
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏,最后BOSS钟千仞10层灵气洪流,怎么都打不过,玩到这游戏是真的恶心
好傻逼的难度曲线,普通模式在化神之前几乎没有敌手,只要不特地去挑战高难选项,然而等到元婴圆满要进阶化神,就连一个支线boss都是化神,无脑叠甲叠霸体,后面甚至天道化神打不到五六回合他的buff就已经让他无敌,还能减速度减伤害。而你本身呢,因为是剧情推动模式在这个时间段你没有任何能获得和其匹敌的功法法宝,只能不断嗑药SL,好傻逼的设定。 不建议购买此时的游戏,剧情上漏洞百出并且不爽,后面处于ea阶段很多功能都没实装。
为什么普通难度最后这个灭世劫雷全部属性都是最大的啊,十万的血,满攻满防,八千多的速度?谁能回答我?????????
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲整體玩起來還不錯,但目前的互動跟事件比較少,單純玩起來很像劇情比較少的覓長生,但是沒有時間限制很輕鬆。建議多增加NPC的長線劇情、地圖上的NPC是否能組隊或者更多的事件互動,不然目前東西看起來很多但是實際上只有幾個支線能玩
接下来发表一下这游戏玩了三天的经历吧......首先数值用脚填的,我说白了你这游戏是个线性的剧情类游戏,并不是所有玩家都是为了追你那功法研究上的,有的玩家这里直言也就是我这样的玩家,没有那么多精力去研究这个功法怎么融合那个功法怎么配上,好不好?我就一休闲玩家,直接挑破的说就是菜的抠脚,说白了我都开简单了还不让我一路打通啊?我理解你们刚发售所以我要发这条评论,直接了当的说简单难度下那最后boss数值用脚填的,我说白了我都开简单了,我还要搜攻略打啊?前一个档普通难度怀档我可以说我菜说我没认清自己实力,那......简单要是玩家还打不通,那是谁的问题啊?这最终boss一个功法回满血外加1万盾你让我那头磨?我都不敢想象这要是其他难度得有多高数值,更别说当我想要回头去找点轮椅时还回不去之前的地图!没错!前面你要是没买那些轮椅打到后面这种断崖的难度就可以直接告诉你!坏 档 了!这游戏的坏档是真让人头大也磨人兴趣,说白了我们其实也可以研究,但是研究还得再开一个档.....不是.....你们是独立游戏,又不是网游......还追求在线玩家数啊? 不过总的来说.....游戏可以打磨,也能看出进步,前作我就追过,还是推荐入手试一试的,但如果像我这样不想动脑无脑单推的.....要不期望制作组后面平衡数值要不等创意工坊要不.....入我风灵月影大宗
希望继续更新玩法
太好玩了辣
早点出创意工坊,游戏挺好的
看你几乎2-3天更新一次,我说能不能快点更新下新的剧情分线啊。这个游戏我玩了两周目,你不出新的支线,实在没有动力再去复玩,都是重复的内容,夸张点说,我可以化身了后,玩一遍就可以把所有的流派都体验一下,根本没有再玩一遍的必要。
世界上还会有比成为爽文男主更爽的事情吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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