会有那种: “我还能把这个角色改成另外一种思路。” “这个装备如果这样做,整个Build可能都能变。” “我再投入几十个小时还能继续优化很多东西。” 没有。 更多时候是: “哦,这件比我身上的高2%。” “哦,这个词条又没中。” “哦,再打一把。” 玩到后面不是角色毕业了。 是[b]这个游戏已经没什么东西值得我继续研究了。[/b] [hr][/hr] 然后就是大秘境冲层。 说真的,我知道这是暗黑传统。 但现在还拿“怪血更多、伤害更高、层数更高”当核心Endgame,我是真的觉得很老。 难度越来越高不等于内容越来越多。 你还是那套东西,只是怪更硬了。 然后职业平衡又经常搞得很莫名其妙。 这游戏有时候给我的感觉就是,玩家比dev更早知道哪些Build有问题,哪些机制会爆,哪些改动会把东西砍死。 然后暴雪再过一阵子: “哦,好像真的有问题。” 接着一刀。 下个版本又冒一个新的。 我隔了这么久回来,最离谱的是这种感觉居然一点没变。 [b]这个游戏一直像一个“再更新几个赛季应该就好了”的半成品。[/b] 问题是,它都多少个赛季了? [hr][/hr] 还有一个我一直都理解不了的东西。 [b]交易。[/b] 你一个强制联网的多人刷宝游戏: [list] [*]能看到其他玩家 [*]有公会 [*]能组队 [*]有世界Boss [*]有开放世界 [/list] 然后装备这里疯狂角色绑定。 这个不能卖。 那个不能换。 这个捡了只能自己用。 我满仓库一堆东西,朋友就在旁边,我不能给他。 那我真的想问一句: [b]我到底为什么要联网?[/b] 一起站Boss门口吗? 一起秒完Boss,然后各自捡自己的垃圾回城? 暗黑3当年拍卖行是很离谱,但你不能因为当年走了一个极端,现在就走另一个极端吧。 我又没在玩SSF。 刷宝游戏连最基本的装备流通都锁成这样,真的很没劲。 [hr][/hr] [hr][/hr] 暴雪如果真的一点想法都没有,其实我都觉得没关系。 市面上那么多ARPG可以抄。 你就去POE随便抄一两个赛季机制回来都行。 真的。 我要求都没那么高。 结果一个这么大的IP,这么多钱,这么好的美术和技术团队,最后做出来的Endgame还是刷Boss、找底子、嬗变、冲层。 我每次回来都是一样: [list] [*]刚开赛季觉得挺好玩 [*]开始练级 [*]Build成型 [*]开始刷装备 [*]觉得无聊 [*]登录越来越少 [*]某一天突然就不想上线了 [/list] 这套流程比暗黑4自己的赛季机制都稳定。 [b]你说暴雪完全不会做游戏吗?我也不觉得。[/b] 他们当然知道怎么把游戏做得好看、好玩、好上手。 问题是我现在越来越觉得,他们只想把你前面几十个小时做舒服。 至于你玩一百小时以后还有没有东西玩,好像没那么重要。 可能反正赛季一开,人回来买个Battle Pass就行了。 至于暴雪现在是不是已经废了,这个我不好说。 但我只能说,从暗黑4身上,我真的看不到当年那种: “我们一定要把这个东西做到别人抄我们。” 的感觉。 更多像: “差不多能玩就行,下赛季再改。” [hr][/hr] 最后总结一下。 如果你只是想过剧情、看看CG、体验一下暗黑世界、刷个几十小时,我觉得暗黑4其实挺不错。 甚至我会推荐。 但如果你想认真玩一个ARPG,喜欢研究装备、Build、交易、制作、Endgame,那我真的很难推荐。 尤其是你玩过POE以后再回来。 那个落差非常明显。 [b]POE让我觉得自己还有很多东西不会。[/b] [b]暗黑4让我觉得这个游戏已经没东西教我了。[/b] 这才是最致命的。 你问我暗黑4到底烂到什么程度? 那就是我玩到最后连最便宜的皮肤都懒得买。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #3, worst JP #35 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Single player campaign is engaging, but end game is a complete mess. Whoever the decision makers are for D4 clearly do not play their own game. If you're a fan of the franchise and have expendable income, the campaign is worth playing through one time, but cannot recommend this as a live service seasonal game. TLDR issues: - non-existent build diversity - unrewarding end game that boils down to farming lotto tickets to try to get a good item using horadric cube - poor itemization across the board - comically imbalanced ranked mode - zero concern for integrity of the game (exploit abuse is completely ignored) --- Build "diversity" is nonexistent. The in-game character sheet / skill tooltips are fairly useless sources of information for predicting your character/gear's damage output. If you want to really push end game ranked ladder, you will have to make yourself a spreadsheet to properly calculate your damage. Unfortunately, once you do this and are able to easily compute DPS numbers for various builds/gear combinations, it becomes obvious that all classes have at-most 2 skills that will scale to give the damage output required for high tier/pit levels. It also becomes obvious that 99.99% of loot is useless -- literally the "optimal" strategy from a time and materials