
A Visual Novel and Dating Sim. Lead a chaotic development team through high-pressure deadlines and personal drama. Make choices to balance the demanding project, relationships, and ambitious goals, determining your team's ultimate success or failure.
Modeled estimate, not a reported figure. How we estimate →
About
Meaningful choices that affect the unfolding story and ending.
Fun, hand-drawn sprites, backgrounds, CGs, and character animations.
Heavily inspired by other fantastic projects like Snoot Game and I Wani Hug that Gator.
Side stories filled with easter eggs and rich world-building.
Step into the prehistoric-yet-modern halls of Cretaceous College of Computing as Dev A. Loper, the only human student among a campus of dinosaurs.
You're an outsider with one goal: turn a spark of passion into a serious, successful video game.
Battle unexpected deadlines and scattered updates as you race to complete a demo for the Amberfield Demo Fair. Manage expectations and technical setbacks—the fate of your project depends on your choices, affecting the overall group dynamic and game.
Navigate college life and love with three potential love interests, each with their own complex story arc. Grapple with the effects suffocating parental expectations, social isolation, or debilitating self-image issues depending on the route.
Your decisions have consequences. Guide your team and Dev's personal growth towards one of four dramatically different fates: from complete success to middling build failure—or even a tragic end.
Explore the world through Dev’s conversations, interactive moments, and a fan-inspired, in-game social media platform.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having played the demo in its entirety on steam and twice before from the megalink. I can say that, quite honestly, Devlog does a fine job at pretending to have a good story. What the main chapters have going for it are the dress work: The colorful characters, and the times where numerous sprites are on screen, and many MANY guest appearances of artist styles, and also the large breasts, gives off the AIR that there is something happening but it feels rather empty. I think by a VN’s Sixth chapter, the story ought to make its main issue apparent. From what I can gather, there are three things which bother our main protagonist, Dev Loper: self-doubt, his drunk parents, and his self esteem. Notice how I didn't list Video Game Development, or romance. That's because, over the course of 6 chapters, and around 15 hours of actual reading and game time. No REAL obstacle presents itself on these two issues. Any problem with the team's game development is dealt with instantly, at no sacrifice. Dev does not give anything up, nor is he really changed in any real way. Six chapters in and we really only see Dev cry over the same issues of his parents drinking problem or his self worth. If the game is about Dev’s growth I can only imagine that it happens in tandem with the development of the game. Which we see very little of. A second issue, the character Elliot Reddington is another main source of contention for me. He’s the rich boy of the group who’s a little tight lipped. When he presented his “usefullness” with a paid refurbished shack and all the materials the gang needed for their game. I ask myself why this one thing here couldn't be the main focus of these first six chapters? Is there a gotcha in this seemingly guileless act? Maybe, perhaps that's something to explore in the next chapters I suppose. But here, if the creators of this game wanted a real obstacle for this team to overcome. Why not have them scrap together what they can and create a small alpha of their idea to present to Elliot (or some small creative festival). Hence my issue: Elliot Reddington is, himself, useful only to aid Dev. He has no character so far, other than to be a slight stickler but get the gang what they need. He’s Theo’s roommate (what a coincidence) he’s filthy rich (what a coincidence) and he's amiable to the gang's mission despite his initial position of being stuffy and haughty. It is, in my opinion, a big missed opportunity to have the gang show something of themselves. But that’d require some major rewrites. Which brings me to my next point. The writing comes off, as if I'm reading fanfiction. The tone, rhythm and prose is something I find on AO3. Not a particularly bad thing (as MANY snoot likes have this same character about its writing) but here in such a big project, some effort would be nice to convert this style of writing : “then i did this-i wake up-Theo laughs with his hands across his stomach-” into something that can better work with a visual aspect. With the sprites and art, and such on screen. A lot of what the characters say to either themselves, or to one another, ought to reflect a more natural speech. We the player SEE when the characters laugh, or leave, or fall, or frown. You see, the writing stuffs up our experience with the game by telling us what's happening when it's not really necessary ALL the time. In terms of quality, it's passable. I can’t remember a time when I felt the scene could've been cut short, except maybe some of Hawthorn's class or Joblinksys, perhaps even some stuff where Dev is just thinking to himself. A lot of characters actually, tend to just exposit. There aren’t many times when dev figures something out on his own in regards