
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Découvert pour la première fois il y a une dizaine d'années, un jeu très imparfait mais qui mérite une recommandation. Si Mankind Divided est plus récent/aboutie que ce Human Revolution, c'est pourtant lui que je conseillerais d'abord.
*****
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
О да, это тот самый деус экс, который вернулся к корням первой части игры. Человеческая революция, это первая часть с кучей крутых модификации, которая смотрится очень классно. Это намного круче чем invisible war, я проходил вторую часть, игра такая себе, сделано под консолью и там большая часть игровых механик вырезано. Но человеческая революция это все исправило и улучшило. Адам Дженсен классный герой, но Джей Си Дентон нравится больше, да и предпочитаю больше наноаугментацию нежели механические импланты. :)
A good game even by today's standards. The graphics hold up reasonably well, the piss-filter somehow feels like it belongs here, compared to other games of this era. The story doesn't feel dated (but has one issue that really bugged me), it's branching enough to make choices feel meaningful, and deep enough to make you think. Its hiccup, however, comes down to a bit of railroading due to writing. [spoiler] Especially when it involves that annoying woman Jensen always chooses to talk to first - she always gets her cinematic immunity. [/spoiler] Like, it's extremely obvious the writer needed that character for the ending, so you never ever get an opportunity to put some lead between those eyes earlier. The gameplay is great and properly immersive-sim-y - there are plenty of approaches for every task, but you can encounter a few moments where level design basically nudges you to say "good job, but we really need you to do it this way". Music, well... As far as I'm concerned there are only 2 amazing tracks: the main menu one, and the credits one - everything in between just exists, though. The game's level design is great and complements its gameplay really well. Yes, you can get confused sometimes if you forget the map hotkey. I don't think I can classify any side quest as filler, they all carry importance, be it lore, character motivations, or main story consequences. But my god they almost always send you from one end of a map to another, or reuse main quest locations. I think I spent more time going from point A to point B to point A, than actually engaging with the outstanding parts of the game - its story and gameplay. Nevertheless, I didn't skip any that I found, even though I found the excessive running a nuisance. There is some build variety, and the game definitely plays differently in the earlier half depending on what you choose to upgrade first; but the closer you are to the ending, the closer you are to having the vast majority of abilities unlocked, converging into a "jack of all trades, master of few". It also feels like a couple of skills are basically mandatory to acquire, because without them the gameplay feels a bit clunky. Overall, it's a game you should experience at least once, or at the very least give it a try, especially because it costs almost nothing with a discount nowadays.
Cyberpunk 2077 из 2011 года
Cyberpunk de verdade, daqueles que fazem você parar pra pensar em vez de só atirar. A liberdade de abordagem é o grande trunfo aqui: dá pra ir no stealth total, na porrada, hackeando tudo, ou misturando os três estilos dependendo da situação. A ambientação é excelente, com aquela estética dourada/preta bem marcante, os diálogos têm peso (principalmente as conversas de "boss" verbal, que são um dos pontos altos), e o level design das fases principais permite várias rotas alternativas que recompensam quem explora. Os chefes obrigatórios (antes do Director's Cut ajeitar isso) e algumas partes de plataforma/movimento são os pontos mais fracos, mas nessa versão já vem bem mais balanceado que o original. É um dos imersivos sim que mais define o gênero, ao lado de Deus Ex original e Dishonored. Recomendo bastante pra quem gosta de jogar do seu jeito.
