
Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 10 → 198.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo® IV is the ultimate action-RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the epic campaign solo or with friends, meeting memorable characters through a gripping story in a beautifully dark world, or explore an expansive end game: battle iconic bosses for powerful loot, fight back the encroaching onslaught of Hell in Helltides, master the Forge to create your ultimate weapons and progress powerful characters, with cross-play and cross-progression on all available platforms.

Discover the critically acclaimed franchise that defined the Action RPG genre. As the battle between the High Heavens and Burning Hells rages on, hatred devours Sanctuary as evil spreads and a new wave of cultists and worshippers arise to embrace Lilith’s coming. Only a brave few dare to face this threat and bring light to the all-consuming darkness.

Forge your own path through the corrupted lands of Sanctuary, an ever-growing, fully explorable world teeming with challenges, quests, enemies, and loot. Join your fellow adventurers, rescue and retake besieged towns, delve into nightmarish dungeons and uncover lost secrets as you fight back evil. The many zones of Sanctuary are yours to explore, and with rotating areas of extreme peril like World Bosses and Helltide, danger lurks at every turn.

Create and customize your character to face the encroaching darkness. Choose from one of five classes and build your hero with skills, abilities and cosmetics, creating a champion that is uniquely your own. Grow stronger as you progress through powerful Skill Trees and develop even more unique end game specializations with Paragon Boards.

Discover and experiment with a vast arsenal of powerful weapons, armor and more to fight back against the demons threatening Sanctuary. Explore unique combinations, create your own upgrades and collect a plethora of powerful tools to battle in immersive, action-packed combat against the deadliest of enemies.

The tales of Sanctuary continue to unfold. Create Seasonal Characters and join in fresh adventures - master new mechanics and take on the latest threats in each new Season. Complete harrowing feats of the Season Journey and earn new Battle Pass rewards. Plus, sharpen your swords and get in the spirit of the seasons when Limited-Time Events sweep through Sanctuary.

There’s even more Diablo® IV to explore as you reach higher levels and more fearsome World Tiers. Face the greatest challenge yet as you take on the most powerful demons in The Pit, steel yourself against Uber Bosses to reap uber unique rewards, fight back overflowing armies of Hell as Helltides emerge across Sanctuary, battle larger-than-life World Bosses, and master the Forge to create the mightiest weapons fit for a hero.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 78Kreviews | 65% | #16 | $18M |
| $29.99−40% | 14.4Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
É um otimo jogo mas extremamente desbalanceado, o jogo em sim eu dou uma nota 9. Agora o que mais estraga é o valor, Diablo 4 não vale o valor pedido entao meio q a nota cai pra 7.5 pq ta MUITO CARO e ainda tentam te vender pacotes de skin q custam mais 100 conto, e lembrando, balanceamento entre classes não existe. Ou seja, rolando uma boa promoção compre, valor inteiro n compre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #3, worst JP #38 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soundtrack was really well done, I loved all the small details put into this game, the story was well put together, and I liked working with the bad guys a little bit. Plus Lilith is a total smoke show. Haha!
ну не знаю я кайфую из сезона в сезон
I've played about 500 hours across PS5, PC and Steamdeck at this point - This game has gone from a mid-ARPG to easily one of the best in the genre. But, Blizzard, where is big man namesake himself cmon seriously
.
中老年赌博爽游,但dlc需要我买两次,暴雪就是没m
画面很美,我称其为绝了
Recommended | Perspective: 50 years of game design, one very tired mouse hand I've been designing games since 1974. Tabletop, play-by-mail, mods, commercial titles. I have shipped things I'm proud of and things I still apologize for at parties. So when I tell you Diablo IV is a genuinely excellent piece of craftsmanship, understand that I say this as someone who knows exactly how many people cried to make that combat feel this good. And it does feel good. The moment-to-moment loop is butter. Every class has real identity, the kind you can feel in your wrist before you can articulate it in words. The art direction is gorgeous in that "medieval oil painting left out in the rain" way that this franchise was born for. It runs beautifully on hardware ranging from "NASA surplus" to "my nephew's potato." As a developer, I can tell you that kind of scaling is not luck. That's a technical team quietly performing miracles while the internet argues about horse armor. Which brings me to the negative reviews. I read a lot of them, because reading player feedback is an occupational disease. Some criticisms are fair. Live-balance whiplash mid-season is a real sin, and I'd dock points for it too. But friends. FRIENDS. Some of you left a thumbs-down because a free weekend capped you at level 20. That's like leaving a one-star review on a bakery because the free sample wasn't the whole cake. My personal favorite genre is the "1,400 hours played, Not Recommended" review. Fourteen. Hundred. Hours. I've had marriages of shorter duration receive kinder exit interviews. If a game holds your attention for the equivalent of thirty-five full work weeks, the review writes itself, and it is not the one you wrote. Also spotted: a thumbs-down because a cosmetic horse skin costs too much. It's a hat for a horse. The horse does not need the hat. You do not need the hat. The demons you're disemboweling do not care about the hat. Walk away from the hat. Is it perfect? No. I have design quibbles I could deliver as a three-hour lecture, and my former students can confirm I absolutely would. The seasonal churn asks a lot of players with actual lives, and I understand the fatigue. But the core of this game, the combat, the atmosphere, the sheer craft, is the work of people who care deeply about the ancient and noble art of clicking on demons until loot comes out. They nailed it. The loot dopamine is real, the world is gorgeous, and my Necromancer has better job security than I ever did. Recommended. Now if you'll excuse me, my skeletons require supervision.
chilling,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $17.9M | 13.2K | 69% | $39.99 | |
| $18.2M | 8.9K | 74% | $69.99 |