
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Великая игра!
Me parece un juego muy envolvente, olvídate de la realidad y conviértete en Jhensen, ponlo en difícil y tienes un juego que te va a durar y que te vas a divertir. Jugabilidad buena, gráficos serían buenos para su época, interfaz sencilla e historión.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10
Where Deus Ex: Mankind Divided lacks, this game slaps (and vice versa). ++ Engaging plot with genuine moments of payoff. + Moments of systemic gameplay can shine, whilst lock & key solutions are prevalent, thinking outside the box can work. + Game actually has thesis statement (unlike Mankind Divided). + City hubs function like actual hubs, there's a bigger focus towards lineair level design. + The game has a big arsenal the player can use. + "I never asked for this". + OST properly fits with the game's themes. ~ PC port caused micro stutters on certain areas (mostly city hubs) on my PC ~ Augments feel more so like passives than actual abilities. Only the Typhoon and cloak ability feel like an actual ability. ~ Vents felt like they were always in such obvious places. They should be harder to find for how much they can leverage you in and out of combat. ~ UI doesn't hold up too well, minimap doesn't take into account walls for example. ~ Sound design also doesn't hold up, it feels oddly compressed. - Janky controls with janky mechanics to boot* - Getting headshot deals extra damage to the point it might as well be a one shot if it isn't a one shot already - Enemy damage and health on Give Me Deus Ex borderline forces the player to stealth the game because you will use more resources than you can get on any given level. - Bad boss fights that mostly force the player into combat, negating the "play how you want" playstyle. - Ending is just a "press a button" prompt that doesn't change depending on how you played the game. Examples of janky controls: - Takedown prompt not appearing properly even though the enemy is next to me. - Cover being an 'invisibility' button where going out of cover makes you get spot even though you are out of LOS. - Enemies can get flung after a takedown because their dropped weapon starts noclipping into the body. - Social routes boil down to pressing the same option multiple times.
is good
[h1]Exactly what I asked [/h1] Бывает так, что вы что-то и так уже любили и ценили, но со временем поняли, что этого было недостаточно, и это что-то становится для вас чем-то еще более важным. Вот это оно и есть. Human Revolution блестяще прошла проверку временем, не зря же она постоянно всплывает во всяких топах. Но тут я личным мнением поделюсь. Начну с того, что бросается в глаза сразу с момента открытия страницы проекта в магазине Стима. Игра просто сногсшибательно стильна. Выдающийся арт-дизайн, эта уникальная эстетика "ренессансного киберпанка" - золото, гранёные углы и отсылки к эпохе Возрождения. Визуально она до сих пор выделяется на фоне большинства современных проектов. Где вы такое видели? Я, лично, не видел. И в довесок к этому - саундтрек Майкла Макканна. Ну-с, а что там по игре-то? Вы скорее всего знаете, что такое иммерсив-сим. Deus Ex ее классический представитель. Тут есть и разговоры, и стрельба, и стелс, и взлом, и много чего еще. Так как я играл уже не в первый раз, то в этот раз я решил пройти все в режиме призрака никого не убивая и через чистейший стелс. И знаете что? Я и так знал, что иммерсив-сим подразумевает множество путей прохождения. Но в этот раз я нашёл такие маршруты, решения и диалоговые варианты, о которых даже не догадывался в предыдущие три-четыре раза! Игра способна открываться заново спустя годы. Единственное слабое звено - The Missing Link. Оно чувствуется притянутым за уши, слишком много бектрекинга по однотипным коридорам, плюс у вас забирают всю прокачку, что раздражает. Прохождение этого эпизода - это какой-то карнавал терпения, особенно на Factory Zero. В свое время я его пропустил, и говорили, что это вырезанная из игры часть истории. Пффффф, нaxер он нам этот миссинг линк ненужон был. Но это такая мелочь по сравнению с остальным, так что прощаем. Приятно было вернуться в этот мир и вспомнить, как я ждал релиз, пересматривая тот самый, легендарный трейлер. И спустя все эти годы восхищение не ушло - его стало больше. Не могу обойти стороной сравнение с Cyberpunk 2077. И у меня родилась забавная, на мой взгляд, аналогия. Детище Проджектов - это романтик и идеалист. Он пытается разобраться в вопросах души, сознания, человечности и того, что значит "быть собой" в эпоху хай-тека. Deus Ex: Human Revolution, напротив, в этой же киберпанковой вселенной поднимает вопросы сугубо материалистические. Биологическая и технологическая эволюция человека, социальное неравенство, СМИ, дилемма Икара. Как-то так. И в этом споре двух взглядов Deus Ex выдерживает сравнение более чем достойно. Если пропустили, то всячески рекомендую, особенно если вы неравнодушны к киберпанку или стелсу. Если уже проходили, то почему бы не попробовать еще раз?) Скорее всего вы найдёте что-то, чего не видели раньше.
Зла пародія на Deus Ex
Feels like ninja
La cosa che a me fa rabbia è come sia possibile che un gioco di 15 anni fa abbia delle meccaniche di gioco e sia narrativamente superiore agli esponenti del suo genere odierno. Un capolavoro incredibile (moddato graficamente su PC poi in 4k resa una vera remastered). Non si può giocare a titoli usciti tra il 2020 e il 2026 che divertono nettamente meno a uno uscito nel 2011 e poi vedere addirittura Square Enix che tratta l'IP pure a pesci in faccia. RECUPERATELO!
Um dos melhores immersive sims
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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