
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Prices
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏 玩的很爽 但就是真的角色互动太单调了 费尽心思刷上去的几个后宫好感度感觉好像除了学点东西也没啥用 关键也不是很用得上 某长生还能结为道侣呢 这游戏的互动真的太少了 就是一路杀杀杀碾过去。
缺点比较明显,优点也很明显的游戏。功法搭配和build构筑很有意思,炼丹很有意思(就是找药草有点麻烦),融合了类似《背包英雄》的功法在包里互相影响融合增加属性的玩法,左脚踩右脚螺旋升天很容易数据爆炸(已经在社区看到21亿血量变成负数的玩家了),然后就变成练气吊打元婴的爽文剧情……缺点就是剧情太小白了,境界升级太容易了,可能以后更新多条线,剧情可以继续打磨吧。 我在盗版玩了几个小时觉得不错的情况下补了正版,希望继续打磨,持续更新吧
願望表: 請把碎片地圖拼起來, 加人物互動(加個AI對話), 還有飛升後的故事線(直接進沙盒模式都可以)。 至於劇情...這個慢慢來吧,先把結構地基弄好。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人还是十分喜爱其炼药和术法、功法体系的。 不过其他很多方面都有待改善: 游戏性: 1,地图上的任务、玩法、剧情、奇遇,感觉还是很少。绝大部分都是战斗。 2,后期(二阶上品极其以上的药草等)在至宝空间中的成熟时间太漫长了(单纯的挂机提升修为,个人感觉是很无聊的事情,如果不是剧情要求根本不会去提升它),其次杂属性药材感觉比不过纯属性药材,综合数值和同阶一样。 3,目前还缺少对矿石材料的利用。 4,炼药体系和自由组合功法和术法效果个人感觉良好。 5,战力提升单一,整个修炼体系都是同样的战力系统,缺少境界的提升引入新的战力系统 剧情: 1,剧情(目前完整的主线,只有一条),主线剧情给人的感觉(没有特别的印象)。 2,支线的剧情都是简单和单调的(遇到仇敌杀人夺宝、给予他人机缘导致他人遇到灭顶之灾等等)。 3,配角和女主极其反派的塑造都很缺乏深度
说点什么呢,是冲着职场更新的劲头,游戏一出朋友一说就买了。第一周目通关,很多东西貌似都不完善,不多说什么了,速度更新吧。剧情相对于职场确实太弱了
Skill-building is rich and deep; it's a very fun game.
很好玩,我都没怎么推进剧情,光在研究怎么合成法术,怎么种田炼丹赚钱,一不小心一口气就玩了这么久。
不错
very nice
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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