
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉有点单薄,功能和故事线还没实装完。 爽文故事驱动的有一定自由度的修仙题材游戏。 等正式版了。
快更新
感覺很仙逆的劇情.... 整體上還行,就是有點粗糙
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从试玩就开始关注了,玩法挺好,就是现在剧情只有主线单一,人物单独的剧情太少几乎没有,好感度系统有点问题,不像之前玩的职场浮生记;按道理应该只能送礼物聊天提升,到达好感才能学对方技能更合理,切磋系统让好感度变奇怪了,切磋应该改成提升npc经验,后续加个组队系统更好,只能希望多更新吧,现在只能说刚刚及格
希望以後能出DLC 到大乘階級 !! XD
值得一玩,功法和炼丹十分有趣,各种玩法都值得玩一下,但剧情偏薄弱,玩完我几乎记不住任何一个npc,这是比较不足的地方
BUG报告: “已悟”的功法,术法,丹方无法求取。
好玩
我的天,好好玩啊 仙俠題材雖然不是很愛 但這款真的有做出其他仙俠遊戲缺乏的東西,像是主線的設計 就比太X繪卷好很多 有一種在看爽文小說的感覺 主線鮮明但又有些許自由度在
1.轮回商店,点技能或物品的时候同时也会增加怪物难度。轮回商店的作用是让玩家进行各种不同组合去挑战更高的难度,而不是降低难度。 2,商店最好加个一键买入,买灵草或以后的材料需要一个一个点,太烦了,我现在用按键精灵自动购买,但还是不能不方便。 3,神农鼎还是造化珠,最好里面可以建设各种功能建筑。如果可以,甚至可以自由建造自己的理想居所(可以是dcl在卖个几十元)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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