Super Game has trouble On very high end computers
Having spent six years on-and-off and across four different rigs trying to get this game to run stutter-free, I was finally able to sit down and play through it from start to finish. After 25 hours, undertaking a pacifist run (something I hardly ever do in games), I have come away with a somewhat mixed opinion. There is a lot to like here, but unfortunately, the experience is held back by poor boss fights, an underwhelming conclusion, and some of the worst performance I've experienced in a PC game. THE GOOD The art style and aesthetic are incredibly unique and captivating. I frequently found myself stopping to stare at the skyboxes and environments across the various locations the game takes you. The story has an interesting start, and I found myself genuinely interested in diving deeper into the corporate conspiracy and uncovering something that could potentially shape the future direction of mankind. There are also some intriguing parallels with how society is integrating AI into everyday life, akin to how augmentation is being used in the world of Human Revolution. The game has possibly the best interpretation of a hacking mechanic I've experienced. It's simple to grasp and scales well depending on the difficulty rating of the security. I also found a lot of satisfaction in discovering the various avenues and alternative paths available for navigating different areas. There is a decent amount of flexibility in how you approach situations, and the game does a good job of accommodating different playstyles. The takedown animations are also incredibly satisfying, particularly once you unlock the ability to take down multiple enemies at once. There's something oddly rewarding about carefully positioning yourself, triggering a takedown, and then chaining it into another enemy. Whilst I undertook a pacifist run, there were still a number of combat encounters that I found surprisingly challenging, particularly on the higher difficulty. Having to avoid killing enemies while simultaneously managing limited resources and hostile encounters made certain sections considerably more tense than I expected. One of my favourite aspects of the game was how some of your choices actually come back to you later. Preventing a character from taking their own life and choosing to let a terrorist live early in the game are both examples of decisions that can have consequences later on. These moments made the world feel more reactive and gave my choices a greater sense of importance. I also enjoyed the branching dialogue system as a mechanic. The choices aren't always particularly clear-cut, but I actually think that uncertainty is part of what makes it interesting. The Social Enhancer augmentation becomes particularly useful here, allowing you to better understand the people you're talking to and giving you another reason to invest in it. THE BAD The boss fights were horrific bullet sponges that didn't mesh well at all with my pacifist playthrough. Apparently, the Director's Cut fixes these somewhat, but I would hate to see what they were like in the original release. The final boss is so bad that I hesitate to even call it a boss at all. The reason it took me six years after purchasing the game to finally sit down and play it from start to finish was the horrific performance. This game suffers from stuttering the likes of which I have rarely experienced in a PC game. The frametime graph looks like a heart monitor having a nervous breakdown: perfectly flat one second, then suddenly shooting through the roof for no apparent reason. This really shouldn't be the case for a game of this age. From what I understand, the Director's Cut is based on the Wii U version after Square Enix lost the source code for the original release, which apparently doesn't suffer from the same issues. The original version was subsequently delisted, leaving this as the only legal version available for purchase. Another feather in the cap for the "Stop Killing Games" movement. If you do find yourself wanting to play this game, I would recommend downloading the HRDCFix and locking your framerate to 60 FPS. Both helped considerably, but I still experienced loading stutters lasting anywhere from one to two minutes whenever entering a new area. The biggest disappointment was the ending. It's not necessarily the fact that the game gives you multiple endings that bothered me, but how they are presented. After everything the game spends hours building towards, you are essentially presented with a handful of philosophical choices before the credits roll. The endings themselves are little more than glorified PowerPoint presentations, accompanied by unrelated stock footage, with Adam Jensen narrating the consequences of whichever option you chose. In a world where Mass Effect 3 is rightly panned for the way in which its ending choices were presented, I am genuinely shocked that Human Revolution doesn't enter the conversation more often. After investing so much time in the game's conspiracy and themes, I found the way the story ultimately concluded incredibly unsatisfying. VERDICT Human Revolution is a game I have a lot of respect for, even if I ultimately found it disappointing. There are some genuinely excellent ideas here. The exploration, hacking, stealth, takedowns, branching dialogue and consequential choices can make for some fantastic moments, and I particularly enjoyed discovering how certain decisions would come back to affect the world later in the game. Ultimately, I'd give Human Revolution a 7/10. Despite my criticisms of the story's conclusion, I enjoyed the story overall and found enough of the gameplay, exploration and choice-driven elements compelling to consider it a good game. However, I cannot recommend the Director's Cut version of this game. The performance problems are simply too severe and too persistent for me to overlook, especially when they can continue years after release and across multiple pieces of hardware. A game this old should not require community fixes and framerate caps just to achieve a reasonably consistent experience. If you find yourself wanting to experience this game, try and track down a copy of the original 2011 release. Beautiful to look at, occasionally fascinating to play, and packed with some genuinely satisfying systems and choices. Unfortunately, it's let down by poor boss fights, an infuriating PC port and one of the most underwhelming conclusions I've experienced in a game. 7/10
日本語化パッチが出たのでプレイ。 ボス戦とMissing Linkは残念だが、概ね前作よりDeus EXらしさがあって楽しかった。 オーグメント無し縛りでステルス攻略できれば嬉しかったのだが恐らく無理だろう。
Шикарная игра С детства ее любил и прошел несколько раз. Обожаю всю тему киберпанка и в особенности имплантов. Одна из хороших РПГ, но не лучшая. Каждому свое, но я ее лелею как игру детства. Так что советую тем, кто хочет почувствовать стелс. Пока не выбил платину, как на ПС еще давно, но будет время. Как всегда, лучшие выборы. Спойлер! [spoiler] Это либо Шариф и продвижения эволюции человека вперед, и та ложь, полная ложь. Либо Хью и полная правда, какая она ни была бы [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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