to any of the characters. Everyone is introduced clearly, and with little mystery. The writing helps to sit these characters into neat little holes. Which makes for easy digesting, but not for much engrossing. I kinda wanted to just get through the scene most times. (though that can be chalked up to my having played this demo twice before). An example I can pull from which carries all these aforementioned issues would be the Emily route in chapter 6. After beating all the carney games (done NOT in the games usual style. For reasons. I'm sure.) Emily laments: “Nothing. I can’t do anything right.” and goes on to say “People just look at me like an obstacle or an Idiot.” Excuse me? Where is this coming from? Emily is the second girl we’re introduced to; a whole chapter before Abigail. And not once does Dev, or WE, see anything like this. It's very sudden, Dev doesn't point that (which is strange because when it comes to emotional one-on-ones he's the very bestest. He’s a natural at diffusing tough conversations.) There's this issue here that we’re not getting a full picture of Emily's situation. And if she's a LOVE interest and an important character we’re gonna need more than just a small scuffle in a shack to show us these deep confidence issues she's got. It isn't enough that she's quiet. Six chapters in and we don't know WHY she's that way. 9 hours give or take and we get NOTHING of any character growth or vulnerability except right at (what is essentially) the finish line.The same can be said of Abigail's route. And Rebecca is favoured by the creators and so gets a much more nuanced route(ending without an Eloquent Dev pep-talk). In its trailer, When the game says “Manage a chaotic team” we do none of that, the team is fairly mild mannered. When the game says “Handle brutal deadlines” there are none. Elliot never puts his foot down in any way that gets the team to get something done, and in that same chapter they GO TO A CARNIVAL. When the game says ‘try to keep your sanity” there's no major obstacle which pushes Dev to a breaking point. If this was my first visual novel (beyond SG and Wani) I'd say Shut-In studios did a magnificent job in copying those two games but putting enough of a twist on the premise that I had not noticed. But this is not my first visual novel. It isn't even my first dino anthro VN on steam. In conclusion, this ought to have remained a mega link. And even just a proof of concept of a general premise. My advice to SiS; go back to the drawing board, and give us at least two more full chapters (not any Bonus Chapter BS) to flesh out the girls further and give the gang a REAL conflict. Because it seems like everything's fine. Dev’s making headway with a girl, the game has a HQ, the group is stronger than ever, and Elliot is still rich. Nothing on the horizon could really spell doom for the group even so much as hints itself. Shut-In studios has not learned much in these past two years of development. Id recommend this game ONLY so aspiring studios can play and learn from the strange creative decisions this game makes. And from here on out I'll be suspicious of anyone (esp the big names in the snoot community) who’d say this demo is the greatest thing ever.
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Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3][b]What you're now seeing is the third anthro-dino visual novel in a seemingly ever growing genre[/b][/h3] [u]I've already played through what is available for the game numerous times now not on steam so excuse the played hours looking like a larp[/u] To address the obvious elephants in the room: Snootgame crawled so I Wani Hug That Gator could run so that Devlog can (hopefully) run a marathon. Snoot has it's place although I do enjoy Wani much more in my experience just for being a more refined spin on what is essentially the same archetypes without some of the questionable edge that gives the first game it's notoriety. Wani was especially great with nice touching moments of sweetness and occasional fun without any real faults to be found and is still so far my personal fav. Some of my favourite parts of Wani were some of the downtime segments just hanging around with the family although yes the romance scenes were also heartwarming. Touching on the uniqueness of Devlog I feel both the setting and character dynamic make it stand apart much easier. College allows for a more mature cast than high school and so far the game has done that without diving into unncessarily mature themes or topics just because the setting allows for it. The group dynamic of friends working towards a common goal gives way more openness as it isn't just Anon/Inco gunning for Fang/Olivia with friends as it hopefully gives even more group scenes which are standout for me even if i have to decide between Abigail or Emily (or whoever you personally choose) eventually. With a very nice looking UI compared to it's spiritual predecessors it clearly looks the most refined and this is backed by the sheer amount of non strictly visual novel "mini activities" you get to do compared to Wani's drawing time and Snoot's (uhhh???) everything is clearly seeped in the fact that this game is a labour of love by the devs. Them saying a only a purported 20% of the game has been finished so I am hugely anticipating to see the rest and how popularity for this genre continues to grow.
