
The smash-hit stylish action game DMC4 is back and better than ever, boasting new playable characters and game modes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.5Kreviews | 87% | — | $12.5M |
| $24.99 | 30.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best
https://www.youtube.com/watch?v=0CkV1icQ5Rc
it nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5M | 73.4K | 97% | $9.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.4M | 12K | 87% | $39.99 | |
| $12.6M | 72.4K | 93% | $7.99 | |
| $12.4M | 13.6K | 96% | $24.99 | |
| $12.6M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 4K | 62% | — | |
| — | 2.3K | 91% | — | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $5.2K | 27 | 52% | $9.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.49−70% |
| 4.3Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game changes at Mission 12 after that you play as Dante and backtrack through the same areas Nero has been to fighting the same bosses and enemies with nothing new except the cutscenes
[h1]😈 Devil May Cry 4 — Aquí la saga ya se siente realmente armada[/h1] [b]👍 RECOMENDADO[/b] Después de jugar DMC 1, 2 y 3 seguidos, para mí DMC4 es donde la saga termina de tomar una forma mucho más completa. Nunca vi DMC3 como la “obra maestra” que muchos describen; para mí fue más bien el momento en que finalmente apareció un Devil May Cry bien armado. DMC4 toma esa base y construye algo más redondo: una historia sencilla y liviana, buen humor, personajes con mucha personalidad y un mundo que esta vez se siente pensado alrededor de Nero. Su actitud, su choque de ego con Dante y las similitudes entre ambos funcionan muy bien. [h2]⚔️ Nero y Dante[/h2] Nero al principio se siente [b]más pesado, lento y menos dañino[/b] viniendo de los anteriores. Tiene menos movilidad para escapar de ciertos ataques, aunque a medida que desbloqueas habilidades Red Queen mejora bastante. La gran diferencia son [b]Snatch y Buster[/b]: terminan siendo fundamentales y hacen que su combate tenga identidad propia. Tanto, que cuando pasas a Dante y recuperas toda su velocidad, agilidad, armas y estilos, igual terminas extrañando poder agarrar y atraer enemigos como Nero. Ninguno me parece mejor o peor: [b]simplemente juegan muy distinto[/b], y ese contraste le hace muy bien al juego. [h2]🔥 Combate y jefes[/h2] Los bosses son entretenidos, variados y probablemente de lo mejor del juego. El combate mantiene un muy buen ritmo entre técnicas nuevas, armas y habilidades sin exigir que seas un experto haciendo combos gigantes. El problema es que DMC4 [b]abusa demasiado de su propio contenido[/b]: recorrer nuevamente los mismos mapas con Dante ya empieza a cansar, pero tener que volver a derrotar a varios bosses por tercera vez en la M19 directamente se siente como relleno. Los dados me parecieron entretenidos; el boss rush, a esas alturas, ya no tanto. [h2]🏰 Presentación[/h2] Visualmente el salto respecto a los anteriores se nota muchísimo. Por fin paredes, pisos, escenarios y materiales tienen bastante más definición y los ambientes se sienten como lugares propiamente construidos. También encontré curioso cuánto del diseño sonoro y ambiental tiene ese aire a [i]Resident Evil[/i]. La historia no pretende ser especialmente profunda y las mujeres están bastante más sexualizadas, pero el tono exagerado, el humor y las escenas absurdamente teatrales encajan perfectamente con lo que DMC quiere ser. [h2]💬 En resumen[/h2] [b]DMC4 no me parece una obra maestra ni un juego que destaque especialmente por una sola cosa, pero sí un juego muy redondo y entretenido.[/b] Nero fue una incorporación mucho mejor de lo que esperaba y Dante sigue siendo una maravilla cuando vuelve a tus manos. Con más escenarios, menos backtracking y sin reciclar tantas veces los mismos bosses habría sido muchísimo mejor. Aun con eso, después de recorrer la saga desde el primero, aquí es donde más claramente siento que Devil May Cry ya sabe exactamente qué quiere ser.
Esencia
very poggers
meu top 1 de dmc sem dúvida.
Esse jogo é complicado, pois eles tem uma história legal e uma gameplay boa, mas parte do Dante é muito repetitiva(afinal é um ctrl+c e um ctrl+v das partes em que o Nero passou) o que acaba sendo bem maçante. O Nero apesar de ser um personagem interessante, nesse jogo eu não gosto muito dele, ele é muito sem personalidade e fica sempre com cara de emburrado. Outro ponto que eu não gostei foi a Kyrie, pois ela não desenvolvimento nenhum e serviu apenas para ser o clássico clichê da personagem feminina indefesa que o protagonista tem que salvar, acho que em todo jogo ela deve ter no máximo umas 20 falas que não sejam ela falando "Nero". Mas algo que acertaram muito foi terem colocado um modo para você poder jogar com a Lady e a Trish. A jogabilidade delas é muito boa e é completamente diferente da do Dante e do Nero
A game so peak even a devil may cry
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.