
Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 1.14/day in the week after.
About
When your ship becomes damaged, you must send drones to the surface of an unknown planet to build the facilities necessary for repairs. Guided by ELAIN, your onboard AI, you will build, automate, survive, and thrive. But is there more to learn from this mysterious world?
Desynced is an automation game without belts. Drones connected to your logistics network will automatically fill orders to move material around your base. Set up mining operations and factories, expand your logistics network to cover more area, manage power generation and storage, and more. When you need a more custom solution, tailor the behavior of your facilities and bots using customizable parameters, or dive into drag-and-drop scripting for maximum control.

Intricate Resource Management: Master the art of resource management, production chains, and automation to ensure the survival and prosperity of your base. Every decision counts as you strive to maintain a delicate balance in this hostile world.

Fully Customizable Units: Desynced uses drones instead of belts. Equip them with tools fit for their purpose, or program advanced behaviors using a drag and drop editor. Tailor units to your playstyle and adapt to the challenges that await.

In-Depth Technology Tree: Dive into a deep research system that will expand your technological prowess. Unlock new possibilities, develop advanced units and structures, and gain an edge over your foes as you unravel the secrets of this captivating world.

🔧 Make it your own with modding Support and Steam Workshop Integration
👥 Join forces with friends or challenge them in multiplayer
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a lot of fun in this game. Everything is automatable, example an army capable of scout-hunt for enemies tank, kite, heal roles all automated. Make my own logistic with signals that only send fully loaded robot ect. Got an engaging story,. I found the first few hours of the game bit overwelming, to understand the consepts like what a rigister and what linking it does. May be replayable chapters in the tutorials would be nice. I did not like tech tree being hidden until you unlock, would be nice to scan ahead what is there. For example resource magnifiers, I did not know such thing is possible untill after unlocking it, then I had to restart as i wanted to play with finite resouce as oposse to having infinite resouce node enabled. I love how the enemies work, they dont irritate by launching random attack while you are trying to automate things (mostly), but you are required to venture out and fight with them for resources and story progression.
튜토없이 도전해도 차근차근알게되는겜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的作品而且持续更新,补个好评
Este juego es una broma, a las 2 horas te piden un cubo azul que dice investigando en estructuras lo encuentras, llevo otras 2 horas buscandolo, aparentemente sale aleatoriamente, como no explican nada, pues eso, mal diseño a todas luces, imposible progresar en el juego, 20 euros tirados a la basura o darte de cabezazos aburriendote mirando por el mapa a ver cuando quiere el juego darte el objeto. Si quieres aburrirte horas buscando en un mapa completamente vacio, este es tu juego.
很喜欢这种自己设计系统、然后看系统自己运转起来的感觉,成就感很足。
越研究越有意思,越优化越上头,特别适合爱折腾的人。
존잼
The development team has offloaded the responsibility of automating in-game NPC behavior onto the players, dressing it up as a “feature” that lets players design their own automation programs. In a game that combines RTS strategy with factory and logistics automation, how are players supposed to spend huge amounts of time writing automation scripts while also keeping up with every other aspect of the game and still have fun? If the developers cannot write the automation properly themselves, they should not expect players to do it for them. 這個遊戲的製作團隊把寫程式使遊戲內的NPC行為自動化的責任,美其名包裝成讓玩家自己設計自動化程式的遊戲特色,轉嫁到玩家身上。一款同時有RTS戰略元素、工廠物流自動化元素的遊戲,玩家怎麼可能在花費大量時間撰寫自動化程式的同時,還能兼顧其他遊戲要素並順利遊玩?自己程式寫不好就不要叫玩家幫忙寫。
Très bon jeu
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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