
《DayBreak》 is an anti-narcotics-themed interactive video work, adapted from real volumes, with a unique two-line narrative system that brings a differentiated interactive experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
四川公安文艺联合会指导监制的,估计是为了完成宣传任务,游戏性可想而知的差,而且剧情也放不开。说白了,就一法治科普作品而已。某些片段还充满说教。弘扬正能量是吧? 总体而言制作还是比较认真,但效果一般。 游戏分两条主线,剧情互为补充,每条线大概3个多小时,打通一条线就能掌握大概剧情了。从这个角度上看,流程还是过短。 剧情方面,警察线就不说了,纯粹就是法治科普,剧情无聊到爆。唯一有点意思的是断案过程。但这点设计不能改变整体的平庸。 另一条线还有点意思,虽然剧情也相对平庸,但总体上刺激了不少,毕竟不像警察线那样要随时弘扬正能量。 游戏的打戏、道具比较讲究,演技也还可以,并且几乎没有擦边(弘扬正能量),但是剧本过于平庸,导致整体效果十分拉垮。系统设计一言难尽,不能跳线,做了重大选择就必须一直玩到章节结尾,否则剧情不会变。不像别的影游那样,选了分支就可以直接改变下游剧情。这个系统真是过于差劲了。为啥不换个好点的设计。 而且不得不说某些QTE(没错说的就是拖动部分)太恶心了,容易错过。 总体而言,游戏性还是太一般,就这个质量,这个价格实在太贵。大幅打折的时候可以入。
Check out more FMV games at [url=https://store.steampowered.com/curator/45578719]FMV Asia | 真人互动影像游戏社[/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
都不懂这个是游戏来干什么的?搞到我一头雾水,如果比其他的类似游戏的话体验感根本就是不建议买
[h1]**不推荐 ❌|超長篇馬來西亞Aunty吐槽(Manglish版)**[/h1] 哎喲我真的是要講hor,這個《晨昏線》我一開始看到名字,wah 以為很有文化,很deep,很文青那種 feel。Aunty我還特地泡一杯teh O,準備坐下來好好“享受人生故事”,結果 play 10分鐘後,我直接變成人生反思:我為什麼要花錢買這個東西??? 首先 hor,download那個size,20多GB leh!!我家WiFi直接像我老公一樣,做到一半開始喘氣。download完我還以為會看到什麼 cinematic masterpiece,結果進去 hor——aiyooooo,就像那種budget long long video drama,加一點點“你可以按一下”的功能。這叫game meh??這個叫“你幫他按play”的service罷了咯。 你講是interactive,我以為像detroit那種,choice會影響命運。結果這個hor,你按A按B,好像差不多,like ordering kopi:kopi O, kopi C, end up都是咖啡,只是你心裡感覺自己有選擇罷了。 再來講那個劇情。講anti-drug的啦,很serious的topic,我respect ok。但問題是他講的方式hor…哎喲拖到我可以中途去洗衣、煮飯、還可以回來接得上。節奏慢到像KL jam,還是雨天+accident那種jam,你懂嗎?一直停在那邊,動一點點,然後又停。 還有那個“雙線敘事”hor,wah 聽起來很high class leh,我一開始還跟朋友講:“這個game got dual narrative one,很pro。”結果玩下去,我只想問:哪一條線是我在受苦?兩條我都不想要 can or not? 角色演技 hor,我真的是不懂要哭還是笑。有些scene本來應該很感動的,我直接笑出聲。不是因為好笑,是因為awkward到一種境界。那種feel就像你去親戚婚禮,他們請一個uncle上台唱歌,你又不能走,只能坐在那邊點頭講“好聽好聽”,心裡在想:可以快點結束嗎? 還有對話啊,哇講大道理講到我頭痛。Aunty我本來只是想relax一下,結果變成上moral class。你要教育人可以,但你不要一直repeat like broken radio can or not?我不是來聽lecture的leh,我是來玩game的leh hello??? 然後語言support hor,aiyo真的是半桶水。English不完整,華文有時候又怪怪的。Aunty我一邊看一邊translate自己腦袋:“eh他是這個意思嗎?” 我玩game還要自己做simultaneous translation meh?你當我是UN staff ah? 價錢方面更精彩。這個價錢hor,我可以去mamaks吃兩輪——roti canai + ayam goreng + teh tarik,再加dessert都還有balance。那邊至少有高潮,有脆有香,這個game?只有我血壓有高潮。 最經典的是,我本來想給它第二次機會,maybe後面會好。結果玩到後面,我直接開手機滑Shopee比較有娛樂性。你可以想像嗎?一個game輸給我看random折扣商品。 總結hor Aunty幫你省時間: * 想看好故事?去看韓劇更快哭 * 想要互動?去跟你家婆聊天更刺激 * 想花錢?請你donate給我,我至少會講thank you 最後一句金句送給大家: 👉「你以為你在玩game,其實是game在玩你。」 Aunty最終評分: 💢💢💢💢💢(五個火,燒到我心臟) 拜託啦,孩子們,listen to aunty: **這個不要買,真的不要。later你跟我一樣,錢花了,氣也受了,還沒有爽到。**
游戏可玩性还行,剧情也算丰富,但是经常互动卡死?而且没有回退功能?每一章领的鸡蛋和鲜花又去哪里用呢? 优化一下吧! 问题有点多
游戏很好玩,故事性很强,挑战也有很有挑战都,希望大家都来试一下这款游戏,很好玩
I am on the fence for this one. It has a good story, almost movie quality production. However the main weakness is that there are far too many QTEs requiring keyboard pressing and for me it killed the fun a lot. Nevertheless I will recommend getting it when on sale
剧情还行,但是QTE过多且玩法重复,并且跳转不太顺畅,和同类型佳作还有差距。
两个角色,两条线路。部分场景有重叠。 推荐每一章打完以后换角色当回忆玩,不建议直接打通以后换角色。
双线虽然有创意,但是尺度没有把握好,剧情不连贯,很跳你需要另一条线才知道怎么回事,但是瑕不掩瑜可以尝试
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $218.1K | 1.4K | 93% | $8.99 | |
| $214.3K | 503 | 82% | $8.99 | |
| $44.6K | 251 | 93% | $6.99 | |
| $1.1M | 4.4K | 83% | $9.99 | |
| $697.6K | 2.9K | 73% | $7.99 | |
| $237K | 1.1K | 93% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $119.5K | 1.4K | 83% | $3.99 | |
| $119.5K | 165 | 95% | $29.99 | |
| $119.4K | 432 | 87% | $9.99 | |
| $119.4K | 876 | 87% | $6.99 | |
| $119.3K | 206 | 95% | $24.99 | |
| $119.3K | 303 | 97% | $14.99 |