
《DayBreak》 is an anti-narcotics-themed interactive video work, adapted from real volumes, with a unique two-line narrative system that brings a differentiated interactive experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我终于明白为什么多半好评了,首先,steamdeck所谓的可运行根本就是哄骗,强制用运行引擎才看得到不然一片黑屏!!!而且开到了声音和画面也不同步。 剧情内容交代不清楚,ui也很烂 这个价格真的是见鬼了!不管是当作游戏还是电视剧都是烂作,谁买谁白痴,还不如吃一餐麦当劳 我也是白痴
晨昏线,其他就挺好,余澜这个结局不是特别好不是被炸死,就是进监狱,好歹你也等别人出来,再随便拍两段团聚一下就好,进监狱直接就没了,其他结局两年起步,后面还有点剧情,他这个直接进监狱就没了
只能算是中评吧,毫无意义的QTE太多严重影响剧情体验。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
首先,游戏本身没有问题,剧情连贯度中规中矩,选项需要慎重想,这一点值得肯定。 其次,游戏也很好玩,再者,家人们,谁懂啊,伪双男主嗑生嗑死啊,请继续这类题材得游戏,我将会誓死追随。 还有,当然不是双男主,纯属个人YY,请各位放心入手。 我开始以为是《破云》系列题材,然后还真是!冲鸭!
令人吐槽的地方不少,但剧本还算好看,勉强给个及格分吧
太卡,新买的拯救者都拯救不了,一到互动之后就完全不动了
双线虽然有创意,但是尺度没有把握好,剧情不连贯,很跳你需要另一条线才知道怎么回事,但是瑕不掩瑜可以尝试
实际玩起来超预期的一款游戏,警察和混混双线的切换挺有意思,从各自的视角拼出了故事的全貌。另外枪战和打斗戏比较多,喜欢警匪片的玩家玩起来会觉得很棒。群演人数较多,道具质感也不错,中国特警突破救援的时刻,还挺燃的。总之是一部比较主旋律的游戏,比较推荐购买。
挺好的题材,演员也挺专业。QTE太多了,本来QTE是锦上添花的,结果变成了画蛇添足,严重影响剧情的连贯性。
在互动影像游戏扎堆“恋爱喜剧”的当下,《晨昏线》以缉毒题材+真实卷宗改编的独特定位脱颖而出,用双线叙事勾勒出光明与阴影的博弈,成为该品类中极具辨识度的作品。游戏最核心的魅力在于双主角视角的巧妙设计:玩家可自由选择扮演直面毒网的刑警贺尧,或深陷黑暗的卧底线人顾天南,两条故事线看似独立却暗藏千丝万缕的联系,通过不同机位呈现的同一场景、互补的线索碎片,让玩家在多周目游玩中拼凑出案件全貌,这种“拼图式叙事”极大增强了剧情的悬疑感与探索欲。 沉浸感的营造是游戏的亮点所在:4K拍摄搭配虚幻引擎虚拟摄影棚,无论是警匪追逃的狂飙场面,还是审讯室的心理博弈,都有着电影级的视听表现;贴身肉搏、精准射击、场景搜证等多重拟真互动,再加上高频率的QTE操作,让玩家全程紧绷神经,真切体会缉毒工作的惊险与艰辛。此外,线索墙系统让搜证逻辑更清晰,与5位性格各异角色的好感度互动,以及数百种分支剧情和多重结局的设定,也为游戏增添了丰富的 replay 价值,审讯时通过观察面部表情判断证词真伪的玩法更是独具巧思。 但作品的短板同样明显:剧情存在部分“降智环节”,双线叙事后期易因线索指向过于直白而削弱悬念;无独立读存档系统,重复游玩时需重新完成QTE操作,体验繁琐;优化问题突出,长时间运行易出现卡顿,部分场景存在动作重复、UI缺失导致的出戏感。同时,谜题设计难度偏低,核心玩法仍未跳出“看剧情+做选择”的框架,云游玩与实际操作的体验差距较为明显。 作为一款敢于突破题材边界的互动影像作品,《晨昏线》用扎实的叙事框架、沉浸的场景呈现和新颖的题材,弥补了玩法上的部分不足。它更适合偏爱悬疑剧情、追求代入感的玩家,在带来刺激体验的同时,也传递了缉毒工作的艰辛与正义的重量。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $119.4K | 432 | 87% | $9.99 | |
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