perspective for maximizing your damage output (which is all that matters in D4 because skill cap is non-existent) is to stick all items in the horadric cube to gamble on a transfiguration without caring for greater affixes and without wasting any crafting materials on it. If you don't get a "modifiable" transfiguration that boosts damage (including on any defensive pieces), then salvage and try again. End game activities are another mess: - Undercity is only worth running for runes or if you have a mythic item tribute. All other keys are best used as salvage to craft escalation dungeon keys. - Infernal hordes is a complete waste of time. - Helltide is worth spamming this particular season (S14), but only so you can farm lair keys to spam the same boss (reaper) to gamble on getting a decent version of the mythic uniques you're chasing. - Nightmare Dungeons are only worth doing as escalation dungeons, and even then only worth it if you get the right dungeon affixes (materials reseve, gem reserves). Ranked tower ladder is a joke, it boils down to "did you get multiple transfigurations on your gear?" and "did your tower run span champion packs with good monster affixes?". RNG during tower runs can provide a 2-3 minute swing in your completion time, so pushing tower devolves to fishing for a decent run in between spam farming materials to gamble on transfigs. On that note, Blizzard does not at all care about punishing players abusing exploits nor about hotfixing them, further making any type of ranked mode a joke.
Far cry from D2, even D3 is better than this. it's just a pointless game, the grind id boring, the game play is repetitive. I'd rather play D3 than this.
暴雪你老冯飞升到太空了是吧,这个赛季装备爆率改成一坨, 15号补丁端上来最基本的问题依旧没改,制作的神话只能穿一件要那么多电火花有JB用,刷了400多把钥匙给爆一堆用不上的垃圾,你这公司属牲口的听不懂玩家的意见是吗?玩你这B游戏都浪费老子的电费!
刚开始还有点惊喜,越玩越感觉像页游,跑到哪哪刷多少个怪回来交任务,我在玩魔兽世界?
The game itself is quite cool and I enjoyed playing it. Althoug I would not recommend it due to audacity of Blizzard. It is not worth the money, considering the poorest support I have ever witnessed. That ♥♥♥♥ is bugged as hell. Every bug I encountered was already known, people were posting on their forum for MONTHS. Without any response or acknowledgment. This is just ridicoulous. Blizzard is amalgamation of everything that is wrong with AAA studios. Money hungry, they don't care about gamers.
♥♥♥♥ this game
ebanoe govno ebanogo govna ebuchego govna ebeyshego govna
This season has been horrible for crashes and disconnects after you open a boss chest. I am fed up and changing games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $117.8M | 226.4K | 75% | $29.99 | |
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| $0 | 249.9K | 89% | Free | |
| — | 0 | — | — | |
| $0 | 0 | 65% | Free | |
| — | 323 | 89% | — |
Related
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| $17.4M | 17.5K | 93% | $23.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $17.6M | 23.7K | 44% | $39.99 |