20 bucks? ill expect the experience to be better than wani
like it in here. For the first time in a long time, I feel like I'm... Like I'm right where I'm supposed to be
the dinogirl harem grows
Emily is the best, I will hear no contention on this. -Imposter Zach
Колледж значит....Well, here we go again... Следя за проектом с его самого начала он всё больше подавал надежд как амбициозная фан игра по дино вселенной. В этот раз это не обычная школа с уклоном в определённую сферу как в Wani и не обычная школа где мы пытаемся быть незаметным и прожить школьную жизнь в серой массе как в Snoot game. Нас сразу кидают в колледж, где главная задача: Определить свой жизненный путь в дальнейшей жизни. Концепция игры такая же как и в прошлых знакомых проектах- новый ученик с своими тяготами в жизни и не понимании чем он хочет заняться. Вы Дев А. Лопер единственный человек в окружении динозавров на этом кампусе. Единственное что меняется в этом проекте, это больше чем 1 любовный интерес. Вам нужно будет выбрать одну из трёх: Ребекка- Микро раптор которая увлекается написанием фанфиков по иным вселенным и которая за словом в карман не полезет, если вы ей как то не понравитесь, то она выскажет вам всё в лицо в грубой и чистой форме. Эмили- Бронтозавр которая умеет хорошо рисовать и занимается на фермерском факультете. Сама по себе она очень стеснительная, в большинстве своём из за того что она почти что немая из за особенности её заболевания (она может говорить, но её голос очень тихий и хриплый). Но если не проявлять к ней враждебность, то с ней можно поладить. Эбигейл- Стиракозавр которая умеет хорошо играть на скрипке. Имеет Финский акцент и довально зажата в общении из за того, что большую часть времени обучалась на дому. Из за сильного давления её родителей по поводу учёбы, у неё просто нет времени чтобы просто завести себе друзей и жить обычной жизнью в стенах колледжа. Нам предстоит повлиять на жизнь одну из этих девушек и привести её к счастливому финалу или же к трагичному событию. Делая выборы во время прохождения вы будете определять их дальнейшую судьбу. Вузальная составляющая у игры приятная. Есть добротные анимации и качественные задники, так же очень хорошо выполнен дизайн персонажей. Вам обязательно западёт в голову тот или иной персонаж, даже если это будет персонаж из массовки. Единственный минус который я заметил во время прохождения игры во второй раз, это изменения некоторых музыкальных треков и определённые звуковые эффекты которые могут не подходить под действия того или иного персонажа. Опять же, обзор написан на период раннего доступа и всё может изменится полностью. На момент выхода 6 глав, я могу открыто рекомендовать данный проект. Он подаёт большие надежды. Интересно будет увидеть остальные 20+ глав и узнать как будет продвигаться история
I am funna crack EVERYONE
A good amount of content for what it is so far, with way more on the way. Can't wait to play more chapters!
Devlog is a game that grabbed my attention during my sophomore year in college, I have been a fan of visual novel games for many years, but Devlog hits something a lot of VN's miss today, banter. It made me feel like i was actually observing a real conversation among a group of friends, that not a easy thing to hit on the head so easily in games in general. The game boast's quite a variety of dialogue choices which alter the interactions quite frequently, so your choices do matter in the long run. I place a list of things that I enjoyed below. *The Backgrounds are super detailed, not just a blurred picture taken of some random room *The character designs are expressive, there's a variety of sprites for each character especially in different interactions *If your an Ipad baby with the attention span of fruit fly you can go to the in game phone to look at lore on characters, use it to take notes, or play Titanoboa (aka snake) *Ton of replay value for a demo, multiple characters means different routes There's the occasional bug, like a character sprite's walking off screen, but the cons are so heavily outplayed by the pros its like a coughing baby vs Atomic bomb. I would heavily recommend giving the game a try.
Players by region
Where this game's players are, estimated from review languages.
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