
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
Modeled estimate, not a reported figure. How we estimate →
About

“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es la primera vez que juego a un juego de Sherlock Holmes y elegí este, The Awakened. Trae seis casos en total y las más de ocho horas que me duró se me hicieron súper entretenidas. La jugabilidad consiste en juntar pistas mediante diálogos y observación, relacionarlas para sacar conclusiones y luego dar con la verdad. Además, al final puedes decidir si el culpable es culpable o no. Si un minijuego se te atraganta, te lo puedes saltar sin problema, que no afecta para sacar los logros.
The dialogue feels like a mix of old‑time movies and British novels. I personally love it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Simplified Chinese*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America* +2 more
Hours played at review time, across 355 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
de el tráiler a el juego va un mundo... gráficamente parece mas un juego de móvil que uno de pc y mucho menos del año 2026 el tráiler da lugar a que pienses que al menos las cinemáticas se ven así y ni eso gráficamente un puto 0 en el 2026, las conversaciones no terminan de decirte si estas avanzando o no ya que no son claros en las respuestas ni parece servir de nada lo que haces, creo que la idea es buena pero desde luego como mínimo necesita un montón de meses de duro trabajo para ser un producto comercial interesante. quizás en el futuro le de otra oportunidad pero por ahora creo que tiene demasiado que mejorar como para resultar interesante o adictivo me he aburrido en 30 minutos, debería fijarse un poco en el L.A. Noire ya que ese juego a pesar de lo viejo que es su jugabilidad esta a años luz en comparación a este 10 años mas moderno... hace falta una libreta donde se quede apuntado lo interesante para poder releer lo que has conseguido averiguar y sobre todo mejorar las animaciones ya que son tan pésimas que no distingues miedo de asombro de tristeza de otra cosa son muy raras aparte de simples.
我真没招了,AI不够智能,又太智能,或者说,在破心锁上,杂乱线索太多,对话又提不到关键词,甚至提前说了线索,心锁还不会出现。而又不够智能,只能在固定的地方绕来绕去,对于心锁根本没有提示。而且这游戏官方攻略又没有发布,根本没法玩,找东西也是没有高亮显示或者指示,只能在那里瞎摸索。 ———————— 开发者回复了可以看攻略。好,我去看了攻略。但是……匿名信这一关实在牵强啊!!! 另外强烈建议加一个“可交互物品高亮显示”的功能!!!!!能大大减少挫败感。
游戏是好玩的,但是就不能出个地图?找npc找的头晕
Очень погружает в атмосферу, практически нет логических нестыковок — это большая редкость. В отличие от некоторых детективных сериалов, где порой начинаешь сомневаться в интеллекте сценаристов
재미있어
Основная механика заключается в допросе различных подозреваемых, сборе улик, их анализе и объединении для получения выводов. Интересной особенностью является возможность свободного диалога, что действительно делает игру захватывающей.
В целом игра получилась очень достойной, надеюсь, что в полной версии разработчики добавят ещё больше новых дел для расследования.
Après avoir terminé le jeu, je suis retourné relire *Le Chien des Baskerville*. Avant, je ne retenais que le chien et la lande ; cette fois, ce sont des personnages comme le majordome ou Selden qui ont éveillé ma curiosité.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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