
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11
玩的上头
so i finished the game - as of now it's not worth replaying. it has everything i love in chineese cultivation games - ADHD paradise. you constantly figure out new ways to build strong character, fighting against odds to max chosen stats and your build.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
杀怪成长做的不错,整个修仙培养感觉还是很爽的。但剧情小白和升级换图这点可能改不了不如鬼谷和逆长生来的有代入感。不过还是可以做一下代餐,属于底子一般,但游戏性做的还可以。
好
很好玩,跟觅长生差不多,就是更线性,觅长生自由些
非常有点子的游戏,融合功法可以组出很多很有意思的BD。炼丹和养成也很有想法。剧情也是难得的首发就有一条线已经做完了的,看得出非常有诚意了。就目前我玩到现在才到剧情线一半,感觉内容还是不少的。 修仙的味道这方面感觉不如觅长生那么自洽,毕竟是线性的剧情,但是总体来说还是非常可以了。
非常好玩
剧情纯石,到最后才知道有三女与我纠葛还有个长得像NPC 顺便会炼丹的美女还没下文 丹田玩法好玩 谁不想鸡头白脸地研究一宿俄罗斯方块搓一个雷霆大数字呢 背包装备系统亟待细化想至少要能单独选出某类装备栏吧。后期研究一堆功法根本找不到,建议再做更多更智能的检索,比如至少增添按有无图形效果筛选 感觉这一套刷子(指无脑研功)叠叠乐根本就不太适合快节奏线性叙事游戏本身(?就是把研术和悟功这个神人科研系统和本身加快节奏的造化珠放一起也是抽象完了 总之好玩期待更新
雖然是半完成品, 但還是有可玩性的~有戀愛劇情加分很好, 但希望可以有基本的邏輯跟參考實際好感度~ 整體還是很不錯的, 期待完整開發完成的那天, 到時候再來繼續遊玩!! ps. 希望可以用快進功能, 可以跳過看過的文本, 沒看過的就不跳跳(現行不分是否看過的文本都會一起跳過)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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