
Every character remembers, watches, tests, and may deceive you like a living person. They have emotions, voices, expressions, and buried secrets. Break them with words or evidence — or realize too late that you were only a pawn in their game. A detective game built around truly lifelike NPCs.
Modeled estimate, not a reported figure. How we estimate →
About

“When you gaze into the truth, the truth gazes back.”
This is an immersive mystery deduction game powered at its core by AI large language models.
You play as Sherlock Holmes, entering the Victorian town of Dartmoor in the 19th century. There, you will match wits with dozens of AI-driven characters and uncover the truth behind curses, lies, and murder.
There are no fixed dialogue choices. There is no single standard answer.
You can freely talk to every character: chat, interrogate, test, deceive, comfort, threaten, bribe, praise, or even deliberately mislead them. Every NPC has their own personality, secrets, memories, emotions, and stance. They remember what you say, change their trust in you based on your attitude, and may crack under pressure, slip up, lie, question you back, or even completely break down.
You are not clicking through dialogue options.
You are engaging in psychological warfare with NPCs that feel alive. Find clues, expose lies, and break open the secrets hidden in their hearts.
In the outskirts of 19th-century London, thick fog surrounds the mysterious Baskerville Hall.
Sir Charles Baskerville is found dead near the moor. His eyes are wide open, his right hand clutching his chest, yet there are no obvious wounds on his body. Around the scene are traces that appear to belong to a large hound.
The legend of the demonic hound once again haunts the estate. The new heir, Sir Henry, is consumed by fear. The butler refuses to speak. The doctor is evasive. The inspector is eager to close the case. Everyone seems to know something, and everyone seems to be hiding something.
“It must be the curse… the Baskerville family curse! The demon hound has returned!”
“Am I truly unable to escape this curse? No… I don’t want to die… Ah—!”
Inside the manor, shadows gather. Beyond it, danger waits in the fog. Fear grips every throat like the hand of a demon.
After Holmes is invited to Baskerville Hall by his friend Mortimer, more deaths follow: a mutilated corpse in the moor, a woman’s body found in the fountain of a neighboring estate…
Are these seemingly unrelated cases connected? What secret lies behind the Baskerville curse?
Someone fears the truth.
Someone is using the legend.
Someone is hiding a secret.
Someone is watching from the shadows.
“Sherlock, you once said every brick of Baskerville Hall whispers… but some secrets are too heavy for even the Thames to swallow.”
“Then we need sharper ears — perhaps those of a doctor who insists on carving Christmas pudding with a scalpel.”
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
====== Free Chat! Become a Real Detective ======

There are no dialogue options.
You can freely talk to NPCs in any way you choose: chat, interrogate, deceive, praise, threaten, bribe — anything you can think of.
NPCs are no longer lines of code, but “living” characters infused with AI: forcing themselves to stay calm under interrogation, scrambling to cover up a lie, gossiping about others, shifting blame, and hiding their true intentions.
AI makes every character feel alive. You never know whether they will help you solve the case — or stab you in the back.
====== Break Their Mental Locks and Uncover Their Secrets ======

Everyone has a secret they are trying to protect.
Some fear exposure.
Some want to protect loved ones.
Some do not trust you.
Some would rather lie than reveal the truth.
Use conversation, evidence, gifts, items, and emotional pressure to gradually break through their defenses.
Behind every mental lock may lie a crucial clue. Clues connect layer by layer, leading you closer to the final truth.
A true detective does not simply ask questions.
A true detective makes people reveal what they never meant to say.
====== Hundreds of Items: Evidence or Gift - Your Choice ======

Show your evidence and leave the culprit no room to deny the truth.
Hundreds of items can be found throughout the game. Use them as evidence, or give them as gifts — the choice is yours.
Give a scalpel to a doctor, and he may praise you as a kindred spirit. Give the same scalpel to a lady, and she might slap you for “cursing” her.
Each character will react in real time based on their own personality and the current situation — blushing, anger, cold laughter, or even pulling a gun.
Flirt or provoke. The risk is yours.
====== AI-Driven Twists!Multiple Hidden Endings ======

“You think catching the killer is the end? The true culprit is laughing at your innocence.”
Accuse the wrong person, and tomorrow’s newspaper may read: “Sherlock Holmes Disgraced in Framing Scandal.”
Hide a key piece of evidence, and ten years later, you may glimpse the smile of a supposedly dead baron on a dark street.
AI will shape the story based on your words, completed tasks, collected clues, and items used, leading to different endings.
— Hush. Did you hear the hound howling deep in the moor?
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Engagement
Reviews
Themes across 355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe dreimal hintereinander dasselbe gefragt. Beim ersten Mal kam eine ausweichende Antwort, beim zweiten Mal merkte man schon die Ungeduld, und erst beim dritten Mal, nachdem ich die Quellen meiner Beweise nachgereicht hatte, kam eine ernsthafte Antwort. Scheint, als ob man auch eine KI nicht so leicht über den Tisch ziehen kann.
EA a d'abord recommandé le jeu ; j'attendrai d'avoir vu la fin complète pour rédiger une critique détaillée.
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Languages: English*, Simplified Chinese*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Portuguese - Portugal*, Portuguese - Brazil*, Spanish - Latin America* +2 more
Hours played at review time, across 355 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es gibt viele Hinweise und Aufgaben, daher muss man sich Notizen machen, um die Handlung zu analysieren. Die Geschichte ist eine klassische Adaption der Vorlage, aber die Änderungen sind durchaus logisch; zudem wurden einige Details ergänzt, die in der ursprünglichen Vorlage fehlten.
trop rigide et trop difficile impossible de devinez le dialogue exact pour debloquer les dialogues! chaque fois il faut sortir LE mot exact sinon impossible d'avancer l'IA est trop rigide ^pour que le jeu soit agreable. Rien a voir avec les video de promo
除了AI對話很有用來推理很有意思,除此以外問題不少,遊戲卡頓,移動轉視角都很不舒服,還有門要靠近才知道能不能開,還有可能因為角度問題沒有出現開門選項,推理環節有時被任務據透,有時缺少不知道要去哪裡找的道具,實在微妙,不能讓我自己依照線索慢慢問嗎?都直接指定這次任務要問誰。
我觉得玩法想法都是好的,但是我有点晕3d,还有就是UI界面可以再优化下
游戏细节满满,看起来非常的真实,建议把初始鼠标视角灵敏度降低一点,这样视角就不会很晃
Чувствую, у меня не только IQ начал расти, но и EQ стал повышаться. Как-то так.
Не работающее дерьмо! Тормозит, речь не распознаёт, а поведение NPC, просто кринж. Но даже если бы оно нормально работало, лучше просто посмотреть на стену, чем играть в такое!
Wer mit der KI-Synchronisation nicht so viel anfangen kann, kann sie einfach ausschalten. Ich habe es mit reinem Text getestet und es funktioniert einwandfrei. Hoffentlich gibt es in Zukunft eine Option, die englische Originalstimme auszuwählen.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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